Holy Guide

Kediwyn's page

10 posts. Alias of Adaram.


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"Nice job! I think we better stick together, though. For the first while anyway. No one knows me, and I have no reason to be wandering around apart from you. Once people around here recognize and accept me, then maybe we can split up."


DM Only:

1d20 + 8 ⇒ (17) + 8 = 25

"Well considering no one is supposed to be down in that canyon beside the keep, I guess I am not surprised that no one spends time or money keeping up the pathways! At least I know the tents and other gear I left behind should be safe enough. It's too bad that spider killed all my guards; leaving one of them behind would have been ideal. Ahh well, no big deal, I guess."


"I am in, new friend." Kediwyn says. "It will be a long way to the Keep from here. If my guards followed orders, they will have made sure that you are not able to go back up through the well. That means we'll have to walk around. We should get going if you intend to make your return before it gets dark."

You and Kediwyn make your way back outside, and then follow a long path through the gorge that extends away from the Keep for several miles. Eventually, you come to a rise, and you both make the steep climb, aiding each other as needed.

Please perform a climb and an acrobatics check here


Kediwyn gets up and walks to his desk. He pulls out a dark bottle and garbs two earthenware mugs.

"Sorry - I don't have anything fancy out here." He smiles and pours a dark liquid into the mugs, then takes a sip from his before handing the other to Thorak and sitting down again.

"I would normally wait for you to drink first, but under the circumstances, I thought you'd appreciate me doing a little testing first!"

Kediwyn holds out his mug and says, "Here's to my new 'partner'. Is there any reason you need to get back to the Keep, or can we drink the rest of the day away?"


"I think we do see things in much the same way. It's indeed fortuitous that we met under such strange circumstances. What do you think the chances are that I could join you when you return to the Keep? Perhaps I am your retainer, or helper?"

Kediwyn comes and sits down across from you again.


Sorry I missed the question - duh! Roll a d8 + 1 for your healing.

"It's called a The Sapora Amulet. It's a gorgeous Amulet with 8 gems inset around the edges and, more importantly, some sort of magical runes inscribed on it. Apparently my boss has a buyer for it, but he's going through a lot of trouble to get it. Makes me wonder if it's more valuable than he lets on, which, of course, makes one think doesn't it?"


"It's really quite simple. There's a small town nearby, Rhiannon by name, and the Mayor there stole an item from my ... employer. It seems that Lord Kent, in turn, has stolen that item from said thief, and I am needing to get it back. If you help me get the item back, I would consider the debt paid, and I might even consider throwing in a bonus if it's done quickly. What say you?"


"Hold on there," Kediwyn states as he steps between Thorak and the tent door. "I helped you, but nothing is free. It's definitely an interesting accident that brought you here. Now that you are, I would like you to consider helping me out. I have business in the Keep, and suspect you can make things easier for me. You still have plenty of time to return to the Keep before the next tournament round begins."

Kediwyn stands at ease, but with an air of confidence.


Kediwyn steps into the tent behind Thorak and walks to the far side. Two unlit standing braziers flank either side of a surprisingly large desk. You can hear, but not see, as Kediwyn rummages around in a drawer.

From the outside, the tent looks plain and white, but the inside has a more luxurious feel, including a full canvas floor. Immediately to your left is an area of the tent that is partitioned off with a dark curtain. Ahead of you is the desk, and to the right is a small table with two stout, wooden chairs.

"Ahh. Here it is," Kediwyn states. Turning toward Thorak, Kediwyn holds out a small bottle of a yellowish liquid. "Here you are. This should fix up all your aches and pains. Why don't you have a seat over there and tell me what brings you out to this remote spot, and through a long lost tunnel beneath the famous Lord Kent's Keep, no less?" He motions to one of the chairs and raises an eyebrow quizzically.

Map updated


The man leads you straight down the middle of the path into a small clearing just beyond. A larger tent dominates to northwest corner of the clearing, precariously near to the cliff. A small campfire smolders just to the east of that tent. Several smaller tents can be found in the northeast and southeast corners of the clearing.

Beyond the clearing is another windy path through the trees. It looks as though it gradually leads upward but you can't really tell beyond the tops of the lush trees.

He beckons you to follow him into the larger tent, holding the flap open while he waits for you to hobble over to him.

"I have a healing potion I can spare for you in here," he says. "The name's Kediwyn, by the way."