"Well, it seems that some things are lost in the translation, with technicalities and some nouns I don't seem to recognize," responds the gnome. "What should we do with this creature? As far as I know we're supposed to just investigate... and I get the feeling that if we disrupt this encasement it won't be happy at all"
OMG, no idea how I missed that "small detail" lol. The +2 comes from Unleash Psyche, as the amped cantrip does not add spellcaster modifier to damage. Ray of Frost real damage: 1d10 + 2 ⇒ (4) + 2 = 6 For his second attack, Ken uses his unagmented cantrip, though this time the ray flies with incandescent energy, and he once again attemps to aid the next companion doing an attack on the crab. ◆◆ Ray of Frost 1d20 + 7 ⇒ (17) + 7 = 24, Fire Damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Ken will unleash his psyche and with the overflowing energy will try and freeze the nasty crab while using the remaining energy to aid one of his allies next strike. ◇ Unleash Psyche
DC 15 Society: 1d20 + 7 ⇒ (4) + 7 = 11 As he listens to Kline, Kenashgret starts to doubt in just how is he supposed to help with this mission until he gets to the part of translating Cyclopedean. "Well, lucky for us I've studied that language, so that should helps us get started solving this mistery, though any help with it will be greatly appretiated. My knowledge should suffice to prevent any surprises though." |
