male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 init: 1d20 + 7 ⇒ (1) + 7 = 8 Prescience: 1d20 ⇒ 6
touch attack: 1d20 + 4 ⇒ (5) + 4 = 9 on the off chance that hit damage: 5d6 ⇒ (2, 3, 5, 2, 6) = 18 and make a DC 18 fort save or be staggered for 1 round.
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 Not if the grease is far enough in front that fallen animal hits non-greased ground long before they reach us. X= normal Ground
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male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 knowledge nature: 1d20 + 11 ⇒ (13) + 11 = 24 "Something big is coming and I need you big enough to handle it" Kents casts extended enlarge person on Rangnar. Then hides behind him. Kent is not a coward. Nope defiantly not a coward he just like to make people feel useful. Sacred Geometry:
roll: 4d6 ⇒ (4, 6, 2, 3) = 15 (4*2)+6-3=11 So works for spell metamagic to 2nd level enlarge person: So your are huge for the next 8 minutes. You have a 10 foot reach. Your unarmed damage goes up to 2d6 +1. You gains a +2 size bonus to Strength, a -2 size penalty to Dexterity and a -1 penalty on attack rolls and AC due to its increased size. So overall your attack bonus does not change, but you damage goes up. Your AC is 2 less then before but with mage armor all and your AC is still a respectable 21.
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 "We camp right now. Svetlana's enchantment should last 4 hours so he will spend 4 hours running away from us. After that it should take it at least 4 hours to return. Plenty of time of a nights sleep."
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 So we have two buffs.
haste:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.) A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement. This increase counts as an enhancement bonus, and it affects the creature's jumping distance as normal for increased speed.
and inspiring courage to the party +2 on attack roll and damage rolls. So everyone has +3 to attack and +2 to damage rolls as well as other things.
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 "That must have been a very hedge wizard not to recognize this."
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 knowledge nature: 1d20 + 11 ⇒ (2) + 11 = 13
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 O it's the next day Kent goes out the find the werewolfs. knowledge Arcane: 1d20 + 11 ⇒ (2) + 11 = 13
male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30 There is a trick clerics and wizards can do. Leave a few spells open and during the day if you come across something take a few minutes to prepare the spell you need. You usually don't have enough time in a dungeon, but on the road or in a town it is very useful.
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