N Half Elf Desert Druid 1
Init +2; lowlightvision 60 ft
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DEFENCE
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AC 16, touch 12, flat-footed 10 (+2 dex +4 armor)
hp 17
Fort +5, Ref +2, Will +5
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OFFENSE
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BAB:+1
Speed 20 ft.
Scimitar: 1d6
Spear: 1d8 20 ft. When Ranged
Short spear (3):1d6 20ft.
Dart (10):1d4 20ft.
Sling (20): 1d4 50ft.
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COMPANION
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Giant scarab beetle
Lvl:1
Hp:11
Size Small
Speed 20 ft., fly 20 ft. (poor)
AC :17 (+1 dex, +6 nat)
BAB+1
Attack bite (1d6)
Saves: fort +3 ref+3 will+0
Ability Scores Str 13, Dex 12, Con 13, Int —, Wis 11, Cha 4
Special Qualities darkvision
CMD +8 vs. trip.
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
4th-Level Advancement: Size Medium; Attack bite (1d8); Ability Scores Str +4, Dex -2, Con +2; Special Attacks trample (1d4).
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SPELLS PREPARED
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0
▪Light
▪Flare
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude negates; Spell Resistance yes
Description
Creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.
▪Detect magic
1ST:
▪Cure light wounds
Cure 1d8+1/lvl (max +5)
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STATISTICS
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Str 14, Dex 15, Con 14, Int 13, Wis 14, Cha 9
Base Atk+1; CMB +2; CMD 14
Skills
Acrobatics +2
Climb +2
Fly +2
Handle animal +3
Heal+2
Knowledge geography +6
Knowledge nature +5
Perception +11
Survival +6
Traits:
Desert nomad (+4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects.)
Grit Goggles (+2 trait bonus against being blinded by foreign objects and you halve any reductions in visibility from the environment and their corresponding penalties.)
Languages Common Elven Druidic