Man with a Pickaxe

Khalil Jabir's page

42 posts. Alias of DukeRuckley.


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I'd like to submit Khalil Jabir. I had originally created him for a Legacy of Fire campaign, but was not selected. I then modified him to fit a homebrew Kingmaker style campaign that didn't really take off. So here I am again, putting him up for the campaign he was really meant for!

Note that as of creating this post, I have not fixed his stats to be in line with your character creation guidelines, but will do so soon.

From a characterization standpoint, Khalil has come upon some very hard times in the recent past, having lost both his wife and son. He is looking for meaning in his life, as well as a way to control his rage. I think he would paired very well against a cleric or other character with divine faith who can be a sort of guide and calming presence to him. He does not worship any particular deity, but I can see him coming around to worship should the roleplaying lead in that direction. Khalil is not a loner, despite his recent misgivings, and will take part in group discussions and will not hesitate to engage PCs and NPCs in conversations.

From a mechanics standpoint, Khalil is a combat-oriented character, of course. He will typically intimidate his opponent (or opponents) in order to demoralize them, prior to engaging. His first rage power will be Intimidating Glare, which allows him to intimidate as a move action. He will eventually take Terrifying Howl which can cause all shaken opponents (as a result of demoralizing them) to become panicked. I may take Dazzling Display as well, which will allow him to make an intimidate check versus all opponents within 30 feet as a full-round action. This, coupled with Terrifying Howl, can be interesting.

Appearance and Personality:
Khalil is a very intimidating man. Once considered rather handsome (and still handsome to those who like a more rugged look), his appearance is now marred by a rather nasty scar running down his right cheek. He has light brown hair that he keeps short and pale eyes that some find unnerving. Khalil wears the sandy colored clothing that is common throughout the Katapesh region, over which he wears a chain shirt.

Background:
Khalil grew up outside of the city of Katapesh, the unwanted son of a mercenary who left his mother. His childhood wasn't terrible, nor was it great. It was actually rather average. He inherited his father's body type, and decided to utilize it as a mercenary as well. He trained with two-handed weapons primarily, and found himself gravitating towards the use of the extremely large hammer known as an Earth breaker.

After a few years as a mercenary, Khalil met a beautiful woman known as Shiara and fell in love. He settled down and married this woman and they soon had a son, whom they named Abasi. Khalil continued his work as a mercenary, mostly as a guard for caravans that wish to make trips to and from Katapesh. His wife was getting impatient with him being away for some time and so Khalil brought them along on one of his trips.

This was the biggest mistake Khalil has ever made. The caravan was ambushed by a large contingent of gnolls and in the chaos of battle Shiara and Abasi were both killed. Khalil, devastated, flew into a rage and drove off the remaining gnolls, but he couldn't save his family. He fell apart and found himself drinking away his sorrows and engaging in tavern brawls.

He has recently come into an opportunity to put himself back on track and perhaps get some revenge against the gnolls in the process.


Male Keleshite Human Scarred Rager 1

I'm fairly certain this PbP isn't going to take off anyway. I've decided to stop following it. Good luck with other PbP ventures, everyone!


Male Keleshite Human Scarred Rager 1

Same, I don't have any Knowledge skills trained.


Male Keleshite Human Scarred Rager 1

Finally back from the holidays! I'm still catching up on reading and getting myself in the writing mode again. I'll probably be posting rather sparsely (hopefully still once a day) for the next few weeks because of a deadline at work, but I'll be around.


Male Keleshite Human Scarred Rager 1

Day 3 Campfire:
"As a mercenary, I had to spend quite a lot of time outdoors. It isn't so bad once you get used to it, especially when you can see the stars."

Day 4

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Khalil nods to Calavas. "Three days, eh? Sounds good to me. I'm aching for a warm bed and some mead."


Male Keleshite Human Scarred Rager 1

"Lyle, what do you know of hippogriffs? Are they intelligent?"

DM, I'll be traveling starting on the 21st and will have limited to no internet access until the new year. Please DMPC my character if necessary starting then. Holidays make PbP very difficult!


Male Keleshite Human Scarred Rager 1

I'm fairly certain you cannot make Knowledge checks untrained unless it is for something that is supposed to be common knowledge. But I'm not sure about appraise. If you can make appraise untrained, then:

Appraise: 1d20 + 0 ⇒ (11) + 0 = 11


Male Keleshite Human Scarred Rager 1

"Do you all see that patch of stone there?" Khalil points toward the mountain range. "The stone is of a different color than the rest. I wonder what that is?"

DM Patcher says if I point this out, anyone can make an Appraise or Knowledge (Dungeoneering), both of which I don't have!


Male Keleshite Human Scarred Rager 1

Khalil pulls on his cestus and then hefts his earth breaker, giving it a look-over to make sure it is clean and polished, before replacing it in the loop on his back. The earth breaker is a very large weapon hammer, one which many men would not be able to even lift without trouble. Khalil also checks the longsword at his waist.

Khalil nods to the rest of the group to indicate he is ready.

I don't have a horse, so our max speed is at most 30 ft.


Male Keleshite Human Scarred Rager 1

Yup!


Male Keleshite Human Scarred Rager 1

"Unfortunately, I do not, and I do not have the funds to purchase one at the moment." Khalil used almost all of his money to pay for an elaborate memorial for his family back in Brevoy and then spent almost all of the rest to drink away his sorrows.

I'm assuming we all know each other fairly well, though we never established how. You can assume you know the basics of Khalil's history with his son and wife, and that he turned to drink following their deaths. In fact, this expedition, to create a new nation, is Khalil's way of honoring his family as well as his redemption for the wrong-doings he committed immediately following their death.


Male Keleshite Human Scarred Rager 1

When I created the character, it was originally for a Legacy of Fire campaign. I had been looking up various names that would fit the region. I'm pretty sure I found Abasi that way, though now when I search the name I find stuff related closer to Africa. It means Stoic or stern, apparently.

It was very arbitrary though.


Male Keleshite Human Scarred Rager 1

Try this link!

I think that should work, Alexei.

Lyle: I'm biased towards getting an Office of the City Guard, because that'll allow Khalil to start work as a Marshal. Realistically, though, we should absolutely be working towards a Town Hall.


Male Keleshite Human Scarred Rager 1

Khalil grunts in agreement to the statements, a half smile on his scarred face. "We have all done well, yes. I think we are off to good start. I believe Alexei will bring great prosperity to all of us." This isn't the first time, nor will it be the last, that Khalil has forgotten to address Alexei by his title in front of his people.

Khalil looks around at the buildings that have been brought up, most of which are small homes for the citizens to live in. But the most impressive building, at least in Khalil's eyes, is the mill. I'm glad we started with that mill. Should be easier to provide shelter and food for our people. Khalil smiles to himself, realizing he thinks of these as "his" people now. Not long ago, the only people he cared about were his son and wife. With that last though, Khalil's smile turns to a frown and he turns away briefly to compose himself before his anger wells up too much.

His anger has gotten the better of him one too many times. He even punched through a wall in one of the homes he was helping to build... Thankfully they were able to convert it to a window without much issue.

I forgot what we decided on for Alexei's title. Are we going with Mayor, Baron or something else a little more exotic? Note: There is a list on page 8 of the Guide to the River Kingdoms.


Male Keleshite Human Scarred Rager 1

DM: Do you have the list of buildings required in order to "unlock" each leadership role? That is a house rule, right?


Male Keleshite Human Scarred Rager 1

Ready, willing, and able!


Male Keleshite Human Scarred Rager 1

I think (but I haven't looked to confirm yet) that you have to claim hexes directly adjacent to a hex you already own. So it might take us a few months to even claim a plain hex in the first place. Unless we move a little closer to one to begin with.


Male Keleshite Human Scarred Rager 1

I think that's a good start. We may find, as we play, that certain areas will interest us more than others. Rumors of something, or a quest. So it's a good start, but we'll probably end up adjusting what we do as we play. A lot can happen in 4 months in game!


Male Keleshite Human Scarred Rager 1

I think being further to the east, near the mountains, would be preferable to by a swamp, personally. By the Kobold's Claw is fine with me. But in the end I'm happy to support whatever everyone else wants to do.


Male Keleshite Human Scarred Rager 1
Lyle Brandt wrote:
Or that such a merger would be without problems, for 1 thing I think each village has their own Ruler, which means 1 would have to step aside for the other.

Unless there is a marriage involved!

Actually, is it too late to move our initial hex claim? We may be better off closer to Whitelake on the other side of the Narlwoods (unless there was a reason for not being there that I forgot, too dangerous?). We are kind of backed up against swamps here, and swamps, if I recall (no access to rules at the moment), are difficult to deal with.

What do you all think?


Male Keleshite Human Scarred Rager 1

I concur with Nimeon. Because we have such a low starting BP, it might be a good idea to get our consumption under control right away while working on economical buildings. To me, that means start with a few farms and try for some businesses (like the Mill). Alexei can apply his bonus to economy, which will hopefully bring us some extra BP during the income phases.

We'll have lower economy than stability to start with because we are neutral instead of lawful, so it would be a good idea to boost it as soon as possible I think.


Male Keleshite Human Scarred Rager 1

NG is fine, it just sounded for a second like we had more votes for LG. NG actually fits Khalil better anyway. And I'm okay with Alexei as well.

So, how do we all know each other? I think we should try and tie our stories together a little.


Male Keleshite Human Scarred Rager 1

No worries, DM. I understand how exams can be (just finished one myself and I still have a paper to write). I don't think anyone's in any rush.


Male Keleshite Human Scarred Rager 1

We can go ahead and go LG. The more I think on creating another character, the less I like it. We can have NPCs fill the kingdom roles that are unaccounted for, and if our characters get stale (which shouldn't happen for a while anyway) we can always roll up new ones then. Also, I think I would actually prefer the Kingdom Building decisions to just be in this thread. It'll keep things closer to together, that way we don't have to go digging to find the thread.

Speaking of kingdom roles... I see my character as a Marshal, leader of the city guards. I could also fill the role of General if that fits better with the rest of the party, but I prefer Marshal.


Male Keleshite Human Scarred Rager 1

I believe we have decided on either NG or LG as our alignment, with most leaning towards NG. If we wish to be slightly different from the other group, we may want to change this to LG. I'm okay either way.

When it comes to independent vs. sponsored, I think that the cost of owing someone some BP is more detrimental than just having an initially low BP. My vote is for independent.

A separate thread to run kingdom building isn't a bad idea, that way we can separate it from the story. Or alternatively, we could do so here in this thread.

Optional #1: Quests are fine. I don't think that's really so much a decision we should make, as one you should, DM. You can use quests as story hooks for us, and I think that's a great idea. Otherwise, I'll just go with the flow.

Optional #2: Sure, other villages are fine with me. I'm hoping our village and the other group's village end up as allies. Additional NPC villages can provide conflicts and such.

Optional #3: I can roll up another character if everyone wants to do so. I'll probably end up reusing a character I've used once before to make things simple.


Male Keleshite Human Scarred Rager 1

I concur with Hearthfinder Society.


Male Keleshite Human Scarred Rager 1

What kind of math, DM?


Male Keleshite Human Scarred Rager 1

We could be the kingdom of Salvia with our first city called Fairweather... I think that sounds pretty good actually.


Male Keleshite Human Scarred Rager 1

I'm not crazy about Sylavael either, simply because it sounds like an elven city. Something a little less influenced by a specific race or ethnicity would be better, IMO.

Since we're starting with just a town, what about something a little more homely. Here are some ideas: Concordia, Salvia, Fairweather.

I pulled these out of nowhere, but there is a chance some subconsciousness led me to "plagiarize" the names from somewhere else. Not the best names, but I'm really not crazy about Sylavael the more I think about it.


Male Keleshite Human Scarred Rager 1

I'm a barbarian and I think Alexei is switching to a cleric build for his character. But those are semantics anyway. The groups look correct to me.

As for a name... I have a hard enough time picking a name for my own character, let alone for a budding new kingdom and a group of adventurers.


Male Keleshite Human Scarred Rager 1
Alexei Robertovich Sadron-Kuzne wrote:
What do Khalil and Falger think? Personally, I kind of like our parties. Each has distinctive flavor.

I personally like our parties as they are as well. I think that Khalil fits rather well with the current group he's in. Plus, I think that having a balanced party just for the sake of it defeats the purpose a little bit. Each party should be pretty good at handling the enemies DM throws at us. Plus, magi and inquisitors can both be pretty darn good close up.

Having said that, if everyone really wants to trade us around, that's fine. I'm flexible.


Male Keleshite Human Scarred Rager 1

That hex sounds great to me too! As for NG vs. LG, either one works out just fine for me. I guess the question is whether we want more economy or are worried about our stability. I'm leaning towards economy right now, but NG fits Khalil's alignment better.

So... I'll go whichever way the group decides!


Male Keleshite Human Scarred Rager 1

Sure! I'm in for B-group!


Male Keleshite Human Scarred Rager 1

So it turns out that quite a few of the changes to my character were reverted... I've gone back and refixed them, but I'm not positive I caught everything (had to redo equipment, stats, alignment, etc). How odd...

Anyway, Khalil would prefer a LG or NG settlement and will probably work towards being a Warden.


Male Keleshite Human Scarred Rager 1

Khalil Jabir reporting for duty as well!

The only alignment my character might have difficulty with is chaotic neutral, and of course all the evil alignments.

Whatever party needs a beefy barbarian who focuses on intimidation tactics should take a look at Khalil. I haven't finished reading this thread yet, so I'll go do that now.

E-mail:
dukeruckley at gmail dot com


The reason I chose barbarian in the first place was for the picture I had in my mind of a large man wielding a scary weapon, with a scar running down his face. I also wanted to play a warrior character that didn't dump charisma, since that is far too often the case.

So, anyway, I've decided to stick with my initial ideas of character and go with barbarian. I've changed his alignment to NG and fleshed out his backstory a little bit more. He's more about being anti-evil (he sees the murder of his wife and kid in an attempt to pay him back as an evil act) and less about lawlessness.

I think he's just about ready. Thanks for the feedback, DM!


DM Patcher wrote:
Truth be told I am considering simply sticking to the rules and not hand-wave it. It's simply the whole "letting go of yourself" aspect of raging that goes against the ... intended principle of the lawful axis. My interpretation of the intended principle, at least.

In that case, I'll either make him a neutral character or stat him up as a fighter. It's unlikely I'll make the decision on how to proceed with him before you done making your decision on the party (or parties!), but again, the backstory will remain the same. And he'll still have the same role in a party.

Hmmm... As a fighter, I can make him a half-orc for the extra intimidate bonus and darkvision. Or I could just take the extra feat... Choice, choices!


Just a quick note, DM, but depending on your ruling regarding the non-Lawful requirement of barbarians I may decide to adjust Khalil's stats to be a fighter. His backstory will remain entirely the same (and might even fit better with a fighter). I will work with you on that pending your decision.


DM Patcher:
Haha, well crud. Looks like he's going to be neutral then! Unless you don't mind-hand waving that requirement. I may need to update the backstory to be more clear, but I see him as a barbarian because he loses his temper easily, especially now that his wife and son have been killed. This is how "rage" plays in. I don't see him as a barbarian in terms of the strict sense of the word (a marauding, primitive fighter).

I'm open for suggestions and don't mind adjusting him to be a true neutral leaning neutral-good character if that's the direction I need to take.


DM Patcher:
Thanks for catching that! The character was originally intended for a Legacy of Fire campaign, and his backstory for that campaign was much more chaotic in nature. I've adjusted him to be LN. Lawful obviously represents his desire for a world without lawlessness. I debated between good and neutral, but decided that Khalil doesn't really have anything against evil characters as long as they follow the rules. He's leaning good though, and as I play the character (assuming you give me a shot) I may have his alignment shift to LG. I tend to learn more about my characters as I play them. Their personality evolves over time until I settle down and really understand them.


This is Dukeruckley, finally able to apply... I wanted to get this in before you closed the application. He was originally created for a Legacy of Fire campaign but was not selected. I've modified his character to better fit the theme of this campaign. He still needs to be dropped down to 15 point buy, though.

I hope you enjoy his story (in his profile) and will gladly elaborate if necessary. Unfortunately, with holiday break and an odd work week, this is all the time I have at the moment.

Thanks for your consideration!


I am most definitely interested. Here is my character concept for your consideration. Please take a look at his profile for statistical information.

From a characterization standpoint, Khalil has come upon some very hard times in the recent past, having lost both his wife and son. He is looking for meaning in his life, as well as a way to control his rage. I think he would paired very well against a cleric or other character with divine faith who can be a sort of guide and calming presence to him. He does not worship any particular deity, but I can see him coming around to worship should the roleplaying lead in that direction. Khalil is not a loner, despite his recent misgivings, and will take part in group discussions and will not hesitate to engage PCs and NPCs in conversations.

From a mechanics standpoint, Khalil is a combat-oriented character, of course. He will typically intimidate his opponent (or opponents) in order to demoralize them, prior to engaging. His first rage power will be Intimidating Glare, which allows him to intimidate as a move action. He will eventually take Terrifying Howl which can cause all shaken opponents (as a result of demoralizing them) to become panicked. I may take Dazzling Display as well, which will allow him to make an intimidate check versus all opponents within 30 feet as a full-round action. This, coupled with Terrifying Howl, can be interesting.

Appearance and Personality:
Khalil is a very intimidating man. Once considered rather handsome (and still handsome to those who like a more rugged look), his appearance is now marred by a rather nasty scar running down his right cheek. He has light brown hair that he keeps short and pale eyes that some find unnerving. Khalil wears the sandy colored clothing that is common throughout the Katapesh region, over which he wears a chain shirt.

Background:
Khalil grew up outside of the city of Katapesh, the unwanted son of a mercenary who left his mother. His childhood wasn't terrible, nor was it great. It was actually rather average. He inherited his father's body type, and decided to utilize it as a mercenary as well. He trained with two-handed weapons primarily, and found himself gravitating towards the use of the extremely large hammer known as an Earth breaker.

After a few years as a mercenary, Khalil met a beautiful woman known as Shiara and fell in love. He settled down and married this woman and they soon had a son, whom they named Abasi. Khalil continued his work as a mercenary, mostly as a guard for caravans that wish to make trips to and from Katapesh. His wife was getting impatient with him being away for some time and so Khalil brought them along on one of his trips.

This was the biggest mistake Khalil has ever made. The caravan was ambushed by a large contingent of gnolls and in the chaos of battle Shiara and Abasi were both killed. Khalil, devastated, flew into a rage and drove off the remaining gnolls, but he couldn't save his family. He fell apart and found himself drinking away his sorrows and engaging in tavern brawls.

He has recently come into an opportunity to put himself back on track and perhaps get some revenge against the gnolls in the process.