Khatooka's page

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Gender

- INACTIVE -

About Khatooka

TODO
spells known
spells prepared
botting instructions
gear
ability full-text

Add achievements
general description
likes
dislikes
quirks
phobias
catchphrases

Khatooka grew up in a flock of Tengu that live on a traveling flotilla, selling dyes along the coast of the inner sea. She did not take much interest in the craft-work herself, but she had a knack for numbers and sorted out the guild's accounting, which had been a mess. She also found that she had a knack for magic <insert bit about her patron... need to read up on the Witch class>. She built a particular bond with her Great "Aunt" who taught her about Grandmother Crow (aka Andoletta), who she reveres to this day. She developed a strong sisterly connection with a younger Tengu child, Ksshksht, although as the hatchling came into adolescence she found herself increasingly irritated by her. It wasn't long before Kha found herself in a local courtroom alongside Kssh explaining how she and the child had been found in a Taldane Port Admiral's private garden. That was far from the most exciting time in her life, however. Later that year while the flotilla was visiting Cheliax, Kha pushed an oblivious Ksshksht out of the way of a runaway carriage. She herself was trampled to death. Her father, distraught, sold themselves into slavery to pay for a resurrection for her. When she came to, she found herself frailer and weaker than she had been. But fury at her father's new condition inspired her to find some allies and free him. Alongside a kobold-raised Leshy named Kudzu (and Kssh, who snuck along to Kha's great distress) and some other people, Kha tracked down the slavers carrying her father, as well as a small tribe of Kobolds, and freed them in the night.

Khatooka (aka "Kha")
Ethnicity: migrating Tengu
Nationality: ???
Birthplace: on a boat in the Inner Sea
Age: 21
Gender & Pronouns: female, she/her
Physical Appearance: black-feathered and slender

Tengu (Skyborn)
deep background variant
witch; Level: 1
medium
traits humanoid, Tengu
neutral good;
Follower of Grandmother Crow (aka Andoletta)

Hero Points: 1/1

Languages:
Common
Tengu
Goblin
Sylvan
Draconic
Mwangi
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SENSES
Perception: +4 (1 (wis) +3 (prof) + (item)) [T]
Special Senses: low-light vision, darkvision
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DEFENSES

HP: 11/11 (6 human + 6 witch - 1 con)

ARMOR Witch
AC: 17 (10 + 4 (dex) +3 (prof) + (item)) [T]
Shield: +## Hardness # Max HP ## / BT # Current HP ##

Unarmored: [T], Light: [], Medium: [], Heavy: []

SAVING THROWS
Fortitude: +2 (-1 (con) +3 (prof) + (item)) [T]
Reflex: +7 (4 (dex) +3 (prof) + (item)) [T]
Will: +6 (1 (wis) +5 (prof) + (item)) [E]
Notes: n/a
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OFFENSE

Class DC: 17 (10 +4 (int) +3 (prof) + (item)) [T]

Speed: 25 Movement Types: n/a

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Melee Strikes
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[1d20+7 beak][1d6-1 piercing]

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Ranged Strikes
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[1d20+7 hand crossbow][1d6 piercing]

Weapon Proficiencies
Simple: [T], Martial: [], Unarmed: [T]
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MAGIC

Magic Traditions
Arcane: trained
Divine: --
Occult: --
Primal: --

Spell Attack Roll (arcane):
[1d20+7 arcane spell attack roll]

Spell DC (tradition): 17 = (10 +4 (key) +3 (prof)) [T]

Focus Points: 2/2 (maximum)

Spell Prepared
Cantrips: TBD
1st: TBD

Spells Known
Cantrips (lvl 1): TBD
1st: TBD
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SKILLS
1 lore from background
3 skills from feats (Tengu Lore)
3 skills from class
1 skill from patron
4 skills from intelligence

Acrobatics: +4 = +4 (dex) + (prof) + (item) - (armor) []
- [1d20 + 4 Acrobatics]
Arcana: +7 = +4 (int) + 3 (prof) + (item) [T]
- [1d20 + 7 Arcana]
Athletics: -1 = -1 (str) + (prof) + (item) - (armor) []
- [1d20 - 1 Athletics]
Crafting: +4 = +4 (int) + (prof) + (item) []
- [1d20 + 4 Crafting]
Deception: +1 = +1 (cha) + (prof) + (item) []
- [1d20 + 1 Deception]
Diplomacy: +4 = +1 (cha) + 3 (prof) + (item) [T]
- [1d20 + 4 Diplomacy]
Intimidation: +1 = +1 (cha) + (prof) + (item) []
- [1d20 + 2 Intimidation]
Lore (accounting): +7 = +4 (int) + 3 (prof) + (item) [T]
- [1d20 + 7 Lore (accounting)]
Lore (Tengu): +7 = +4 (int) + 3 (prof) + (item) [T]
- [1d20 + 7 Lore (Tengu)]
Medicine: +4 = +1 (wis) + 3 (prof) + (item) [T]
- [1d20 + 4 Medicine]
Nature: +4 = +1 (wis) + 3 (prof) + (item) [T]
- [1d20 + 4 Nature]
Occultism: +7 = +4 (int) + 3 (prof) + (item) [T]
- [1d20 + 7 Occultism]
Performance: +4 = +1 (cha) + 3 (prof) + (item) [T]
- [1d20 + 4 Performance]
Religion: +4 = +1 (wis) + 3 (prof) + (item) [T]
- [1d20 + 4 Religion]
Society: +7 = +4 (int) + 3 (prof) + (item) [T]
- [1d20 + 7 Society]
Stealth: +7 = +4 (dex) + 3 (prof) + (item) - (armor) [T]
- [1d20 + 7 Stealth]
Survival: +4 = +1 (wis) + 3 (prof) + (item) [T]
- [1d20 + 4 Survival]
Thievery: +4 = +4 (dex) + (prof) + (item) - (armor) []
- [1d20 + 4 Thievery]
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ABILITY SCORES

STR 8
DEX 18
CON 8
INT 18
WIS 12
CHA 12
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FEATS:

Ancestry Feats and Abilities
Special 1st: low-light vision, beak
Heritage 1st: Skyborn Tengu: never takes falling damage
1st: Tengu lore

Skill Feats
Background: n/a

General Feats
Background: Diehard

Class Feats and Abilities
Feature 1st: (e.g. druidic order (leaf))
Feature 1st: (e.g. wild empathy)

Bonus Feats

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BOTTING

Instructions:

TODO

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EQUIPMENT

Combat Gear:

Magic Items:

Other Gear:

Bulk: # (Encumbered at: ## = 5 + (str); Maximum at: ## = 10 + (str))

Coins: # copper # silver # gold # platinum (or total in gold)

Lifetime Earnings: ## gp
15 starting
## Chronicle Sheet
## downtime

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ROLEPLAY/BACKGROUND
How did Khatooka become a Witch?

What does Khatooka look like?

How does Khatooka behave?

Why is Khatooka on this adventure?

Which nation did Khatooka grow up in? How did this nation influence them?

What does Khatooka love?

What does Khatooka hate?

Which other Pathfinders (PCs) does Khatooka rely on for teamwork, survival and butt-kicking? Does Khatooka have a bro? a mentor? a father figure? maybe a rival?

How does the race of Khatooka influence their views? Is Khatooka a stereotype of a certain race? How are they different from most characters of their race?

What is Khatooka afraid of? Does Khatooka have any phobias or worries?

What is the most treasured possession of Khatooka?

What are at least 5 background and concept elements for Khatooka?

What are at least two goals for Khatooka?

What is at least one secret about Khatooka?

What are at least three people that are tied to Khatooka?

What are at least three memories, mannerisms, or quirks that Khatooka has?

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FULL TEXT

Ancestry - Tengu:

Background - Deep Background:

Skill Feats:

Name <><> Feat 1
[Tags]
Description

Class - Witch:

Class Feats:

Name <><> Feat 1
[Tags]
Description

Spells: