Warren Chief

Kenashrget's page

14 posts. Organized Play character for - Ed -.


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Horizon Hunters

"Shall we try the right side this time?" Asks Ken, waiting for confirmation before moving forward.

Horizon Hunters

"Well, it seems that some things are lost in the translation, with technicalities and some nouns I don't seem to recognize," responds the gnome.

"What should we do with this creature? As far as I know we're supposed to just investigate... and I get the feeling that if we disrupt this encasement it won't be happy at all"

Horizon Hunters

Arcana: 1d20 + 7 ⇒ (3) + 7 = 10
Society: 1d20 + 7 ⇒ (14) + 7 = 21

"Can't make much sense on anything besides the magical preservation effects on everything." comments Ken.

"Fire you say? I'll keep that in mind" he responds to Telua.

Horizon Hunters

I'd say always left hand rule =)

Horizon Hunters

Ken would prefer to take a 10 minute rest so that he's able to shake off the effects of having gone unconscious for a second during the fight.

"Give me a couple of minutes to catch my breath guys, I'm still feeling a bit drowsy"

Horizon Hunters

"Nicely done! Says Ken as he watches Nyx expertly dissasemble the creature.

Horizon Hunters

OMG, no idea how I missed that "small detail" lol. The +2 comes from Unleash Psyche, as the amped cantrip does not add spellcaster modifier to damage.

Ray of Frost real damage: 1d10 + 2 ⇒ (4) + 2 = 6

For his second attack, Ken uses his unagmented cantrip, though this time the ray flies with incandescent energy, and he once again attemps to aid the next companion doing an attack on the crab.

◆◆ Ray of Frost 1d20 + 7 ⇒ (17) + 7 = 24, Fire Damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7
◆ Recall the Teachings
↺ Aid Occultism DC 20: 1d20 + 7 ⇒ (20) + 7 = 27

Horizon Hunters

Ken will unleash his psyche and with the overflowing energy will try and freeze the nasty crab while using the remaining energy to aid one of his allies next strike.

◇ Unleash Psyche
◆◆ Ray of Frost (Amped) 1d20 + 7 ⇒ (15) + 7 = 22, cold damage: 1d20 + 2 ⇒ (11) + 2 = 13, Ken gains temporary Hit Points equal to half the damage the target takes.
◆ Recall the Teachings
↺ Aid Occultism DC 20: 1d20 + 7 ⇒ (4) + 7 = 11

Horizon Hunters

Ken will double stride into position and then cast shield on himself.

◆◆ Stride
◆ Shield

Horizon Hunters

Friendly reminder that it's best to let Ken scout as he has the worst perception here.

Horizon Hunters

GM Ultra Plus wrote:
Ken, can you do me a favor and put some basic info about your character in the race/class/gender text fields of your profile? Like your character's AC, HP, Saves and Perception?

Sorry for that, it's done!

Horizon Hunters

Kenashrget only has low light vision so he'll need at least some sort of light, which could be from one of his torches. He's ok with going last so that their prescence is not THAT obvious as they move forward.

His exploration activity will be searching (+4).

Horizon Hunters

Ken will get a scroll of Heal from his school and hand it over to Telua.

Horizon Hunters

DC 15 Society: 1d20 + 7 ⇒ (4) + 7 = 11

As he listens to Kline, Kenashgret starts to doubt in just how is he supposed to help with this mission until he gets to the part of translating Cyclopedean.

"Well, lucky for us I've studied that language, so that should helps us get started solving this mistery, though any help with it will be greatly appretiated. My knowledge should suffice to prevent any surprises though."