| Full Name |
Keladry Ragefyre |
| Race |
Assimar |
| Gender |
Male |
| Size |
5' 9" |
| Age |
74 |
| Location |
Absalom |
| Languages |
Celestial Common Tien |
| Occupation |
n/a |
| Strength |
15 |
| Dexterity |
14 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
14 |
| Charisma |
12 |
About Keladry Ragefyre
Keladry Ragefyre
Male garuda-blooded aasimar (plumekith) gunslinger (gun tank) 2 (Pathfinder Player Companion: Blood of Angels 23, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 9, 50)
N Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 22, touch 12, flat-footed 20 (+6 armor, +2 Dex, +4 shield)
hp 22 (2d10+6)
Fort +5, Ref +5, Will +2 (+2 Trait bonus vs. mind-affecting spells and effects from demons)
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee longsword +2 (1d8+2/19-20)
Ranged pistol +2 (1d8/×4)
Special Attacks deeds (deadeye, gun tank's resolve, quick clear), grit (2)
Spell-Like Abilities (CL 2nd; concentration +3)
. . 1/day—see invisibility
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Statistics
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Str 15, Dex 14, Con 14, Int 12, Wis 14, Cha 12
Base Atk +2; CMB +4; CMD 16
Feats Gunsmithing[UC], Rapid Reload
Traits asmodean demon hunter, reactionary
Skills Acrobatics -10 (-14 to jump), Craft (alchemy) +5, Diplomacy +3, Fly -10, Intimidate +5, Knowledge (local) +6, Perception +7, Sense Motive +4; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common, Tien
SQ bullet defection, gunsmith
Combat Gear wand of cure light wounds; Other Gear agile breastplate[APG], tower shield, adamantine bullet[UC] (15), bullet[UC] (60), longsword, pistol[UC], backpack, bedroll, belt pouch, flint and steel, gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], torch (10), trail rations (5), waterskin, 1,576 gp, 6 sp, 1 cp
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Special Abilities
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Bullet Defection (+3) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
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