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Keht's page
Organized Play Member. 139 posts. 1 review. No lists. No wishlists. 16 Organized Play characters.
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Scenario: PFS 5–EX: Ruins of Bonekeep – Level 1: The Silent Grave [3-7]
Date/Time: Thursday, May 15th, 2014 @ 8:00 PM CDT US [-5 GMT]
GM: Keht
Game Client: Google Plus Hangout and the Roll20.net VTT
Description:
A Pathfinder Society Scenario designed for levels 3–7.
An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.
Written by Jason Bulmahn
Notes:
Free Roll20.net account required: http://roll20.net/
Sign-ups:
Please sign up on Warhorn, if interested: goo.gl/3Yz8x1
Group Player's Guide: goo.gl/n0Kfkw
Howdy Folks,
I am guessing there is nothing official yet especially because the books haven't even shipped but do we have a date when chronicle's would be available for this or if they will even be available? If there was something official, or at least semi-official please link it for me. I want to run this, however the players and myself want the PFS credit.. I am probably jumping the gun too quickly on this, so I apologize in advance but feel free to reply with any information you might have. I am even ok with speculation, rumors and a lie or two if you feel it adds to the conversation.

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VTT: Roll20
Voice: Google+ Hangout
Signup Link: Click Here
Character Levels: 1-5
Scenario: Destiny of Sands - Part 1: A Bitter Bargain
Scenario Description:
A Pathfinder Society Scenario designed for levels 1–5.
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage’s investigation of his ancient order; however the lead dried up—that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion’s past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand.
“A Bitter Bargain” is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5–15: Destiny of the Sands—Part 2: "Race to Seeker’s Folly" and Pathfinder Society Scenario #5–16: Destiny of the Sands—Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Content in “A Bitter Bargain” also contributes directly to the ongoing storylines of the Osirion, Qadira, and Sczarni factions.
Written by Scott Fernandez, RPG Superstar 2013 finalist.
Scenario: Bonekeep – Level One: The Silent Grave (levels 7-11)
Date/Time: Tuesday, February 18th, 2014 @ 8 PM CST US [-6 GMT]
GM: Keht
Game Client: Google Plus Hangout and the http://roll20.net/ VTT
Description:
A Pathfinder Society Special for characters of 3rd to 7th level (Tier 3–7).
An enemy of the Pathfinder Society recently found a hidden dungeon in a centuries-old siege fortress, but despite his best efforts to convert it into his base of operations, he failed. When a pair of Pathfinders encounter disaster while scouting out the entrance, the party must explore the first level of the dungeon to determine not just what attacked their comrades but also what dark power their nemesis nearly acquired.
Notes:
Free roll20 account required: http://roll20.net/
Sign-ups:
Please sign up on Warhorn, if interested: Sign Up Here

Scenario: PFS 00-07: Among the Living (Levels 1-7)
Date/Time: 2013-11-07 @ 8:00 PM CST US [-6 GMT]
GM: Keht
Game Client:
Google Plus Hangout and the Roll20.net VTT
Description:
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, 6–7).
Famed Pathfinder Bodriggan Wuthers disappeared from his dig site beneath the House of the Immortal Son in Taldor's gilded capital of Oppara. Once a grand temple to Aroden, the Immortal Son is now Oppara's most opulent theater. Sent to locate Wuthers, the Pathfinders must attend an opera with members of the Oppara elite in order to gain access to the secretive theater's dig site. When a cult crashes the performance and the nobility change into hideous walking dead, the Pathfinders are forced to choose between finding Wuthers or saving themselves.
Written by Joshua J. Frost
Written by Larry Wilhelm.
Notes:
Free Roll20.net account required: http://roll20.net/
Sign-ups:
Please sign up on Warhorn, if interested: WARHORN SIGN-UP HERE
Group Player's Guide: IronHelixx RPG Club and Pathfinder Society
GM: Keht
Game Client: Google Plus Hangout and the Roll20.net VTT
Description:
Bound for adventure upon the pirate vessel they’ve taken as their own, the heroes face a sea of dangers as they chart a course to become true Free Captains of the Shackles. But life as a pirate doesn’t prove any easier now that they’re in command, as deadly sea monsters, the corpses of drowned scallywags, and raiders from the deep rise to oppose them. When a most unusual map falls into the adventurers’ hands, they have the chance to change their fate in a single daring raid. Is it the heroes’ destiny to be the next victims of the merciless waves, or will fortune smile upon them and spur their rise as the newest and most infamous pirates of the Shackles?
Notes:
Free Roll20.net account required: http://roll20.net/
Sign-ups:
Please sign up on Warhorn, if interested: Click Here
Group Player's Guide: Click Here
GM: Keht
Game Client: Google Plus Hangout and the Roll20.net VTT
Description:
A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
Written by Crystal Frasier
Notes:
Free Roll20.net account required: http://roll20.net/
Sign-ups:
Please sign up on Warhorn, if interested: Click Here
As you may or may not know I run games each Monday in the IronHelixx Group. For the past several month's I have been focusing on tier 1-7 as that seems to be the current demand. While I have September already planned I wanted to make sure that this is case before I start planing the upcoming months.
So my question to online players, who play with or want to play the IronHelixx group on Mondays is what tier are you most interested in. As always I will accommodate to the demand.
Has paizo considered making a rules compendium like 3.5 did? This was an excellent book, its nice to have everything in one place. Of course we have the PRD and SRD and iPad apps, but a book is nice from time to time.
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3 people marked this as FAQ candidate.
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A few weeks ago I ran a session of WBG that resulted in a TPK. Therefore when I reported the session I reported all PC's as dead which I believe is what is supposed to happen.
One of the player's is questioning this, saying the PC should not have been reported dead. He uses the following post by Mike B. as the supporting evidence.
http://paizo.com/paizo/blog/v5748dyo5lcxf&page=2?Changing-Sanctioned-Mo dule-PlayHow-to-Play#60
Does anyone know if there is anything special for reporting deaths with We Be Goblins? In Mike's post he says "it will remain as it currently is with no changes."
Problem for me is that this is a post from 2011. I don't know what is meant by "remaining as it currently is" because I can't locate the PFS guide before 4.1 (which is what the thread is about)...
If anyone can provide clarity it would be most appreciated, please cite official post or whatever.
Can you make a AOO with a natural attack? can someone provide a link in the SRD for this?
Please cancel my subscription.
I am sure I am a minority but I play and run 95% of my scenarios online. Maps in the scenarios have indicators for mob locations, traps, secrets and so on. Sure I see the need for it but it makes it a pain in the but to run online as most like to cutout the image and post it in their favorite virtual tabletop. I am no Photoshop/gimp pro and even when I cut it out it generally still is noticeable.
I do purchase maps when they are available (flipmaps, map packs ext..) but when there is a custom map I think they need to include a blank version in the pdf. I know paizo is a company and like any company they should always be looking for new ways to generate revenue. Maybe this is one. I would be willing to pay a few extra bucks to get blank versions of the maps in the scenarios.
Thoughts?
Was playing a game tonight. I was not DM'ing (I would have called bull$hit on this). Another character attacked one mob with a flurry of blows (she gets two attacks). The first attack drops the first mob. Then she takes a 5 foot step and uses the other attack in the flurry to hit another mob.
Question, can she take a five foot step and continue the hit?
The 5foot rule reads "You can take a 5-foot step before, during, or after your other actions in the round."
So I can see this either way. I don't like the idea of breaking up a full attack to take this action...
What does everyone think?
Alright, so I see everyone complaining that Synthesist are broken (I like the cheesy brokenness anyway ;P). So leaving that subject aside I am curious about how they attack? Book says it’s limited to natural attacks of eidolon. So does this mean that the synthesist foregoes his attacks to use the eidolons attacks? Or do both the fused eidolon and the summoner get to make standard actions?
Additionally, if I start a Synthesist what should I be focusing on for feats and eidolon abilities in the first two levels? Is synthesist work best a front line damage dealer?
So I have found the play test document for the gunslinger class. I have not however found anything about how the gunslinger should work in PFS. What's allowed, what's not allowed, all that good stuff. Am I missing a document somewhere? If so please be so kind as to provide a link.
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