Bloodfire Sorcerer

Kida Rashish's page

45 posts. Alias of Mystery Cult.


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F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'So die finally!'

1 Slam: 1d20 + 4 + 2 + 2 ⇒ (6) + 4 + 2 + 2 = 141d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
2 Slam: 1d20 + 4 + 2 + 2 ⇒ (14) + 4 + 2 + 2 = 221d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

1 Slam: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 101d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
2 Slam: 1d20 + 4 + 2 + 2 ⇒ (2) + 4 + 2 + 2 = 101d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'Agree'

Slam: 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 231d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Slam: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 111d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Slam: 1d20 + 4 + 2 + 2 ⇒ (9) + 4 + 2 + 2 = 171d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5

Zaamir and Kida intently tearing apart the kobold who stands between them.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'Guys! There's their leader! Take care of him - let's see what will happen next! Maybe they'll give up!' - Kida shouts on the run moving on to the next kobold, intending to release her master from potential threat.

SLAM: 1d20 + 4 + 2 + 2 ⇒ (3) + 4 + 2 + 2 = 111d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

GM:
How far is it? Less than 35 feet?


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Withdraw to Zaamir

'Yes, I'm coming! As a child, damn it.' - and with unsatisfaction because of her thirst for blood, she rushes back.

I apologize for such stupid actions - I didn't realize that for maintaining concentration I need a full round action. And that risk will be the loss of a phantom for a day.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

GM:

The Man Behind the Curtain wrote:
You're tether range is 50ft without concentration, 100ft with concentration...

Facepalm! I forgot about the second part... Thanks! So I change the plan ;)

'Oh, that's better!' - Kida greedily smiles, feeling that nothing more holds her, and rushes forward...

Slam, Yellow: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 2 ⇒ (6) + 2 = 8
[Move (35 ft) and Attack]


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

'Oh yes, there are some more! Be careful!' - she says and going to rush forward, but stops abruptly, as if an invisible leash is stretched and does not allow her to do this.

'Hell, Zaamir, well where are you stuck?!' - she hisses and clearly angry, but doesn't go ahead and just drills one of the kobolds eye.

Surprise: Use Hated Targe on Yellow, Turn: Delay until Zaamir's turn because the maximum allowed distance...


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'I'll come with you, guys' - Kida whispers and disappears in the shadows in the next moment...

Stealth: 1d20 + 7 ⇒ (12) + 7 = 19


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida silently, like the angel of death, moves to the other side and attacks the clearly wounded creature.

Slam: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 171d6 + 1 ⇒ (5) + 1 = 6


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Aid Another - AC: 1d20 + 4 ⇒ (7) + 4 = 11

'Be careful...' - the spirit whispers, getting up close to Zaamir. She is getting ready to repel any attack aimed at her master and former lover.

Move action (35 ft.) and standart action - aid Zaamir (AC 22 T14? FF 20?)

Kida tries to disappear into the background, in contrast to Zaamir, who roars, growls, and obviously attracts attention!


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

'All you'll be there... a little earlier or a little later...'


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'Hey! Man! Enough sleep, it is clear that you are all tired, but nevertheless, now is not the time!'

She wakes up Khair..


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Meanwhile, Kida quickly ran around the plant in a circle and tried to hit back. "What am I doing? It's the flowers!"

Slam: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 231d6 + 1 ⇒ (5) + 1 = 6


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'Yes, dear. Sometimes you scare even me' - however, on her face you can read no fear, but more likely the strange mix of approval and anger.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Oh, how lucky I am that at least I don't look like that - Kida murmurs... and rushes forward.

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Making a small flip in the air, she tries to avoid any attacks of strange creature, which stood closer to her. At the same time, her dark aura flares up even more.

1 action - move with acrobatics check to avoid AoO, 2 action - use Hated Target on 'non-zombie'


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

'Hello, darling... (she opens her eyes and looks fixedly at Zaamir, which, however, still in a trance). Well, again the smell of death. I almost love it... (despite the fact that she stands before you and says, you don't see that she is breathing). Who are those unfaithful, who will fall today because of our anger? Oh, my love, I so missed the feeling of tearing flesh... '

She throws the head and laughing not merrily. She is a female half-orc, and probably in life she was beautiful, inheriting much more from her human ancestors. But now she is wrapped by sinister black aura... evoking bad thoughts of anger and unforgiveness. It gives her beauty something sinister and hostile, killing the charm and replacing it with fear.

'Hello for you, pathfinders. My name is Kida. Once again I will help you, though for the persons like me the 'compasses' are not issued. Again discrimination, and so all my life. Ahhh, life...

And another grim smile runs across her face.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Not quite yet. A few recommendations I can give. Hmm. So..."

Aiden +2 on next attack roll vs gorilla (again)
Hakimo + 2 on next attack roll vs gorilla


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kidа fearlessly (and not surprisingly) takes place in the center of the room, on the go giving advice to Aiden, how would he better to slash the gorilla.

Aiden: +2


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

The spirit nods and goes forward.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Standing right behind the enemy and looking at him from a very close range, Kida gives recommendations on how to properly destroy it. Very cynical, but effective.

Hakimo: you get +2 on next attack roll
Aiden: you get +2 on next attack roll


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Disembodied spirit once again moves forward.

"The attempt of a kiss from the mask amused me. Let's see what will happen here?"

She quietly walks around the room, studying the situation.

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Neat! Beat, evade, flank!... Oh, and everything is over? Hmm..."

The spirit shrugs.

"Good job. Weird, I knew for sure that we are doomed... Maybe later?"


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Fortitude: 1d20 + 3 ⇒ (8) + 3 = 11


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida makes a step to the side and begins to routinely give instructions on the topic of how to properly hack the enemy. However, now her advice is clearly relevant - being closest to the masks, she could see cracks and damages, in which it is necessary to beat.

Aiden: you get +2 on next attack roll vs purple
Hakimo: you get +2 on next attack roll vs yellow


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Realizing that nothing is going to attack her out of the fog, Kida moves to the next door, listens, and opens it.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida slowly drifts into the center of the room.

"If there's someone there, come out. Immediately."

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Nothing these males can't... Ohhh...

Considering that the words her Master do not sound convincing enough, Kida decides to take part in the conversation.

"Right! You're a man, brave, handsome! You can help us to cope with this! And for this you just need to tell everything you know..."

Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida meanwhile continues to give advices, helping her fellows to choose right moments and angles of attack.

Hakimo: you get +2 on next attack roll, total +3 with guidance
Aiden: you get +2 on next attack roll


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Yeah, I didn't write, but it was implied that she was summoned in the same manner as in the first time. So, yeas, she is incorporeal now.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Meanwhile, Kida comes in and inspects the corpse.

Perception: 1d20 + 4 ⇒ (17) + 4 = 21


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Caution! Well dodged! Now hit him until he came to his senses!" - she yells to Aiden. Sometimes her tips more reminiscent of 'Сaptain Оbvious' (Locals DC 12: the famous but somewhat boring Society Venture-Captain on another continent) but somehow she still inspires to hit better and more accurate.

"Anibal, this is your chance to be rehabilitated! Send your arrow to this creature as soon as Aiden strike! After his swing there will be enough space to get passed the bolt from a ballista, not to mention arrow of your bow!"

Anibal: you get +2 on next attack roll
Aiden: you get +2 on next attack roll


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"And now, here I am again, participating in your pointless and doomed adventure..."

She wants to say something more with her gloomy mournful voice, but falls silent under the heavy gaze of Zaamir.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida continues to give advices to her comrades, although now it is more like trying to cheer up before the final spurt.

Anibal: you get +2 on next attack roll vs green (again! so you'll have this bonus two rounds in a row)
Aiden: you get +2 on next attack roll vs yellow


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Anibal, you missed it because was in a hurry with a kick. Wait a moment and when it opens, hit right on the jaw! Aiden it's great that you have studied it. Now hit right in the neck!"

Anibal: you get +2 on next attack roll vs green
Aiden: you get +2 on next attack roll vs yellow


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Hakimo, try to hit the ghoul again. Do the blow above, try to cut through his collar bone. Anibal, try fists to punch the skeleton. Don't use a bow, it is not effective against him."

Two move actions on two using of 'Combat Advice'. Hakimo & Anibal, you have +2 on next attack roll. Hakimo vs red and Anibal vs green. The method of attack is not important. I'm just roleplaying "advices".

She fearlessly looks at the undead.

"Well, try it, you pitiful dumb creatures." - she throws back her head and laughs a nasty voice.

She's in an incorporeal form, as usual.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"Nice to be in this place. It is well suited... for those like you and I... Yes, Zaamir?"

She looks around Zaamir's companions.

"My mark is sadness. My sadness comes from the knowledge. And my knowledge is that all paths ends in the same way. I know that better than anyone. So, listen up. When the battle begins... Try to listen to my advices. I'm going to give them quite a lot... And those who will hear it, will join me in the same Kingdom... not so fast."

All this she says in a confident, but at the same time a sad and quiet voice. Then she lowers her eyes and seemed to lose interest in everything except the game of shadows and smoke in the room.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"There is no justice. The loser here is you, but dead somehow I am!" - she hisses at Zaamir.

Then she turned again to the man upstairs. "You're too pathetic. Why are you hiding there, weakling? Are you such a coward that I could not come down and fight like a man. And you're an idiot - if anything, you have nowhere to run. Weak cowardly fool, that's all. ON YOUR KNEES!"

Intimidate: 1d20 + 5 ⇒ (11) + 5 = 16

If it works - he can attack her in different ways: shoot, cast spells, etc. Without risk and AoO.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida swam into the room with an unpleasant smile on her face.

"Hey boy, someone put you in a bad story? Why are you such a gawk! Give me your hand, I'll take you to Mama, she'll take care of you, even change your wet pants!"

The intonation of her words literally infuriates even those to whom it was addressed. They seem to ooze poison and absolute arrogance.

Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22

She scoffs haughtily, seeing that her words stung the warrior's upstairs... And stung hurt!

Antagonize:

Antagonize: Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.

Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Kida disapproving looks at Zaamir. She obviously wants to create a scandal to drawing attention to herself, but she's hanging in there. Maybe she did not like the look of the sword in the hands of a stranger.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

Roger that! The first time I used this fit. Learn how it works and DM's reactions to it .)


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

"You look so defenseless, northerner! You guys are such pathetic! If you were selected for the carnival wimps!" - with the arrogant voice Kida mocks the guard.

Use Antagonize

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25

Antagonize: :
Whether with biting remarks or hurtful words, you are adept at making creatures angry with you. You can make Diplomacy and Intimidate checks to make creatures respond to you with hostility. No matter which skill you use, antagonizing a creature takes a standard action that does not provoke attacks of opportunity, and has a DC equal to 10+ the target’s Hit Dice + the target’s Wisdom modifier. You cannot make this check against a creature that does not understand you or has an Intelligence score of 3 or lower. Before you make these checks, you may make a Sense Motive check (DC 20) as a swift action to gain an insight bonus on these Diplomacy or Intimitade checks equal to your Charisma bonus until the end of your next turn. The benefits you gain for this check depend on the skill you use. This is a mind-affecting effect.

Diplomacy: You fluster your enemy. For the next minute, the target takes a –2 penalty on all attacks rolls made against creatures other than you and has a 10% spell failure chance on all spells that do not target you or that have you within their area of effect.[/b]

Intimidate: The creature flies into a rage. On its next turn, the target must attempt to make a melee attack against you, make a ranged attack against you, target you with a spell, or include you in the area of a spell. The effect ends if the creature is prevented from attacking you or attempting to do so would harm it (for example, if you are on the other side of a chasm or a wall of fire). If it cannot attack you on its turn, you may make the check again as an immediate action to extend the effect for 1 round (but cannot extend it thereafter). The effect ends as soon as the creature attacks you. Once you have targeted a creature with this ability, you cannot target it again for 1 day.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

- Thank you for your concern dear... and you take care of yourself.

She detains on it a look, forcing him eyes down. Then she turns to the party. At the sight of Gromsk and Druga, she takes a very seductive pose - so as to highlight all its outstanding shape. Her slightly hoarse voice sounds very sensual:

- Glad to greet you... companions.


F Outsider | HP 28/28 | F +2 R +5 W +5 | Perc 0 | CMB +4, CMD 16 | Pic
AC:
Ectoplasmic: DR 5/Slashing, AC 16 (+4 MA), touch 12, flat-footed 14 (+4 MA) | Incorporeal: AC 18 (+4 MA), Touch 18, Flat-footed 14 (+4 MA)

- Well, Hello dear. To see you're still nicer than just feel. Let me walk? Or again there is something... something you can't handle yourself?

Before him stands the half-orc woman. Probably, she was very attractive, and, moreover, she knew it and knew how to use it. Now, realizing that it is only the spirit (according to the Zaamir), you may notice that she's not really standing on the ground, as if slightly floating above it. She extends a hand to the Zaamir's face, as if she wanting to stroke it gently. You notice that the tips of her fingers pass through his face. She is precisely the spirit - but you are not sure, would have you noticed this if you were not warned.

- Remember, now you're forever mine. And don't you dare disobey me.