Race, Kobold
Green Scaled, 1 Damage Reduction from Nature-based attacks
Level 1 Moves
Hunt and Track (WIS)
When you follow a trail of clues left behind by passing creatures, roll+1(WIS).
-On a 7+ you follow the creature's trail until there's a significant change in its direction or mode of travel.
-On a 10+, you also choose 1:
•Gain a useful bit of information about your quarry, the GM will tell you what.
•Determine what caused the trail to end.
Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+2(DEX).
•Head
-10+: As 7-9, plus your damage.
-7-9: They do nothing but stand and drool for a few moments.
•Arms
-10+: As 7-9, plus your damage.
-7-9: They drop anything they're holding.
•Legs
-10+: As 7-9, plus your damage.
-7-9: They're hobbled and slow moving.
Animal Companion
You have a supernatural connection with a loyal animal. You can't talk to it per se but it always acts as you wish to.
Rat, named Meep
Base: Ferocity +2, Cunning +2, 0 Armor, Instinct +1
Strengths: Keen Senses and Stealthy
Training: Fight Humans and Scout
Weaknesses: Stubborn
When working with your companion on something it's trained in:
•and you attack the same target, add its ferocity to your damage.
•and you track, add its cunning to your roll.
•and you take damage, add its armor to your armor.
•and you discern realities, add its cunning to your roll.
•and you parley, add its cunning to your roll.
•and someone interferes with you, add its instinct to their roll.
Level 2 Move
Camouflage
When you keep still in natural surroundings, enemies never spot you until you make a movement.
Level 3 Move
Blot Out the Sun
When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.