Kellek's page

5 posts. No reviews. No lists. 1 wishlist.


RSS


Since so much scales off level in PF 2e, I had the idea that the dual-class PCs would be a level behind the single-class PCs. Do you guys think this would help balance things out?


Likes:
Crit/ Fumble system.

Action Economy.

Classes.

Dislikes:

Lack of options.

Lack of clarity on weapon size damage increase.

PROFICIENCY! It feels like my choices mean nothing and the dice mean everything.


1 person marked this as a favorite.

I like the level bonus to attack and AC, but I would like to see a combo of skill proficiency and skill points.


4 people marked this as a favorite.

I feel like sorcerers should be able to heighten spells on the fly as part of being a spontaneous caster.

Also, has anyone else noticed that for fighters, as written Grace makes it impossible to use Two Weapon Flurry? I hope that gets addressed soon.

Also, can we get a two weapon fighting option for rogues? I'll take a slower progression than fighter because fighter should be the best at, well, fighting. I just want to play a twin dagger rogue and use that sweet, sweet accuracy from Grace.


In the last 2 campaigns I played, we had ALOT of traps. Most of them were magical, and it was more of a game to stay alive than to deal the most damage. I played a ninja and my friend played a rogue, and with no evasion at my level we relied on her for traps. She didn't care in the least or feel underpowered in comparison because she plays a GOOD rogue. I have also never met a bard player that likes playing an Archaeologist.

It comes down to how someone plays a character and class. Rogue will always have tricks that a Ninja wont. Ninja is just a highly specialized Rogue.