Kess

Kess by NathanG's page

38 posts. Alias of naterg1.


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Go to Kess Deck

Tier1.4 to Tier 1.5

Spend Hero Point on Card Feat-Add 1 Ally

Hero points: 1+1-1=1

1st Choice: Ally 1-Droogami


Go to Kess Deck

Summon Ally-Cat-Auto Fail


Go to Kess Deck

Face the Danger-Imprisonment-Melee 11-Recharge Soldier to add d4-Recharge The Rabbit Prince to add 1d10

Melee 11: 2d10 + 4 + 1d4 ⇒ (9, 10) + 4 + (2) = 25 reroll 10 because of The Rabbit Prince

Rabbit Prince Reroll: 1d10 ⇒ 7

New total is 22-Success!


Go to Kess Deck

Start of turn-Current Hour is The Survivor-At the start of your turn, you may recharge any number of cards then reset. Recharge War Drum and Harrower-Draw Spiked Gauntlets and Porcupine

Move to Rooftop 5-Encounter Card 1-Fugitive-Choose between Wounded Wanderer and Fugitive-Choose to encounter fugitive.

Before acting, succeed at a Wisdom or Perception 4 check or the difficulty is increased by 1d6.

Wisdom 4: 1d4 ⇒ 2 Failed Check-Roll 1d6 to add to difficulty of Fugitive Check

1d6 ⇒ 5 Increase difficulty by 5-Discard Prayer to Bless

Charisma 11: 2d8 + 1 ⇒ (3, 7) + 1 = 11 Success!-Summon barrier to attempt to close location-Choose Dissident Guard or Ambush-Select Dissident Guard-Erasmus discards The Theater to bless

Diplomacy 6: 2d8 + 1 ⇒ (1, 7) + 1 = 9 success-Rooftop 5 is closed-Move to Rooftop 3-Reset Hand and end turn

"

Kess wrote:

Hand: Porcupine (Core), Spiked Gauntlets (Core), The Rabbit Prince, Soldier (Core), Horn of Battle Clarity (Core),

Displayed: Spiked Breastplate (Core),
Deck: 7 Discard: 7 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings available for support

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Abadar's Law, Crowbar (Core), Helm (Core)
Recharged: Pig (Core), War Drum, Harrower,
Discard Pile: Spiked Half-Plate , Korvosan Guard (Core), Standard Bearer, Teamster (Core), Orison (Core), The Uprising, Prayer (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start of Turn-Current Hour-The Snakebite-On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

Move to Rooftop 4-Display SPiked Breastplate-Encounter Card 1-Harrower

Diplomacy 4: 1d8 + 1 ⇒ (6) + 1 = 7 Success-Harrower Acquired

Discard Standard Bearer to Explore-Encounter Card 2-War Drum

Charisma 4: 1d8 ⇒ 5 Success-War Drum Acquired

Discard Teamster to Explore-Encounter Card 3-The Uprising-Recharge Pig to add 1d4

Diplomacy 5: 1d8 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6 Success-The Uprising Acquired

Discard Orison to Explore Card 4-Spiked Volley-Discard the Uprising to Bless and add 1d4 to check because of the Harrow suit

Acrobatics 9: 1d6 + 1 + 1d6 + 1d4 ⇒ (5) + 1 + (6) + (2) = 14 Success-Spiked Volley Defeated

Reset Hand

"

Kess wrote:

Hand: War Drum, Harrower, The Rabbit Prince, Soldier (Core), Prayer (Core),

Displayed: Spiked Breastplate (Core),
Deck: 8 Discard: 6 Buried: 0
Hero Points: 0
NOTES:
Available Support: Blessings available for support

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Crowbar (Core), Spiked Gauntlets (Core), Horn of Battle Clarity (Core), Helm (Core), Porcupine (Core), Staff of Minor Healing
Recharged: Pig (Core),
Discard Pile: Spiked Half-Plate , Korvosan Guard (Core), Standard Bearer, Teamster (Core), Orison (Core), The Uprising,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Turn Continued-Draw and encounter an Ally-Frog-

Fortitude 4: 1d8 + 1 ⇒ (1) + 1 = 2 Failed to acquire Frog

“That’s one slippery frog.”

Discard Teamster to Explore-Holy Symbol

Wisdom 4: 1d4 ⇒ 1 Failed to Acquire Holy Symbol

“This is not going well.”

Discard Korvosan Guard to Explore-Huant-Suffer Scourge-Frightened-Grazzle Discards Blessing of the Gods to bless the check

Diplomacy 10: 2d8 + 1 ⇒ (8, 5) + 1 = 14 Success

Recharge Staff of Minor Healing to heal 1 card

Kess is healed for 1: (Teamster (Core)). Deck shuffled.

Reset Hand

"

Kess wrote:

Hand: Pig (Core), Standard Bearer, Teamster (Core), Spiked Breastplate (Core), Orison (Core), The Rabbit Prince,

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0 // Kess has the following scourges marked:
Frightened:
While Marked:
When you encounter a monster, suffer 1d4-1 Mental damage that cannot be reduced.

When your location is closed, you may remove this scourge.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soldier (Core), Horn of Battle Clarity (Core), Abadar's Law, Helm (Core), Crowbar (Core), Porcupine (Core), Staff of Minor Healing, Prayer (Core), Spiked Gauntlets (Core)
Recharged:
Discard Pile: Spiked Half-Plate , Korvosan Guard (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Discard Spiked Half-Plate as Fire Damage

Start of Turn-Move to Rooftops number 5-Current Hour is The Bear-Hour Power-On your Strength Check, add 2

Explore Card 1-Imprisonment-Barrier-Draw another Barrier-Phantasmal Apparition-Choose to encounter Imprisonment-Recharge Soldier to add 1d4

Melee 9: 1d10 + 4 + 1d4 ⇒ (6) + 4 + (1) = 11 Success-I will complete the turn after making sure I understand the card correctly


Go to Kess Deck

"

Kess wrote:

Hand: Teamster (Core), Staff of Minor Healing, Spiked Half-Plate , Soldier (Core), Korvosan Guard (Core), The Cricket (Core),

Displayed: Spiked Breastplate (Core),
Deck: 9 Discard: 1 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Porcupine (Core), Helm (Core), Horn of Battle Clarity (Core), Standard Bearer, Pig (Core), Spiked Gauntlets (Core), Crowbar (Core), Abadar's Law, Prayer (Core)
Recharged:
Discard Pile: Orison (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Tier1.3 to Tier 1.4

Saved hero point

Hero points: 0+1=1

1st Choice Blessing 1: Abadar’s Law 1d1000 ⇒ 495

2nd Choice Item 1: Boots of Friendly Terrain 1d1000 ⇒ 452


Go to Kess Deck

Start of turn: Hour is The Keep-When you would discard or bury an armor you play, you may recharge it instead

Move to Dungeons-Explore and encounter Card 1-Imps and House Drakes

Use Kess 1st power to add 1d12 and the Magic Trait and reveal Spiked Guantlet to add 1

Combat 10: 1d10 + 1d12 + 5 ⇒ (6) + (4) + 5 = 15 Success!

Discard Standard Bearer to Exploer and add 1d4 to Story Banes on this Exploration

Use Kess power to heal a card because of defeated monster

Explore and Encounter Card 2-Derro-Closing Henchman

Before acting, succeed at a Constitution, Wisdom, or Fortitude 4 check or discard a random card.

Fortitude 4: 1d8 + 1 ⇒ (3) + 1 = 4 Success

Use Kess 1st Power to add 1d12 plus the Magic trait-Reveal Spiked Guantlet to add 1

Combat 10: 1d10 + 1d12 + 5 ⇒ (1) + (4) + 5 = 10 Success!

Use Kess power to heal a card because of defeated monster

Recharge Teamster to Draw a Card-Benefaction

Summon the Danger to attempt to Close-Randomly selected Danger is[Zombie Minions/ooc]

[ooc]1st Check-Use Kess 1st Power and Reveal Spiked Guantlet

Combat 9: 1d10 + 1d12 + 5 ⇒ (5) + (6) + 5 = 16 Success-On to the 2nd check

1st Check-Use Kess 1st Power and Reveal Spiked Guantlet. Also reload spiked Guantlet to add 1d4. Discard The Cricket to bless

Combat 13: 2d10 + 1d12 + 1d4 + 5 ⇒ (6, 9) + (3) + (2) + 5 = 25 Success! Dungeons Closed!

Use Kess power to heal a card because of defeated monster

All Local Characters may draw a card-Move to Oubliette-Reset Hand including Confusing

"

Kess wrote:

Hand: Benefaction (Core), Horn of Battle Clarity (Core), Helm (Core), Spiked Half-Plate ,

Displayed: Spiked Breastplate (Core),
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer (Core), Pig (Core), Crowbar (Core), Soldier (Core), Porcupine (Core), Korvosan Guard (Core), Spiked Gauntlets (Core), Standard Bearer, The Cricket (Core), Teamster (Core), Staff of Minor Healing
Recharged:
Discard Pile: Orison (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start Turn-Current Hour is Abadar’s Law-On your check to close or guard, Add 1d4-Move to Oubliette-Display Spiked Breastplate

Encounter Oubliette Card 1-Throwing Axe-Auto Fail-Card Banished

Recharge Porcupine to Explore Card 2-Evoker

Evoked Trait: 1d6 ⇒ 3 Evoker trait and damage are Electricity

Before Acting-A random local character suffers 1 damage-2 because of location trait

1-2=Thargrap 3-4=Erasmus 5-6=Kess: 1d6 ⇒ 6 Discard Helm to count as 2 damage based on Kess 4th power-Attack Evoker using Kess 1st power to add 1d12 and reload Spiked Guantlets to add 1d4+1

Combat 14: 1d10 + 4 + 1d12 + 1d4 + 1 ⇒ (1) + 4 + (8) + (2) + 1 = 16 Success-Evoker Defeated-Heal 1 card due to Kess final power-After Acting-Suffer 1d4 damage

Damage: 1d4 ⇒ 1

2 Damage because of location trait-no cards to discard

Reset Hand and shuffle 1 card back into deck due to Confusing Wildcard

"

Kess wrote:

Hand: Teamster (Core), The Cricket (Core), Spiked Gauntlets (Core), Standard Bearer,

Displayed: Spiked Breastplate (Core),
Deck: 11 Discard: 2 Buried: 0
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded: Standard Bearer,
Middle of Deck (Unknown Order): Pig (Core), Staff of Minor Healing, Crowbar (Core), Korvosan Guard (Core), Prayer (Core), Spiked Half-Plate , Benefaction (Core), Horn of Battle Clarity (Core), Soldier (Core)
Recharged: Porcupine (Core),
Discard Pile: Helm (Core), Orison (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Summon the danger to guard Ruin-rolling 6;sided die to choose which danger to fight-1-3=Ancient Skeleton and 4-6=Zombie Minion

The Danger: 1d6 ⇒ 2 Fight Ancient Skeleton-Before acting, reveal Helm to keep from taking 1 Combat damage-Use Kess 1st Power to add d12 and the Magic Trait-Discard Orbison to Bless-Reveal Spiked Guantlet to add 1 and the Melee and Piercing Traits

Combat 15: 2d10 + 5 + 1d12 ⇒ (7, 6) + 5 + (2) = 20 Successfully Guarded-Heal a card due to Kess last power

"

Kess wrote:

Hand: Spiked Breastplate (Core), Helm (Core), Spiked Gauntlets (Core), Porcupine (Core),

Displayed:
Deck: 11 Discard: 2 Buried: 0
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Standard Bearer, Crowbar (Core), Horn of Battle Clarity (Core), Soldier (Core), Korvosan Guard (Core), Pig (Core), Staff of Minor Healing, Prayer (Core), The Cricket (Core), Teamster (Core), Spiked Half-Plate
Recharged:
Discard Pile: Benefaction (Core), Orison (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start turn-hour is Orison-no effect-Move to Ruin

Encounter Ruin Card 1-Traitor-Before acting, discard a random ally and increase the combat difficulty by that card’s level

Ally choice1-3=Korvosan Guard 4-6=Soldier: 1d6 ⇒ 4

Discard Soldier-level 0

Use Kess 1st power to add 1d12 and the Magic Trait and use Kess 2nd power to recharge Korvosan Guard and add 1d4

Combat 13: 1d10 + 4 + 1d12 + 1d4 ⇒ (3) + 4 + (12) + (1) = 20

Success-Heal 1 card because of Kess 4th power

Discard Benefaction to Explore Card 2-Allip

Use Kess 1st power to add 1d12 and the Magic Trait and discard The Cricket to bless

Combat14: 1d10 + 4 + 1d12 + 1d10 ⇒ (5) + 4 + (3) + (7) = 19

Success-Heal 1 card because of Kess 4th power

Reset hand-Recharge random card-Crowbar

"

Kess wrote:

Hand: Spiked Breastplate (Core), Helm (Core), Spiked Gauntlets (Core), Orison (Core),

Displayed:
Deck: 12 Discard: 1 Buried: 0
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Staff of Minor Healing, Prayer (Core), Teamster (Core), The Cricket (Core), Soldier (Core), Spiked Half-Plate , Pig (Core), Porcupine (Core), Crowbar (Core), Horn of Battle Clarity (Core), Standard Bearer, Korvosan Guard (Core)
Recharged:
Discard Pile: Benefaction (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start at Oubliette

"

Kess wrote:

Hand: Korvosan Guard (Core), Crowbar (Core), Spiked Gauntlets (Core), Soldier (Core), Benefaction (Core), The Cricket (Core),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Standard Bearer, Porcupine (Core), Horn of Battle Clarity (Core), Helm (Core), Spiked Half-Plate , Teamster (Core), Prayer (Core), Orison (Core), Spiked Breastplate (Core), Pig (Core), Staff of Minor Healing
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Tier1.2 to Tier 1.3

Used hero point for Skill Feat: Strength

Hero points: 0+1-1=0

1st Choice Armor 1: Spiked Half-plate 1d1000 ⇒ 343

2nd Choice Blessing 1: Abadar’s Law 1d1000 ⇒ 678

3rd Choice Item 1: Item: Boots of Friendly Terrain 1d1000 ⇒ 606


Go to Kess Deck

Start of Turn-Current Hour is The Forge-On your check, add 1 for each type of boon played. Move to Docks to avoid Wildcard Harrow of Keys

Display Spiked Breastplate and Encounter Card 1-Glorious Warhammer

Reveal and Recharge Crowbar to add 2d8

Melee 10: 1d10 + 3 + 2d8 ⇒ (2) + 3 + (8, 7) = 20 Success Acquire Glorious Warhammer

Recharge Staff of Minor Healing to heal 1 card

Examine next card-Leech-I don't have any way to encounter the card so it gets moved to the top of a random deck.

End of Turn-Roll for Poison Damage

Poison: 1d4 - 2 ⇒ (4) - 2 = 2

Use Less Power to count the 1st card discarded as damage as 2 cards/ooc]

[ooc] Reset Hand

"

Kess wrote:

Hand: Helm (Core), Korvosan Guard (Core), Returning Star Knife, Staff of Minor Healing, Spiked Gauntlets (Core),

Displayed: Spiked Breastplate (Core),
Deck: 7 Discard: 7 Buried: 0
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer (Core), Heavy Shield (Core), Standard Bearer, Crowbar (Core), Soldier (Core), Benefaction (Core), Horn of Battle Clarity (Core)
Recharged:
Discard Pile: The Cricket (Core), Pig (Core), Teamster (Core), Spiked Gauntlets (Core), Porcupine (Core), Orison (Core), Glorious Warhammer,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Discard Orison for Harrow of Keys due to failing check against Evidence. Reset hand again to get back to the correct hand size.

"

Kess wrote:

Hand: Crowbar (Core), Spiked Breastplate (Core), Returning Star Knife, Staff of Minor Healing, Spiked Gauntlets (Core),

Displayed:
Deck: 8 Discard: 6 Buried: 0
Current Location: River
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard (Core), Heavy Shield (Core), Standard Bearer, Prayer (Core), Helm (Core), Benefaction (Core), Soldier (Core), Horn of Battle Clarity (Core)
Recharged:
Discard Pile: The Cricket (Core), Pig (Core), Teamster (Core), Spiked Gauntlets (Core), Porcupine (Core), Orison (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Current Hour is The Tyrant-When you fail a Charisma check, suffer 1d4 Combat damage and the scourge Wounded.

Move to River-Encounter Card 1-Magic Leather Armor

Fortitude 6: 1d8 + 1 ⇒ (3) + 1 = 4 Failed to Acquire-Magic Leather Armor banished

Discard Porcupine to explore Card 2-Invisibility Spell

Automaic fail-Max of 6 for a roll-Invisibility banished

End of Turn-Examine next card: Evidence-card says to encounter when examined-I,m not seeing anything that would actually be an effective blessing

Intelligence 11: 1d6 + 1d8 ⇒ (5) + (1) = 6 Failed check

End of Turn: Acid Damage

Acid: 1d4 - 2 ⇒ (2) - 2 = 0 No damage. At least something positive happened this turn

Reset Hand

"

Kess wrote:

Hand: Crowbar (Core), Orison (Core), Returning Star Knife, Staff of Minor Healing, Spiked Gauntlets (Core),

Displayed:
Deck: 9 Discard: 5 Buried: 0
Current Location: River
Hero Points: 0
NOTES:
Available Support: Orison is available to bless a local check

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer (Core), Horn of Battle Clarity (Core), Helm (Core), Korvosan Guard (Core), Benefaction (Core), Soldier (Core), Heavy Shield (Core), Standard Bearer, Spiked Breastplate (Core)
Recharged:
Discard Pile: The Cricket (Core), Pig (Core), Teamster (Core), Spiked Gauntlets (Core), Porcupine (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Current Hour is The Twin

Move to Den of Iniquity-Encounter first card-Returning Star Knife

Discard The Cricket to bless check

Melee 10: 2d10 + 3 ⇒ (4, 3) + 3 = 10 Success

Discard Pig to Explore card 2

Encounter Spiked Gauntlet

Melee 4: 1d10 + 3 ⇒ (2) + 3 = 5 Success

Discard Teamster to explore Card 3

Encounter Traitor-No allies in hand for before acting effect-Reload Spiked Guantlet to add 1d4-Use 1st power

Combat 11: 1d10 + 3 + 1d12 ⇒ (5) + 3 + (3) = 11 Success

Heal 1 Card-Spiked Guantlet

End Turn

Toxic Damage: 1d4 - 2 ⇒ (4) - 2 = 2 Discard Spiked Guantlets-Counts as 2 cards because of 3rd power

Reset Hand

"

Kess wrote:

Hand: Crowbar (Core), Porcupine (Core), Returning Star Knife, Staff of Minor Healing, Spiked Gauntlets (Core),

Displayed:
Deck: 10 Discard: 4 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Shield (Core), Orison (Core), Prayer (Core), Benefaction (Core), Standard Bearer, Horn of Battle Clarity (Core), Soldier (Core), Korvosan Guard (Core), Spiked Breastplate (Core), Helm (Core)
Recharged:
Discard Pile: The Cricket (Core), Pig (Core), Teamster (Core), Spiked Gauntlets (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Added loot Ally Standard Bearer to hand
Stating location: River
Draw starting hand and add Harrow

"

Kess wrote:

Hand: Crowbar (Core), Pig (Core), Teamster (Core), Staff of Minor Healing, Spiked Gauntlets (Core), The Cricket (Core),

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm (Core), Prayer (Core), Horn of Battle Clarity (Core), Standard Bearer, Korvosan Guard (Core), Benefaction (Core), Orison (Core), Soldier (Core), Spiked Breastplate (Core), Porcupine (Core), Heavy Shield (Core)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Tier1.1 to Tier 1.2
Used hero point for Card Power: Add Ally

Hero points: 0+1-1=0

1st Choice Ally 1: Ally: 1d1000 ⇒ 852 Standard Bearer

2nd Choice Blessing 1: Perception: 1d1000 ⇒ 138 The Keep

3rd Choice Item 1: Item: 1d1000 ⇒ 263 Boots of Friendly Terrain


Go to Kess Deck

Start of Turn-Hour is The Eclipse-Move to The Shop

Explore Shop Card 1-The Publican

use Orison from Erasmus to bless the check

Diplomacy 5: 1d8 + 1 + 1d8 ⇒ (6) + 1 + (8) = 15 Success

Discard Soldier to explore

Verik Vancaskirken

Ahmotep banishes Embalmer to guard slaughterhouse

Taking on Verik-adding spoiler tag to wait for guard attempt on Abamdoned Shacks

Attempt to defeat Verik:
Before acting, suffer 1d4 ranged combat damage Ranged Combat Damage: 1d4 ⇒ 3 add 1 damage for Deadly wildcard-Reveal Heavy shield to reduce damage by 1-discard Crowbar as damage-Kess power counts that card as 2-discard Korvosan Guard to complete damage-Kess power uses Melee+1d12 for Combat-discard Blessing of Kols to add 1d10 Combat 16: 1d10 + 3 + 1d12 + 1d8 + 1d10 ⇒ (4) + 3 + (7) + (4) + (1) = 19 Success! Verik defeated! Move to Slaughterhouse if needed-Reset hand if needed

"

Kess wrote:

Hand: Spiked Gauntlets (Core), Prayer (Core), Teamster (Core), Heavy Shield (Core), Caltrops,

Displayed:
Deck: 8 Discard: 6 Buried: 1
Hero Points: 0

[spoiler=Deck, Discard, Buried]

Reloaded:
Middle of Deck (Unknown Order): Helm (Core), Benefaction (Core), Spiked Breastplate (Core)
Recharged: Orison (Core), Pig (Core), Porcupine (Core), Staff of Minor Healing, Horn of Battle Clarity (Core),
Discard Pile: The Cricket (Core), Spiked Guantlets, Soldier (Core), Crowbar (Core), Blessing of Kols, Korvosan Guard (Core),
Buried Pile: Soldier (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"

[/spoiler]


Go to Kess Deck

Start of Turn-Hour is The Eclipse-Move to The Shop

Explore Shop Card 1-The Publican

use Orison from Erasmus to bless the check

Diplomacy 5: 1d8 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10 Success

Discard Soldier to explore

Verik Vancaskirken

Ahmotep banishes Embalmer to guard slaughterhouse


Go to Kess Deck

Start of turn-Kess starts turn at Slaughterhouse after moving from Office when closed

Current hour is The Brass Dwarf-The first time you discard cards as damage this turn, recharge 1 of them instead.

Kess moves to Tavern-Explore Tavern Card 1-Henchman-Thug-Cow Hammer Boys

Before Acting Strength Check

Strength 5: 1d10 ⇒ 3 Failed check-Roll for damage-add 1 to roll for wildcard Deadly

Damage: 1d4 + 1 ⇒ (1) + 1 = 2 Recharge Staff of Minor Healing and discard Caltrops as damage

You may have hurt me, but I will end you!

Continue fight with Thug-Use Kess 1st Power to add 1d12 and Magic trait to Melee for Combat Check-Reveal Spiked Gauntlet to add +1-Recharge Horn of Battle Clarity and Reveal Korvosan Guard to add 1d8

Combat 12: 1d10 + 3 + 1d12 + 1 + 1d8 ⇒ (4) + 3 + (10) + 1 + (2) = 20 Success-Thug defeated

Tavern closing condition-Each Local Character reveals an Ally-Kess Reveals Korvosan Guard-Tavern is Closed-Kess uses power to heal a card after beating a monster and heals a card due to Tavern Closing Effect-Blessing of Kols and returned to deck

Kess moves to Bank of Abadar and resets her hand-drawing 3

"

Kess wrote:

Hand: Crowbar (Core), Blessing of Kols, Korvosan Guard (Core), Heavy Shield (Core), Soldier (Core),

Displayed:
Deck: 12 Discard: 2 Buried: 1
Current Location: Bank of Abadar
Hero Points: 0
NOTES:
Available Support: Blessing of Kols available if needed (adds 1 die to any combat check or 2 die to any Strength Non-Combat check)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Caltrops, Spiked Gauntlets (Core), Prayer (Core), Teamster (Core), Benefaction (Core), Spiked Breastplate (Core), Helm (Core)
Recharged: Orison (Core), Pig (Core), Porcupine (Core), Staff of Minor Healing, Horn of Battle Clarity (Core),
Discard Pile: The Cricket (Core), Spiked Guantlets,
Buried Pile: Soldier (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start of turn-Current Hour is Abadar’s Law-When this is the hour, add 1d4 to your check to close or guard

Move to Office and explore card 1-Haughty Nobles-Add 4 to check due to being at an urban location

Use The Marriage blessing from Erasmus to bless the check

Diplomacy 11: 2d8 + 1 + 1d4 ⇒ (3, 4) + 1 + (2) = 10 Failed

Bury Soldier due to Haughty Nobles undefeated condition. Discard top card of deck-Crowbar-due to Wildcard: Harrow of Keys

Randomizing exploration 1=1 and 2-8=4-10: 1d8 ⇒ 5

Discard Blessing of Kols to Explore Office card 7-Caltrops

Dexterity 4: 1d6 + 1d4 ⇒ (4) + (2) = 6 Success

Reset hand-Discard 1 Spiked Gauntlet and draw 2 cards

"

Kess wrote:

Hand: Caltrops, Staff of Minor Healing, Korvosan Guard (Core), Spiked Guantlets, Horn of Battle Clarity (Core),

Displayed:
Deck: 9 Discard: 4 Buried: 1
Current Location: Office
Hero Points: 0
NOTES:
Available Support: Horn of Battle Clarity can be recharged to add 1d8 to a local combat check as long as Korvosan Guard is in my hand to be revealed. If guard is no longer in hand it only adds 1d4
Movement: Korvosan Guard can be recharged to reduce a local character's suffered damage by 1

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Teamster (Core), Heavy Shield (Core), Spiked Breastplate (Core), Benefaction (Core), Prayer (Core), Helm (Core)
Recharged: Orison (Core), Pig (Core), Porcupine (Core),
Discard Pile: The Cricket (Core), Crowbar (Core), Blessing of Kols, Spiked Gauntlets (Core),
Buried Pile: Soldier (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Start of Turn-Current hour is Gozreh’s Growth-When this is the hour: On your check against an Animal or Elemental card, add 1d4

Move to Tavern-Explore Card 1-Spiked Guantlet

Melee 4: 1d10 + 3 ⇒ (1) + 3 = 4. Success

Hmm...I’ve already got one of these.

Recharge Pig to explore Card 2-Crocodile-Before acting, attempt a Dexterity, Acrobatics, Perception, or Stealth 6 check. If you succeed, you may evade this monster; if you fail, suffer 1d4 Combat damage-Discard The Cricket to bless

Acrobatics: Dexterity 6: 1d6 + 1 + 1d6 + 1d4 ⇒ (3) + 1 + (6) + (2) = 12

Success-Encounter Crocodile-Recharge Porcupine to add 1d8

Combat 11: 1d10 + 3 + 1d12 + 1d8 ⇒ (6) + 3 + (8) + (4) = 21 Success-Heal 2 cards- because of Pig and because of Kess power-Heal Crowbar and Benefaction-Reset Hand

"

Kess wrote:

Hand: Soldier (Core), Staff of Minor Healing, Spiked Gauntlets (Core), Spiked Guantlets, Blessing of Kols,

Displayed:
Deck: 12 Discard: 1 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard (Core), Benefaction (Core), Horn of Battle Clarity (Core), Prayer (Core), Crowbar (Core), Spiked Breastplate (Core), Helm (Core), Heavy Shield (Core), Teamster (Core)
Recharged: Orison (Core), Pig (Core), Porcupine (Core),
Discard Pile: The Cricket (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Turn continued-Explore Card 2 at the Shop-Brawl

Melee 5: 1d10 + 3 ⇒ (5) + 3 = 8 Success-Card will be banished

I’m going to take a second to catch my breath after that.

Reset hand and end turn

"

Kess wrote:

Hand: Porcupine (Core), Staff of Minor Healing, Spiked Gauntlets (Core), Pig (Core), The Cricket (Core),

Displayed:
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Shield (Core), Teamster (Core), Soldier (Core), Helm (Core), Korvosan Guard (Core), Spiked Breastplate (Core), Horn of Battle Clarity (Core), Prayer (Core)
Recharged: Orison (Core),
Discard Pile: Crowbar (Core), Benefaction (Core),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([X] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.)

"


Go to Kess Deck

Starting Location: Office Current Hour is Prayer-No effect

Move to Shop and Explore Card 1-Seeking Shortbow

Orison to bless-Recharge instead of discard because the hour is 0 and add 1d4 because of Harrow suit Keys

Dexterity 11: 1d6 + 1d6 + 1d4 ⇒ (2) + (1) + (1) = 4 check failed miserably

Gah! I can’t even figure out how to hold this thing. Im better off without it anyway.

Suffer 2 Damage due to Hostile and Deadly Wildcards-Discard Crowbar use power When you discard or bury a card as damage, it counts as up to 2

Discard Benefaction to explore Shop Card 2-

Turn Paused to allow for players to select starting locationst


Go to Kess Deck

My starting location is The Office


Go to Kess Deck

No interest in loot.
Tier1.1
Used hero point for power upgrade: ( for your combat check, you may use melee + d12 and add the magic trait.

1st Choice Item 1: 1d1000 ⇒ 768 Staff of Minor Healing

2nd Choice Ally 1: 1d1000 ⇒ 177 Standard Bearer

3rd Choice Blessing 1: 1d1000 ⇒ 886 Gorum’s Iron


Go to Kess Deck

Hour-The Survivor

Give Card-Priest of Asmodeus to Thargrap

Move to Reading Room

Explore Reading Room Card 1-Henchman Proxy A3-Lamm's Lamb

Charisma Diplomacy 6: 1d8 + 1 + 4 ⇒ (3) + 1 + 4 = 8 Success!

Attempt to Close Reading Room-Summon The Idiot-Immediately Acquire because it is Harrow. Location Closed

Heal a blessing due to closing effect-Heal Orison

Move to Storehouse

No changes to hand for reset-Hand size stays 6 due to location condition

"

Kess wrote:

Hand: Quarterstaff of Vaulting, Helm (Core), Spiked Gauntlets (Core), Crowbar (Core), Korvosan Guard (Core), The Cricket (Core),

Displayed:
Deck: 8 Discard: 2 Buried: 4
Current Location: Storehouse
Hero Points: 0
NOTES:
Available Support: The Cricket is available for use if needed.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Orison (Core), Soldier (Core), Prayer (Core), Helpful Haversack, Teamster (Core), Heavy Shield (Core), Spiked Breastplate (Core), The Dance
Recharged:
Discard Pile: Pig (Core), Porcupine (Core),
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core), Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

Hour-Benefaction-When this is the hour-No effect

Move to Storehouse-Treat hand size as 1 larger

Explore Card 1-Giant Toad Use Quarterstaff of Vaulting-Melee plus 1d6+1-discard Quarterstaff of vaulting to add 1d6

Combat 10: 1d10 + 3 + 1d6 + 1 + 1d6 ⇒ (3) + 3 + (4) + 1 + (5) = 16 Success-Giant Toad defeated

Use power-When you defeat a monster, you may heal a card-Healed 1 card

Discard The Dance to explore Card 2-Leather Armor

Constitution: Fortitude 3: 1d8 + 1 ⇒ (1) + 1 = 2 Failed to Acquire Leather Armor

It didn’t look like it would have fit right anyway.

Freely Reveal Helm to eliminate 1 Combat Damage brought on by the Hostile Wildcard

Bury Priest of Pharasma to heal 1d4 + 1 cards

Heal: 1d4 + 1 ⇒ (1) + 1 = 2 Heal 2 cards

I was hoping that would feel a little better. Well, I guess some is better than none.

Reset Hand-Draw 4 to bring hand size up to six because of location adding 1 to hand size.

"

Kess wrote:

Hand: Quarterstaff of Vaulting, Helm (Core), Spiked Gauntlets (Core), Crowbar (Core), Korvosan Guard (Core), The Cricket (Core),

Displayed:
Deck: 7 Discard: 3 Buried: 4
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Heavy Shield (Core), Teamster (Core), Helpful Haversack, The Dance, Spiked Breastplate (Core), Prayer (Core), Soldier (Core)
Recharged:
Discard Pile: Orison (Core), Pig (Core), Porcupine (Core),
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core), Priest of Pharasma,

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

Hour-The Dance-Harrow-When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card.

Move to Reading Room-On your check, if the Hour is Harrow, Add 1

Explore Card 1-Mad Prophet

Add 1 to check because of the hour is Harrow-
Use Blessing-Benefaction from Arueshalae to bless check

Diplomacy 8: 1d8 + 1 ⇒ (7) + 1 = 81d8 + 1 ⇒ (3) + 1 = 4 12-Success!-Draw the Hour-The Dance

That was some irritating drivel. Glad I got him to shut up.

Discard Porcupine to Explore next card-Divine Insight

What is this? A spell? I don't know anything about magic.

Wisdon 6: 1d4 + 1 ⇒ (4) + 1 = 5 Failed to Acquire-Freely Reveal Helm to eliminate 1 Combat Damage brought on by the Hostile Wildcard.

Gobble Gabble Gooble Gub. I don't think that was quite right.

End Turn: Reset Hand-Discard Heavy Shield-No Cards Drawn

"

Kess wrote:

Hand: Quarterstaff of Vaulting, Helm (Core), Spiked Gauntlets (Core), Priest of Pharasma, The Dance,

Displayed:
Deck: 8 Discard: 4 Buried: 3
Current Location: Docks
Hero Points: 0
NOTES:
Available Support: Priest of Pharasma is available to heal a local character if needed. (Bury to heal a local charcter 1d4+1) The Dance is available if needed-On another charater's check, Discard to Bless twice.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Crowbar (Core), Teamster (Core), Helpful Haversack, Soldier (Core), Prayer (Core), The Cricket (Core), Korvosan Guard (Core), Spiked Breastplate (Core)
Recharged:
Discard Pile: Orison (Core), Pig (Core), Porcupine (Core), Heavy Shield (Core),
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

Hour is Prayer-No Effect

Start of Turn-Reveal Helpful Haversack to Examine the top card of my deck-Spiked Gauntlet-Reload card

Ah, this could come in handy soon. I'd better keep it close by.

Move to Storehouse and Encounter Card 1-Swamp Ooze

Swamp Ooze:
Core
Monster 1
Traits:
Acid
Ooze
To Defeat:
Combat 9
Immune to Cold, Fire, Mental, and Poison.
After acting, each local character either recharges an armor or suffers 1 Acid damage.

Use power-For your combat check you may use Melee + 1d8

Combat Melee 9: 1d10 + 3 + 1d8 ⇒ (3) + 3 + (6) = 12 Defeated!

After Acting-Suffer 1 Acid Damage-Discard Helpful Haversack

Use Power-When you defeat a Monster, you may heal a card.

All, right. I'm feeling good. Let's see what else is around here.

Discard Pig to Explore

Quarterstaff of Vaulting:

Core
Weapon 1
Traits:
2-Handed
Bludgeoning
Magic
Melee
Staff
To Acquire:
Strength
Melee 8
OR Acrobatics 6
For your combat check or your non-combat Acrobatics check, reveal to use Strength, Acrobatics, or Melee + 1d6+1; you may additionally discard to add another 1d6.
Recharge to evade an Obstacle or Trap barrier you encounter.
After playing this weapon, you may not play an Offhand boon this encounter.

Melee 8: 1d10 + 3 ⇒ (6) + 3 = 9 Acquired!

I don't know if I'll have much use for this thing, but I'll hang onto it for the time being.

Reset Hand-Draw 3 because of Storehouse trait-At this Location Treat your hand size as 1 larger.

"

Kess wrote:

Hand: Quarterstaff of Vaulting, Porcupine (Core), Priest of Pharasma, Helm (Core), Spiked Gauntlets (Core), Heavy Shield (Core),

Displayed:
Deck: 8 Discard: 2 Buried: 3
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Soldier (Core), Crowbar (Core), Korvosan Guard (Core), Teamster (Core), The Cricket (Core), Helpful Haversack, Prayer (Core), Spiked Breastplate (Core)
Recharged:
Discard Pile: Orison (Core), Pig (Core),
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

Hour-The Theater-At the start of your turn, examine the top card of your location; you may encounter it.

Examine the top card at Boat Location: Helpful Haversack-Encounter Card Dexterity or Intelligence 6 to acquire

Dexterity: 1d6 ⇒ 6 Success

I wasn't sure if I would be able to get this thing open. I'm glad I got it figured out. Could come in handy later.

Give Card-None

Move to Docks

Explore top card: Encounter Boggart Knowledge or Perception 4 then Combat 10

Recharge Soldier to add 1d4 to check

Perception: 1d4 ⇒ 31d4 ⇒ 2 5=Success

Then Combat check of 10-Use Power allowing Kess to use Melee +1d8

Melee: 1d10 + 3 ⇒ (5) + 3 = 81d8 ⇒ 6 14=Success

I almost didn't see that guy there. Lucky I turned around just in time.

Discard Orison to Explore

Encounter Luckstone Wisdom or Survival 6

Ah, well. Can't win 'em all.

Wisdom: 1d4 ⇒ 1 Fail to Acquire-Take 1 Combat damage due to Wildcard-Recharge Spiked Breastplate to Reduce damage to 0

End of Turn: Nothing to Recover-Reset Hand-Draw 0

"

Kess wrote:

Hand: Pig (Core), Porcupine (Core), Priest of Pharasma (Core), The Cricket (Core), Helpful Haversack,

Displayed:
Deck: 10 Discard: 1 Buried: 3
Current Location: Docks
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm (Core), Teamster (Core), Priest of Pharasma, Korvosan Guard (Core), Spiked Gauntlets (Core), Prayer (Core), Crowbar (Core), Heavy Shield (Core)
Recharged: Soldier (Core), Spiked Breastplate (Core),
Discard Pile: Orison (Core),
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
None
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

I will start by checking out the Boat

"

Kess wrote:

Hand: Pig (Core), Porcupine (Core), Soldier (Core), The Cricket (Core), Orison (Core),

Displayed: Spiked Breastplate (Core),
Deck: 7 Discard: 0 Buried: 3
Hero Points: 0

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Korvosan Guard (Core), Teamster (Core), Prayer (Core), Helm (Core), Heavy Shield (Core), Crowbar (Core), Spiked Gauntlets (Core)
Recharged:
Discard Pile:
Buried Pile: War Drum (Core), Horn of Battle Clarity (Core), Benefaction (Core),

Skills and Powers:
SKILLS
Strength d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
Melee: Strength+3
Dexterity d6 ☐ +1 ☐ +2 ☐ +3
Acrobatics: Dexterity+1
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution+1
Intelligence d6 ☐ +1 ☐ +2
Wisdom d4 ☐ +1
Charisma d8 ☐ +1 ☐ +2
Diplomacy: Charisma+1

Favored Card: {Ally}
Hand Size: 5 ☐ 6
Proficiencies:
{list proficiencies here}
POWERS:
For your combat check, you may use Melee +1d8 ([] or Melee+1d12 and add the magic trait)
On your check against a monster on which you do not play a weapon or a spell, you may recharge an ally to add 1d4 plus that card's level.
When you discard or bury a card as damage, it counts as up to 2 ([] 3) cards.
When you defeat a monster, you may heal a card ([] or an ally.

"


Go to Kess Deck

.


Go to Kess Deck

Hello there, mighty adventurers. The name’s Kess. I’d love to join you in your next adventure.