Tablark Hammergrind

Kent Unsaid's page

906 posts. Alias of fictionfan.


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male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Well I'm done had enough of this game.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Cast snowball on the most wounded wolf
vs touch AC: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 5d6 ⇒ (3, 6, 1, 3, 6) = 19
dc 20 for save or be staggered


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent casts haste on himself and all the other PC's

cast defensibly: 1d20 + 10 ⇒ (12) + 10 = 22


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

init: 1d20 + 7 ⇒ (1) + 7 = 8


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent is paranoid even for a wizard. Which does make you wonder why he set out adventuring in the first place?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent will follow. Against his better judgment.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"I would rather travel on top of the canyon. Small inclosed spaces make me uncomfortable. Great place to get jumped."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

survial: 1d20 + 4 ⇒ (4) + 4 = 8


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Well let's follow that trail"


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

roll to assist: 1d20 ⇒ 3

I don't.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"This is the reason that wizards tend to wear robes"


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

makes me glad for my winter gear.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

preception: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent does a withdraw action and gets behind Rangnar.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

init: 1d20 + 7 ⇒ (1) + 7 = 8

Prescience: 1d20 ⇒ 6
Kent throw a snowball at the nearest Elk

touch attack: 1d20 + 4 ⇒ (5) + 4 = 9

on the off chance that hit

damage: 5d6 ⇒ (2, 3, 5, 2, 6) = 18 and make a DC 18 fort save or be staggered for 1 round.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

initiative: 1d20 + 7 ⇒ (6) + 7 = 13

dex: 1d20 + 1 ⇒ (5) + 1 = 6

ride: 1d20 + 3 ⇒ (8) + 3 = 11


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Not if the grease is far enough in front that fallen animal hits non-greased ground long before they reach us.

X= normal Ground
G = grease
P = PC's

XXXXXXXXXX
XPPXXXXGXX <-
XXXXXXXXXXX


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

It lasts 8 hours. I did the extend meta-magic.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent casts grease well in front of of Rangnar.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I thought I cast that on you before the troll battle.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Any trees to climb?

Being large increases the climb skill what with it being str based


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

There is something inherently funny about a huge sized dwarf.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

knowledge nature: 1d20 + 11 ⇒ (13) + 11 = 24

"Something big is coming and I need you big enough to handle it"

Kents casts extended enlarge person on Rangnar. Then hides behind him. Kent is not a coward. Nope defiantly not a coward he just like to make people feel useful.

Sacred Geometry:

roll: 4d6 ⇒ (4, 6, 2, 3) = 15
(4*2)+6-3=11
So works for spell metamagic to 2nd level

enlarge person:

So your are huge for the next 8 minutes. You have a 10 foot reach. Your unarmed damage goes up to 2d6 +1. You gains a +2 size bonus to Strength, a -2 size penalty to Dexterity and a -1 penalty on attack rolls and AC due to its increased size. So overall your attack bonus does not change, but you damage goes up. Your AC is 2 less then before but with mage armor all and your AC is still a respectable 21.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I am leaving a trip till monday. So feel free to bot me.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Did the troll run in the direction we are going?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"We camp right now. Svetlana's enchantment should last 4 hours so he will spend 4 hours running away from us. After that it should take it at least 4 hours to return. Plenty of time of a nights sleep."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

perception: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Cast Dancing lights and send the lights out hopefully someone else will spot something.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent shoots a acid splash at the troll.

touch attack: 1d20 + 2 ⇒ (15) + 2 = 17
damage: 1d3 + 1 ⇒ (2) + 1 = 3


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I think you forgot Rangnar's +2 on attack roll and damage rolls. From inspiring courage


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

So we have two buffs.

haste:

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.


and
inspiring courage to the party +2 on attack roll and damage rolls.

So everyone has +3 to attack and +2 to damage rolls as well as other things.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I have acid splash.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Maybe we should run well my haste spell is making us fast?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I don't have any fire prepared today.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

init: 1d20 + 7 ⇒ (15) + 7 = 22

Kent casts haste on the party.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Yes we don't need some run down castle. If we get a castle it should fly or at least hover


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent has decided to save his magic and turns his sleeves of many garments into a winter suit.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Nope.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Well with my help it might well save your life, but there is no way that he could have known that. Unless you had plans to study the art?"


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"That must have been a very hedge wizard not to recognize this."
Laugh
"This is a pearl of power a devise used to regain spells lost after casting. I have an idea. I am given to understand that your fighting style will not work when wearing armor. I personally have a spell that I cast on myself to give myself magical armor that does not hinder. If you will allow me to use this gem then I will be able to cast the same spell on you every day."


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

when is the next full moon?
knowledge nature: 1d20 + 11 ⇒ (5) + 11 = 16


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Yes on the full moon. I don't don't know how to identify them."
Kent follows Rangnar.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

knowledge nature: 1d20 + 11 ⇒ (2) + 11 = 13
knowledge Arcane: 1d20 + 11 ⇒ (16) + 11 = 27
"Werewolf are humans that are suffering from a cure caused Lycanthrope. It is passed on by one biting someone. If that is the case then is wolf is someone who does not know what is going on, but we have to stop it before we have an epidemic"


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Let's try and follow them and see if they turn human again."


Well it worked. Managed to take that BBEG before he could take any actions.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I'll examine where Brigid was attacked. Cast detect magic.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

O it's the next day

Kent goes out the find the werewolfs.

knowledge Arcane: 1d20 + 11 ⇒ (2) + 11 = 13
knowledge Geography: 1d20 + 11 ⇒ (12) + 11 = 23
knowledge Nature: 1d20 + 11 ⇒ (15) + 11 = 26
knowledge Local: 1d20 + 11 ⇒ (9) + 11 = 20


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent is still at the Inn trying to find a lead.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

You too.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I'm here too. However I don't think my charter knows anything.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

There is a trick clerics and wizards can do. Leave a few spells open and during the day if you come across something take a few minutes to prepare the spell you need.

You usually don't have enough time in a dungeon, but on the road or in a town it is very useful.

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