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Kiera Magnisdottir's page

No posts. Organized Play character for Great Green God.


Full Name

Kiera Magnisdottir

Race

Human (Ulfen)

Classes/Levels

Barbarian (titan mauler) 1 | hp 15 | AC 17, T 12, FF 15 | CMD 16 | F +4, R +2, W +1 | Spd 20' | Init +2 | KnNat +4, Perc +5, SensM +1 | Rage 6/6 |

Gender

Female

Size

Medium

Age

20

Special Abilities

Big game hunter, rage (6 rds/day)

Alignment

N

Deity

Gorum

Languages

Common, Skald

Occupation

Sellsword

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 13

About Kiera Magnisdottir

Kiera is the 6'3" "little" sister of the famous mercenary captain Mara Magnisdottir. Kiera idolizes her big sister and hopes one day be worthy of joining her band of fighters.

Kiera Magnisdottir
Human (Ulfen) barbarian (titan mauler) 1 (Pathfinder RPG Ultimate Combat 30)
N Medium humanoid (human)
Init +2; Senses Perception +5
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Defense
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AC
17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 15 (1d12+3)
Fort +4, Ref +2, Will +1
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Offense
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Speed
30 ft. (20 ft. in armor)
Melee _____ zweihänder greatsword +5 (2d6+4/19-20) or
_____ zweihänder greatsword (power attack) +4 (2d6+7/19-20) or
_____ zweihänder greatsword (raging) +7 (2d6+7/19-20) or
_____ zweihänder greatsword (power attack, raging) +6 (2d6+10/19-20) or
_____ cold iron dagger +4 (1d4+3/19-20) or
_____ gauntlet (from armor) +4 (1d3+3) or
_____ unarmed strike +4 (1d3+3 nonlethal)
Ranged sling +3 (1d4+3)
Special Attacks rage (6 rounds/day)
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Statistics
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Str
16, Dex 14, Con 14, Int 10, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Weapon Focus (greatsword)
Traits called, glint-tongued
Skills Acrobatics -2 (-6 to jump), Bluff +1 (+2 to impress or persuade Ulfen or other poetically minded folk), Climb +3, Diplomacy +1 (+2 to impress or persuade Ulfen or other poetically minded folk), Disguise +1 (+2 to impress or persuade Ulfen or other poetically minded folk), Intimidate +7 (+8 to impress or persuade Ulfen or other poetically minded folk), Knowledge (nature) +4, Perception +5, Survival +5
Languages Common, Skald
SQ big game hunter
Combat Gear alchemist's fire; Other Gear scale mail, cold iron dagger, greatsword, sling, sling bullets (10), backpack, trail rations (4), waterskin, 20 gp, 9 sp
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Tracked Resources
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Alchemist's fire - 1/1
Called (1/day) - 1/1
Cold iron dagger - 1/1
Rage (6 rounds/day) (Ex) - 6/6
Sling bullets - 10/10
Trail rations - 4/4
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Special Abilities
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Big Game Hunter (Ex) +1 to hit and +1 dodge bonus to AC vs. foes larger than self.
Called Your deity or a powerful spirit spoke to you when you were young, dropping cryptic hints about the important destiny that lay before you and how you must win your fights if you are to achieve your predetermined greatness. Once per day upon rolling a natural 1 on an attack roll, you may reroll the die and take the second result instead.
Glint-tongued prerequisites: human, Ulfen. You have a gift for poetic turns of phrase and vicious streams of insults. You gain a +1 trait bonus on Charisma-based skill checks made to impress or persuade other Ulfen (or, at the GM’s option, other poetically-minded people), and a +2 trait bonus on Intimidate checks.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.