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According to the curse

Graveknight's Curse This curse affects anyone who wears a graveknight’s armor for at least 1 hour. Saving Throw DC 33 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor’s graveknight.

So my questions are

1. Does the hour that you wear the armor count as the hour onset time, or after wearing it for one hour is the check made and then onset is another hour?

2. If you succeed at the initial save, do you have to make more saves, and if so when?

From the written description it seems like it should be really bad to put the armor on, even worse than just dealing with the Graveknight rejuvenating. But if it is a one and done save that seems much less scary.


Getting close to starting this adventure with my group and I was reading ahead to some of the dangers that they will be facing. Looking at Bharlen Sajor, I had a couple of questions about the Graveknight Armour.

The onset of the curse is one hour and the desription says it affects anyone wearing the armour for an hour. So do they make the check as soon as they put it on then onset starts right away or would they make the check after wearing it for an hour and then the onset is a new hour.

Secondly, if they succeed the check, is it a one and done, or would they have to make multiple checks? Every time they don the armour after resting? or would it be every hour?

I am hoping they do not put it on but you never know!


My group is about to fight Reth and his gang. I just wanted to make sure I was reading his entry correct.

His damage with xbow is 1d6+2 plus 3d8 precision damage.

The Deadly Bolts stance says he deals an additional 3d8 damage.

So am I reading this right in that while in the stance Reth does 6d8 precision damage with his xbow?

Thanks in advance