Sewer Goblin

Kezzat's page

25 posts. Alias of CorvusRed.


Full Name

Kezzat

Race

Goblin

Classes/Levels

Possessed Oracle (Life) 3

Gender

F

Size

S

Age

16

Alignment

Chaotic Neutral

Deity

?

Languages

Common, Goblin

Strength 10
Dexterity 16
Constitution 10
Intelligence 9
Wisdom 10
Charisma 16

About Kezzat

Init +5; Senses Perception +7
Wealth: 0

DEFENSE:

AC 15, touch 15, flat-footed 11
hp 18
Fort +1, Ref +4, Will +3 CMD 15

OFFENSE:

Spd 30 ft. CMB +1
Base Attack: +2
dagger: +2 attack roll 1d3 dmg

FEATS:

Dodge:

Fire Hand: You can wield a torch as a weapon without taking the nonproficient penalty and gain a +1 bonus on attack rolls with melee weapons that deal fire damage.

Traits:

Possessed: once per day you can make a knowledge check you are not trained in that knowledge. if you can normally use that skill untrained, you get a +2
Reactionary: +2 trait bonus on Initiative checks.

Skills:

Acrobatics -6
Bluff +3
Climb 0
Diplomacy +3
Disguise +3
Escape Artist +3
Fly +5
Handle Animal +8
Heal +4
Intimidate +3
Perception +7
Sense Motive +0
Stealth +12
Survival +4
Swim +0

GEAR:

2 daggers

SPECIAL ABILITIES:

Darkvision (60 feet) You can see in the dark (black and white vision only).
Fire Hand Considered proficient with torches and gain+1 attack with weapons that deal fire damage.
Channel Positive Energy 2d6 (4/day, DC 14)

Tongues (Celestial) You can only understand and speak one language in combat.

Two Minds (1/day) (Su) You gain a +2 bonus on Will saves against enchantment spells or effects. At 7th level, you may reroll a failed Will save once per day as an immediate action. You must take the second result

BACKGROUND:

APPEARANCE:
a diminutive goblin female with comically over-sized ears. Kezzat often has a far-off expression on her face, and seems to be listening to something that isn't there.

Spells:

Spells Known (CL 3rd; concentration +6)
1st (6/day)—bless, cure light wounds, detect evil, detect undead, divine favor, ventriloquism (DC 14)
0 (at will)—guidance, light, mending, purify food and drink (DC 13), resistance