| Kermit the Froghemoth |
I just wanted to add that at the higher levels, the "within table" variance between optimizers and non optimizers becomes too big to deal with. If you have a table that consists of mostly one play style, it is easier to adjust the opposition to create the epic battles that Raith Shadar mentions above. However, if you have a mix of play styles at your table it becomes very difficult. If you adjust the AC of the opponent to a 20-30% hit chance at highest iterative for an optimizer, the non optimizer will need a nat 20. If you adjust to the non-optimizer, the optimizer will be hitting at a 50-60% clip or higher. At low levels, the optimizer - non optimizer gap is small enough that both kinds of players can contribute to a given combat. As the levels increase, the gap widens to a point where either one style dominates or the other style is ineffective.