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been talking to my Dungeon Master about the bladebound magus and the magus, it says that at

at 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.

A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.

So I was looking for clarification, I am now a lv 9 magus and have been going under the assumption that as long as I spend points from from magus pool and sword pool for equal cost of these abilities, I could use them but my dungeon master and group are saying I can use abilities like dancing and vorpal to lv 15 or higher level, this doesn't make sense to me, because it says I access too all of the weapon properties at lv 5. could you clear the ruling up for us.

Thank you
Look forward to your response.