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Having played fighters or rogues (or variants thereof), I have decided to change things up with a new wizard character. I've got the build done, except for one small thing. Craft skill. What would be the best specialization to pick for Craft? I figure basketry is out (although there could be some comedy in enchanted baskets...or even a market. Not knowing what wizards can do at higher levels, and given the plethora spells out there, what would work best? Thanks for any suggestions you folks are willing to give.
Just want to make sure I understand this rule correctly. On pg. 162 of Ultimate Magic it states:
In all my years of roleplaying, I've never played MU and have decided to try. Being relatively new to Pathfinder (about 5 months), I'm a bit confused on the explanation of some spells. I'm not grasping the meaning of the likes of: "The maximum number of HD of animals you can affect is equal to 2d4
or "A sleep spell causes a magical slumber to come upon 4 HD of
I know HD is hit dice, but I'm not getting the concept in explanations of this sort. I don't understand how to interpret these. Any help would be deeply appreciated...even if my ignorance is showing. thanks
Oh how I hate being a newbie...anyway. The question is this:
Okay, I've looked at the boards (which were confusing) on this earlier and have a question. The way the description reads: Kama, Double-Chained: This weapon comprises a pair of kama connected with an 8-foot length of chain. The wielder can attack as if armed with a single kama in each hand or extend the chain to make a single reach attack. By swinging the rope, the wielder can whip the kama about to disarm or trip opponents. Furthermore, if one of the weapons is dropped, the wielder can retrieve as a free action by pulling on the chain. So what I get is that you can make two attacks w/Two Weapon Fighting with only a -2 because they are both light weapons; or you can make one single reach attack action. Now comes the tricky part for me. Does the description imply that since the weapon has reach that you can trip and disarm at reach distance or do you need to be adjacent to your opponent? Yeah, the subject has been beat up a little but I thought I'd ask the question anyway. Still a newbie, still learning. Appreciate the patience.
Okay, being the newbie I am (only one game...enjoyed it so much I'm ready to sell of my historical miniatures), I've got a question generated by reading the rules that checking the different posts hasn't helped. It regards multiplying damage. From page 179, Core Rules: "When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So, if you are asked to double the damage twice, the end result is three times the normal damage." Math deficient as I am, this seems a bit confusing. The last time I checked, if I double the number 1 twice it comes out to four not three. Taking the case of 1d6 + 3 stren:
I know I've got to be missing the mechanics in here but I can't seem to grasp it. Anbody got an explanation that would make senes? Sorry for the elementary questions, but a guys gotta learn. |
