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Organized Play Member. 1 post. No reviews. No lists. No wishlists. 2 Organized Play characters.


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Name: Rufus fitzRoy (KIA)
Race: Human
Class/Levels: Magus 3

Name: Charlie (MIA)
Race: Halfling
Class/Levels: Druid 3

Name:Jerico (MIA)
Race: Half Elf
Class/Levels: Cleric Pharasma 4

Adventure: Stolen Lands
Location: Stag Lord Fort
Cause: Over Planning

Details: In addition to the three above the party also has Clayton (Half Elf ranger 3/Sorc 1) and Kalon (Dwarf Rogue 4). The group took out the Thorne River camp with some problems but captured 4 bandits and questioned them. All were offered a chance to reform and all took it. With this info and the loot from the camp, the group hit upon a plan to infiltate the Stag Lords fort and ambush him. Two of the bottles of good booze would be spiked with sleep drugs to give them an edge. Since nobody had heavy armor combat was to be avoided unless the party had the numbers. Four of the party would arrive in a wagon with one of the reformed bandits and the druid would be in a barrel of smoked hams as an ace in the hole. While waiting for the drugs to kick in the party would mingle with the fort bandits and see who might defect and who was loyal. After the Stag Lord passed out the cleric would cast Silence on a stone and toss it into the Stag Lords room. Clayton and Kalon would indulge in some casual murder with the others holding the door. With the Stag Lord dead they would see who fought and who surrendered. The back up plan was run like a bunny and regroup.

Things went badly wrong.

Due to illness Kalons player was absent but the group went ahead anyway. Everyone got in without problems and settled in for a session of roleplaying while waiting for the drugs to kick in. About 30 minutes of gametime later the Stag Lord starts shouting he's been poisoned and storms out of his room. The first person he sees is Rufus and starts shouting at him about poisoning the bottles. Rufus tries to blame it on Kressle (bluff check 18). The Stag Lord replies with two arrows for 38 points of damage. Rufus had 22 points and a 14 con, instant kill.

Jerico and Clayton are in the next room and hear the noise of the Stag Lord shouting for the newcomers to be caught and brought to him, both sprint for the fron gate with the other bandits close behind. Charlie
waits a round for the noise to fade, climbs out of the barrel and tries to sneak away. He fails to see the Stag Lord standing in the room (Perception 15) and collects two arrows for 35 points. Since Charlie had 28 points and a 13 con he is down and out but not dead.

Meanwhile, Clayton vaults over the gate without stopping (climb 19 and acrobatics 15) but Jerico isn't so fast (climb 5). His second try is better but the landing is rough (climb 17 and acrobatics 10) and he gets a bandit arrow for 8 points. Clayton fires at a bandit for 5 points then keeps moving but Jerico slows down to Channel Positive Energy back up to full points. Just then the Stag Lord pops through the gate and hits Jerico with two arrows for 39 points. Jerico had 35 points and a 14 con so he is also down and out but not dead. Clayton is far enough away to dive into cover and escape. Jerico is dragged back into the fort. There the session ends.

Post game Clayton and Kalon meet up and start planning their next move. One if watching the fort while the other goes back to Oleg's to warn them and gather reinforcments.