Sesserak

Kibra's page

45 posts. Alias of Michael Raaf.


Full Name

Kibra

Classes/Levels

Ranger | Lvl 3 | EXP 8 | HP 21/21 | Dam 1d8 | Armor +1 (+1 Nature-Based) | CON +1 STR+0 DEX+2 WIS +2 CHA -1 INT +0

Age

Adult

Alignment

Chaotic (free someone from literal or figurative bonds)

Deity

Gorlaug the Corruptor

Occupation

Trapper

Strength 9
Dexterity 17
Constitution 13
Intelligence 12
Wisdom 16
Charisma 8

About Kibra

Background:

Kibra was a trapper in the swamplands surrounding Moontower Mountain. He was selected for the job due to the color of his green scales and his patience. Kibra was very good at his job, setting up cages and slip knots to catch rodents, fish and even large reptiles. Kibra loved his job, he grew fond of the openness outside of the mountain. He would often set his traps early in the morning, then scout around the mountain shooting birds with his bow.

When the adventurers came to the mountain Kibra missed the whole thing! Kibra was startled by the eruption and sprinted to the highest tree to get a view of what had happened. In the distance Kibra saw the Adventurers running off with their gold and treasures. Assuming the worst and fearing for his life Kibra left the mountain.

He survived doing what he did best, hunting and trapping. He slept high in the trees blending in with his surroundings. Not sure where he was headed Kibri simply knew he couldn't stay put.

Moves:

Race, Kobold
Green Scaled, 1 Damage Reduction from Nature-based attacks

Level 1 Moves

Hunt and Track (WIS)
When you follow a trail of clues left behind by passing creatures, roll+1(WIS).
-On a 7+ you follow the creature's trail until there's a significant change in its direction or mode of travel.
-On a 10+, you also choose 1:
•Gain a useful bit of information about your quarry, the GM will tell you what.
•Determine what caused the trail to end.

Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+2(DEX).
•Head
-10+: As 7-9, plus your damage.
-7-9: They do nothing but stand and drool for a few moments.
•Arms
-10+: As 7-9, plus your damage.
-7-9: They drop anything they're holding.
•Legs
-10+: As 7-9, plus your damage.
-7-9: They're hobbled and slow moving.

Animal Companion
You have a supernatural connection with a loyal animal. You can't talk to it per se but it always acts as you wish to.
Rat, named Meep
Base: Ferocity +2, Cunning +2, 0 Armor, Instinct +1
Strengths: Keen Senses and Stealthy
Training: Fight Humans and Scout
Weaknesses: Stubborn
When working with your companion on something it's trained in:
•and you attack the same target, add its ferocity to your damage.
•and you track, add its cunning to your roll.
•and you take damage, add its armor to your armor.
•and you discern realities, add its cunning to your roll.
•and you parley, add its cunning to your roll.
•and someone interferes with you, add its instinct to their roll.

Level 2 Move

Camouflage
When you keep still in natural surroundings, enemies never spot you until you make a movement.

Level 3 Move

Blot Out the Sun
When you volley you may spend extra ammo before rolling. For each point of ammo spent you may choose an extra target. Roll once and apply damage to all targets.

Gear:

Load 7/11

Rations (4 Uses, 1 Weight)
Leather Armor (1 Armor, 1 Weight)
Bundle of Arrows (4 ammo, 1 weight)
Hunters Bow (near, far, 1 weight)
Spear (reach, 1 weight)
Adventuring Gear (1 weight)
Magic Color Changing Pen

Bonds:

Sees-Death
- Sees-Death is a friend of nature, so I will be their friend as well.
- Sees has changed so much since I last saw her, is she still the same young Kobold I remember?

Thunk
- "Thunk" does not understand life in the wild, so I will teach them.

Hegh
- Hegh displays power and seeks vengeance, but he really just needs a friend to confide in.

Smoog
- Smoog has great skill with small, intricate devices, he could teach me to make better traps.
- Smoog is lost in his own mind, I will find a way to make him express himself.

Tessith
-Tessith has a rage that burns within him. I have run from fire for so long, can I gain the flame again?