Man with a Pickaxe

Khalil Jabir's page

42 posts. Alias of DukeRuckley.


Full Name

Khalil Jabir

Race

Keleshite Human

Classes/Levels

Scarred Rager 1

Gender

Male

Size

Medium

Age

44

Alignment

NG

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Khalil Jabir

Senses: Perception +3

Initiative: +2

Hit Points: 15/15 (1d12, +2 Con, +1 FC)

Melee: Earth Breaker (2H), +6 (2d6+6, 20/x3)
Melee: Earth breaker w/ Rage, +8 (2d6+9, 20/x3)
Melee: Cestus, +5 (1d4+4, 19-20/x2)
Melee: Longsword, +5 (1d8+4, 19-20/x2)

Armor Class: 15, 13 flat-footed , 12 touch (+2 Dex, +3 armor)
Saves: Fortitude +4, Reflex +2, Will -1 (+2 vs. fear)
Resistances:
Immunities:
Weaknesses:

Base Attack Bonus: +1
Combat Maneuver Bonus: +5
Combat Maneuver Defense: 17

Size: Medium
Speed: 30 ft.

Barbarian Class Features:
Barbarian Proficiencies: All simple and martial weapons, light armor, medium armor, and shields

Terrifying Visage: A scarred rager adds 1/2 her barbarian level on Intimidate checks against humanoids who are not members of barbarian tribes. When dealing with barbarians, the scarred rager may choose to add this bonus on Diplomacy checks instead. The DC of any fear effect created by the scarred rager also increases by 1. This ability replaces fast movement.

Rage (5 rounds/day) As a free action, a barbarian can enter a rage. While in rage, a barbarian gains a +4 morale bonus to Strength and Constitution and takes a -2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

Character Traits:
Jaded: +2 on saving throw against fear

Gnoll Killer: You gain a +1 trait bonus on attack rolls and weapon damage rolls made against gnolls. If you are a barbarian and you’re fighting gnolls, your rage lasts 1 round longer than normal.

Skills:
Acrobatics +5 (1 rank, +3 class, +2 Dex, -1 armor)
Climb +7 (1 rank, +3 class, +4 Str, -1 armor)
Intimidate +10 (1 rank, +3 class, +1 Cha, +4 Str, +1 scarred rager)
Perception +3 (1 rank, +3 class, -1 Wis)
Survival +3 (1 rank, +3 class, -1 Wis)

Feats:
Weapon Focus (Earth breaker): +1 to attack rolls with Earth breaker

Intimidating Prowess: Add strength in addition to Charisma on intimidate checks.

Weapons: Earth breaker, Longsword, Cestus
Armor: Studded Leather
Tools and Skill Kits: None
Mundane Gear: Backpack, Belt Pouch (w/ money), Flint and Steel, Traveler's Outfit, Bedroll
Magical Gear: None
Potions: None
Scrolls: None

Money and Treasure: 5 gold, 1 9 silver

Experience Points: 0
To Next Level: 1000

Appearance and Personality:
Khalil is a very intimidating man. Once considered rather handsome (and still handsome to those who like a more rugged look), his appearance is now marred by a rather nasty scar running down his right cheek. He has light brown hair that he keeps short and pale eyes that some find unnerving. Khalil wears the sandy colored clothing that is common throughout the Katapesh region, over which he wears a chain shirt.

Background:
Khalil grew up outside of the city of Katapesh, the unwanted son of a mercenary who left his mother. His childhood wasn't terrible, nor was it great. It was actually rather average. He inherited his father's body type, and decided to utilize it as a mercenary as well. He trained with two-handed weapons primarily, and found himself gravitating towards the use of the extremely large hammer known as an Earth breaker.

After a few years as a mercenary, Khalil met a beautiful woman known as Shiara and fell in love. He settled down and married this woman and they soon had a son, whom they named Abasi. Khalil continued his work as a mercenary, mostly as a guard for caravans that wish to make trips to and from Katapesh. His wife was getting impatient with him being away for some time and so Khalil brought them along on one of his trips.

This was the biggest mistake Khalil has ever made. The caravan was ambushed by a large contingent of gnolls and in the chaos of battle Shiara and Abasi were both killed. Khalil, devastated, flew into a rage and drove off the remaining gnolls, but he couldn't save his family. He fell apart and found himself drinking away his sorrows and engaging in tavern brawls.

He has recently come into an opportunity to put himself back on track and perhaps get some revenge against the gnolls in the process.

Adventuring Companions:

Campaign:

Feats of Interest: Power Attack, Dazzling Display, Extra Rage

Character Progression:

Level 1: 20 point buy, +1 HP, Intimidating Prowess, Weapon Focus (Earth Breaker)