Iggwilv

Kentalla Delore's page

No posts. Alias of RelicBlackOUT.


Full Name

Kentalla Delore

Race

Human

Classes/Levels

Fighter / Unchained Rogue 1

Gender

Female

Size

M

Age

18

Alignment

CG

Languages

Common, Gnome, Thessilonian, Undercommon.

Occupation

Infultrator, Extractor, Appropriator, Acquirer, or simply Thief.

Strength 16
Dexterity 21
Constitution 15
Intelligence 14
Wisdom 10
Charisma 8

About Kentalla Delore

Attacks:
TWF 6/6 1d4+3/1d4+1 18-20x2 (Cold Iron/Silver)
Cold Iron Kukri 8 1d4+3 18-20x2
Silver Kukri 8 1d4+2 18-20x2

Skills:
12= 8 +2 (Int) +1 Human +1 (Fav Class)
Background Skills: K-Engineering, Linguistics
Appraise: 6=1 Rank +3 In Class +2 Int
Acrobatics: 9=1 Rank +3 In Class +5 Dex
Climb: 7=1 Rank +3 In Class +3 Str
Disable Device:12=1 Rank +3 In Class +5 Dex +2 Thieves Tools +1(1/2 level)
Escape Artist:9= 1 Rank +3 In Class + 5 Dex
Intimidate: 6= 1 Rank+ 3 In Class -1 Cha +3 Skill Focus
K-Dungeoneering: 6=1 Rank +2 Int +3 In Class
K-Engineering: 6= 1 rank +2 Int +3 In Class
K-Local 6=1 Rank +2 Int +3 In Class
Linguistics: 6= 1 Rank +2 Int +3 In Class
Perception: 4(5 Traps)=1 Rank +3 In Class +0 Wis +1(+1/2 level for Traps)
Sense Motive: 4= 1 Ranks +3 In Class +0 Wisdom
Sleight of Hand: 9=1 Rank + 3 In Class +5 Dex
Stealth: 9=1 Rank +3 In Class +5 Dex
Survival:
Swim:

Saves:
Fortitude: 4= 2(Base) +2(Con)
Reflex: 7= 2(Base) +5(Dex)
Will: 0= 0(Base) +0(Wis)

BAB: +1

HP: 12 (D10)

Feats:

Human:Two-Weapon Fighting
1st level: Skill Focus Intimidate
Fighter Bonus: Weapon Focus Kukri
Finesse Training: Weapon Finesse

Class Features:

Fighter Bonus Feat: 1- Weapon Focus Kukri

Sneak Attack: 1d6

Trap Finding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Finesse Training: At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level.

Languages:
Common, Gnome, Thessilonian, Undercommon.

Racial Features:

Ability Score Racial Traits: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
Base Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Bonus Feat: Humans select one extra feat at 1st level.
Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Equipment:

49 GP 9 SP 10 CP
Cold Iron Kukri 1d4 18-20x2
Silver Kukri 1d4-1 18-20x2
4x Dagger 1d4 19-20x2
Studded Leather +3AC +5Max Dex -1 AC Check
Rogue’s Kit
Backpack, Bedroll, Belt Pouch, Caltrops, 10x Chalk, Flint & Steel, Grappling Hook
Iron Pot, Mess Kit, Mirror, 10x Pitons, Rope, Soap, Thieves’ Tools, 10x Torches
5x Trail Rations, Waterskin
Masterworked Thieves Tools +2 Disable Device
Hammer
Crowbar +2 Str checks to open door or chest
Cure Light Wounds Potion 1d8+1

Description:

Kentalla Delore is a female human, 18 yeas old.
She is 5’11” weighing in at 111 lbs.

She is slender and toned.
Her long black hair has red highlights within that frame her pale skinned face.
Kentalla always wears her deep red dyed Studded Leather Armor. On each thigh she has strapped her most trusted friends, her Kukris.
Around her waist, two on front and two on back, she has four dagger secured to her as for backup.
She is wearing soft tight forming boots, and a cloak draped across her shoulders.
Kentalla is more perceptive than she is talkative, which leaves her overlooked.

Background:

Redacted