AC 17, (18) / HP 35/35
Artival Brisboir wrote: "Sorry Kem...I don't know exactly what happened back there," Artival says, choosing to address the minor skirmish, rather than the death of one of his companions. "It is nothing". "If anything it is I who was at fault". "I should have trusted you"..."I am sorry".
AC 17, (18) / HP 35/35
Kem Het walks around in a semi-daze. So much activity...and so much sorrow. Who would do such a thing. If these new companions would have him he would travel on with them. The dedication they show to bringing back the soul of one of their own touched him on a deeper level than he expected...still he must make peace with the one most effected by his actions.
AC 17, (18) / HP 35/35
Sorry guys...my dot disappeared. I just checked randomly and there we were. Kem resumes his attack on his chosen foe, hoping to clear out the doorway. 1d20 + 5 ⇒ (9) + 5 = 14 Will save 1d20 + 7 ⇒ (18) + 7 = 25 +1 Silvered spear, Inspired, Mutagen
...or not
AC 17, (18) / HP 35/35
After the Ghoul's move Kem will cast his Alkahest bomb where it can do the most splash damage, without hitting a team member. Ranged Touch 1d20 + 12 ⇒ (9) + 12 = 21 Point Blank, Spell, Bardic Acid Damage3d8 + 7 ⇒ (2, 4, 7) + 7 = 20 Point Blank, Spell, Bardic Splash Damage 10 to all adjacent Kem will remain in the doorway until there are no targets to throw at before entering the room.
AC 17, (18) / HP 35/35
Kem wrinkles his nose at the Dire Rat. "Well I suppose I could make it palatable if not enjoyable". "I'd prefer we look around a bit however, and see if we can come up with something more fitting". "Even the Ogres ate better than that". 1d20 + 6 ⇒ (14) + 6 = 20 Profession Cook (To see if he thinks he can do anything with the rat)
AC 17, (18) / HP 35/35
Kem Het rushes around gathering his things, mumbling under his breath, and shooting dagger like glances at the ogres. Finally he rushes to join the rest of the party. "Well ya see it's kind of a long story...and I know difficult to believe...but here it is". "I was just minding my own business, me and my truffle hog Daisy, hunting for some truffles a couple of miles from here, when these hungry Ogres came upon us by surprise". "Got the jump on me I'll tell you they did". "Course, I was more worried about Daisy, than myself, but one of them got in a lucky shot with a log harder than even my head". "Har...Har...Harr". "Well when I finally came to we was here in this place, and my poor Daisy" (At this point Kem takes a soiled cloth from his breast pocket, and dabs his eyes, before noisily blowing his nose into the cloth, pausing for a moment to examine it's contents before continuing.)"Well I was able to convince them that I could make poor Daisy taste better than anything they'd ever eaten before, so I proceeded to do so". "At that point they decided that as long as I made all their food taste good, they'd keep me around"..."Which worked out pretty good till I ran out of Red Pepper". "So just before you'uns showed up they'd decided that I'd lost my touch, and since I was already here and they didn't have to chase me down...well you know the rest of the story". "I'm much obliged to you all for saving my sorry skin by the way". "Iffen you don't mind I'd kinda like to stick around you guys for company till I...we can get outta this place". "I'm pretty good with mechanical things, like locks, and traps". "I can mix up several fancy brews, and exploding things, and am capable of helping when you're hurt as well". Kem Het then goes quiet for a bit before barging in again, "Where the blazes are we" by the way, if you don't mind me asking".
AC 17, (18) / HP 35/35
Post monster ate my long post :-( "Well as to who I am, and what I'm doing here, that is a story for less stressful times". "Perhaps it shall suffice for now to say that my name is Kem Het". "I found myself employed by these monsters as a cook, due to that being the preferred choice at the time...and they have recently decided that since my cooking is so delectable that I myself must be even more so". "I am inclined to disagree". "Now if you can help me find my bag, and weapons, perhaps we can get out of here". Kem Het moves to arise unless restrained.
AC 17, (18) / HP 35/35
1d20 - 1 ⇒ (7) - 1 = 6 Bluff - Non verbal communication The bound and gagged figure's eyes widen upon seeing possible rescue. He begins to squirm, and nod, and gesture with any movable body part trying to communicate something to his saviors...but seems to come across as having a bad itch with no way to scratch it. |