Sable Company Elite Marine

Killarny Castillain's page

34 posts. Alias of Doomed Hero.


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Do'h! Thanks. It's hard to keep track of that stuff in round one. Thanks. :)


When you know you're walking into a trap... his father's voice rang in his ears.

Walk hard.

"F@~$ it." Killarny muttered. "I don't need this."

And then he was gone into the dark.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Actions:

Once out of sight Killarny is going to quick-change out of his clothes (they're designed to tear away).

Move action, Stealth move and draw mask

Standard, tear away clothes.


"Fortunes of a misspent youth."


"Let's go then." Kilarny says dumping the goblin corpses into the putrid water. "But give me a moment and keep that light with me."

First, he smeared filth over the arrow and the goblin blood to erase the mark telling them which way to go. Then he quickly scratched something similar on the other wall, pointing down the wrong corridor.

Then, putting just the heel of his boot in goblin blood, Killarny ran a ways down the other corridor leaving a bloody half-footprint trail that faded as the blood smeared with every step. Then he hopped across the water and ran back on the balls of his feet so his heels wouldn't touch.

"Probably won't fool a good tracker long, but if they're in a hurry it might be enough."


Actions:

Killarny continues to swing at the goblins in front of him.

Attack: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
damage: 1d4 + 1 ⇒ (1) + 1 = 2


Yeah, my bonuses for everything are pretty much the same right now. Nothing's masterwork or magic or anything. Makes all the math easy. :)


Killarny wouldn't have used the Knightstick while he's not in superhero mode. That's why he's been using the fist load. He's holding back quite a bit.


Augh!

Actions:

Killarny swings again!

Fistload: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5


Killarny pulls a hand out of his pocket and swings a small blackjack at the goblin in front of him.

Sap: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Yeah, sorry. I've been sick as heck the last two days. I tried to get some posting in but Nyquil is a harsh mistress.


I targeted the ones closest to me. I didn't realize that's where the spell was headed. Killarny doesn't know much about magic, so I'll keep my action as-is.


Killarny pulls a bag from inside a belt pouch and waits.

Draw bag of caltrops and marbles. Ready action to throw them under the goblin's feet once they close to 10 feet.


1d20 + 1 ⇒ (4) + 1 = 5


It's totally fine to tell other characters how to act. You just have to do it in character. :)


It's ok, this is more dramatic. :)


"Lady," Killarny says to Ronwn in an aggravated tone. "That's a real good way to get yourself killed."

Actions:

Backtracking quickly, he looped an arm around her waist and switched their positions. "Go."

Move: Move to i3. Standard: Reposition Ronwn to j3. This movement should not provoke. If Ronwn doesn't actively resist her CMD is reduced to 5.

Reposition: 1d20 + 1 ⇒ (9) + 1 = 10

Now she can run. I'll follow next round.


I refocused last round. I should be at the top of the order now.

"Leave them behind, they aren't fast. Just go." Killarney says, moving past the others and braving the creatures attacks.

Actions:
Full defense, double move to L7, provoking AoOs. Current AC 24


"Hellspawn, can your magic make something smell and taste like something those things would enjoy? with Prestidigitation?

Full Round:
Refocus to the top of the initiative order to prepare for getting everyone through the mob next round.


They only threaten the squares they are in, right?

And they have really low CMDs on account of their size?

By my rough calculations, it probably wouldn't be any more than a DC 8 Acrobatics check to avoid them.

By moving through squares j3 and k4, even failed acro checks would only provoke twice. I'm even willing to purposefully set off those AoOs and count on a high AC to keep me safe so the rest of you can move through afterwards.

So my question is, do we even need to fight them? Can we just leave them with something to snack on and let the folks following us deal with them?


Pulling up the rear. I was the last one down the ladder.
Init: 1d20 + 4 ⇒ (5) + 4 = 9


1d100 ⇒ 50

Perception: 1d20 + 1 ⇒ (5) + 1 = 6
Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Perception: 1d20 + 1 ⇒ (14) + 1 = 15
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Perception: 1d20 + 1 ⇒ (4) + 1 = 5


Sliding halfway into the hatch, Killarny takes the time to try to pull things over it in such a way that they will fall onto the trap door once it shuts.

Once he pulls it closed, he repeats his trick with the door, looping a clear line through the hasp on the underside of the trapdoor, and around the rung of the ladder, cinching it tight before sliding down the ladder to catch up with the others.


"A mask that fits over horns? With your voice? Who do you think would be fooled?"


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I didn't expect this to come up so soon...

Killjoy's garrotes are made from giant spider silk (bought a 10' length of spider silk rope, which is way more than enough for a few garrotes. He wears them looped around his wrists)

They are made to cinch and lock to maintain tension even if I let go (described in character sheet).

Spider-silk is pretty strong. I'm hoping to add the burst DC of the garrote to the break DC of the door (or something like that)

As always, details and viability are left up to the GM.


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Killarney runs to the front door, pulls something from his sleeve and winds it through the door handles. With a sharp tug and a twist he leaves it in place.

Running back to the others he says "That won't hold long, but it should buy us some time."

See discussion for a more in depth description of what I'm trying.


Is there a second floor to the building?


Killarny was clearly moved by the small opera. "Nice to know there are still things in this city that can inspire hope."

The young man had been quiet while the others talked, listening quietly. He was the kind of person that was easy to forget was there until he spoke up again.

"My story is a lot like the rest of yours, I suppose. My father was Castor Castilain, Captain of the Hellguard until a year ago. He was murdered for being in the way."

"Don't really see what our personal tragedies have to do with the shadow beasts though. Our families and futures were taken by men not monsters."


Busy with Halloween stuff today. I'll try to find time to post, but it might not happen. Everything is back to normal tomorrow.


"Quen?" Killarny said, standing to shake his cousin's hand. His fatigue seemed gone for a moment, lost in the surprise.

"Yes, thank you. I'm famished." he said at the offer of stew. "Honestly, I'm not really sure why I'm here. What are you doing here?"


The young man who had arrived first was quiet as he watched the others drift in. He was not shy about looking at them as they say, and nodded in greeting, but didn't offer much in the way of conversation. His only concession to the tense air of the meeting was to raise his eyebrows as he took in the latest arrival.

A Teifling? Interesting.


"Thank you. I could use a drink." he said with a self-effacing chuckle.


A small blade slid across the table to the woman. It was shaped like a sort of crescent with one side longer than the other, sort of like a smirk. The young man gave a weak smile.

"I'm standing in for a friend."


The young man who came and sat down was unremarkable, and looked like he knew it. He gave off the impression of someone who hadn't slept well in a long time and had all but given up on life. He dressed well, but not lavishly in clothes of faded grey and red. It was clear the clothes were not new. At one point, he might have been well off, but certainly not anymore.

He sat down without a word, nodding at the woman at the table and stifling a yawn.


Made an Avatar for Killjoy's alter ego, so I can switch between them.