Khess Soune
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I'm always late with these. It looks like recruitment isn't closed yet though, so I'll submit!
Jagen Marvisian is a half-orc cleric of Asmodeus.
Jagen's fortune changed when he was ten years old as his father came back into his life. Haazek Marvisian was a large half-orc that had been discharged from the Navy, and he invited Reine and her son to move with him to Longacre, where an old friend of his had offered to help him get back on his feet. Reine was unsure about whether to trust her son's father, but given her lack of prospects in Westcrown, she accepted.
The move proved to be a mix of blessings and curses. Haazek proved to be a wastrel, and rarely found much cause to look after Jagen and Reine, spending most of his time in drink. Traven Valiser was Haazek's old friend from the Navy, and he did what he could to keep the makeshift family afloat. Over time, Jagen began to look to Traven as a father figure more than Haazek, who was rarely present.
As Jagen started approaching adulthood, he found himself indulging in his baser instincts. Jagen was big and strong, and it was much easier to force some of the older pensioners in town to turn their money over to him than to make money working in the Whisperwood. He usually didn't even have to hurt anyone. He often worked with Cimri Staelish, another young tough in town.
For his fifteenth birthday, Jagen decided to try something bigger. He borrowed some money from Cimri, promising to help him later in return, and went back to Westcrown where he planned to raid the Dockworker's Guild and return with money filling his pouch. Instead, he was caught right away.
A year into his prison term, the prison's warden gathered the prisoners together and told them that he could give them an offer for clemency. A local noble wanted to seek their fortune at the Worldwound was in need of soldiers to go with him. One of the local judges had given the noble a writ to free anyone in prison that would sign up. Tired of sitting in prison and figuring that being a soldier might be a way to commit some violence without anyone complaining, Jagen volunteered.
After months of travel across Avistan, Jagen's tour of duty at the Worldwound lasted only weeks. While on patrol to one of the wardstones, his band was overrun and his noble benefactor slain. With his unit being overpowered by demons, Jagen was saved by happenstance. A manhunter detachment from Cheliax returning from their pursuit of a demonaic happened upon the battle and rode down the attacking demons. After learning of their situation and the death of the noble that the survivors had sworn to, the Chelaxians agreed to return the former prisoners back to their home nation, according to the contract they had signed.
Jagen had lived in Cheliax all his life, but until that months long journey back from the Worldwound had never witnessed Asmodeans in their element. The order and precision they underwent in even small tasks contrasted heavily with his youth and the ramshackle army that had met its doom in the Worldwound. By the time they returned to Cheliax, Jagen knew that he had found what had been missing in his life and took his oaths as an acolyte of Asmodeus.
Age 23 (Birthday: 18 Sarenith); Height 6' 6"; Weight 290 lbs
LE Medium humanoid (half-orc)
Init +1; Senses Perception +2; darkvision 60'
DEFENSE
AC 18, touch 11, flat-footed 17, CMD 14 (+5 armor, +1 shield, +1 natural, +1 dex)
Hit Points 10 (+8 cleric, +2 constitution)
Fort +4, Ref +1, Will +4
OFFENSE
Speed 20 ft. (wearing medium armor)
Melee heavy mace +3 (1d8+3/20/x2), dagger +3 (1d4+3/19-20/x2), CMB +3
Ranged javelin +1 (1d6+3/20/x2) 30 ft
Cleric Spells Default Memorization (CL 1th; Concentration +5)
1st (DC 13) – Cure Light Wounds, Disguise Self, Protection from Chaos
Orisons – Create Water, Light, Stabilize
Special Abilities — Channel Negative Energy 3/day (1d6, DC 10)
STATISTICS
Str 16, Dex 13, Con 14, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 14
Feats – Ironhide
Traits – Focused Mind, Local Tough
Skills (ACP -4) – Bluff +4, Disguise +4, Intimidate +7, Knowledge (Religion) +5, Linguistics +5, Profession (Soldier) +6, Stealth +1
Skill Ranks (+2 cleric +1 skilled +1 Intelligence +1 favored class bonus) – Bluff 1, Disguise 1, Intimidate 1, Knowledge (Religion) 1, Stealth 1
Background Skill Ranks – Linguistics 1, Profession (Soldier) 1
Languages – Infernal, Orc, Taldane
SQ – Aura (Evil & Law), Domains (Evil (Corruption) & Trickery (Deception))
Combat Gear – scale mail (30 lbs), buckler (5 lbs), heavy mace (8 lbs), dagger (1 lb), 3 javelins (6 lbs)
Other Gear explorer's outfit (8 lbs), cleric's kit (32 lbs)
Consumable Items: 1 Potion of Cure Light Wounds
Carrying Capacity Light: 76, Medium: 153, Heavy: 230
Total Carried 90 lbs
