Sajan

Kevin Bartos's page

Organized Play Member. 2 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.


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Silver Crusade

In the game I am a part of, I am taking Squire (After a talk with the DM) to get a new player into the game. It gives me some RP reasoning to go over what she is capable of and explain the better parts of combat and movement, as well as when to advance and retreat.

A tad unconventional as I understand, but I feel it serves a good purpose and gets a new player into the game without a huge burden of knowledge as part of the feat requires me to actively teach them how to do things and then put them to the test.

Silver Crusade

Aplus wrote:

I think the more important question is, do you think it would be fun for the player who is having an awesome time summoning demons and suchlike for you to start giving him a hard time about it?

This is why I don't let paladins play in my games. There is way too much of a tendency for them to become the fun police.

Cross off "paladin" on your sheet and write "awesome magical knight guy that likes to go on adventures with other people and let them have fun however they enjoy the most, while I have fun however I enjoy the most."

Pretend alignment doesn't exist, and just go have fun!

That's my 2 cp at least...

This is a thought process that I see come around quite a bit. Even in the game that I currently play as there is at least one player who holds to the idea that the Paladin class is intrinsically an "anti-fun" creation in the fact that they seem to project a personality and preference to do things on the up and up.

This always however needs to be considered in the context of the adventure and module being played. If it is an adventure with evil characters in mind then sure, so be it the character is completely out of place as a paladin. However, I feel that if the campaign is calling for heroics and being an all around good guy, they are designed for that adventure and to say otherwise seems to say that the class in itself has no place.

I feel that when a paladin is rolled , at the very least it should be communicated with the other players so that they know, if they raise an issue then you can talk to figure out if it is a good fit in the party. If no objections are raised and they game commences and THEN they have a problem with the paladin, there is only so much that can be done. I feel it is wrong on BOTH angles to make a character behave in a way that constantly provokes retaliation from another party member.

That being said, on the issue at hand I would imagine the Paladin would not like or condone that idea and urge the summoner away from gambling with their soul in the future. Plead to their good nature and help them walk the path of redemption. If they refuse then inform them that when their heart beats with the ichorus blackness of hell, you will be there to redeem them. Willing or not.