Pale Stranger

Kebro's page

134 posts. Organized Play character for Dirge6.


Full Name

Kebro

Race

| HP 17/17 | AC 16 t 12 ff 10 | BAB +1 | CMB +2, CMD 14 | F: +5, R: +2, W: +5 | Init: +2 | Low Light vision 60 ft |

Classes/Levels

| Speed 20 ft. | Cold Iron Scimitar: 1d6 +2 Spear: 1d8 20 ft. Sling: 1d4 50ft. Short spear 1d6 20ft. Darts 1d4 20ft.

Spells:
firefly glow (light),lightning bug flash (flare), detect magic, clw

Gender

N Half Elf Desert Druid 2

Size

EXP:3 PP:4

About Kebro

Apperance:
A very androgenous Kebro wears a tattered dark brown wide brimmed hat, worn out bandanna over their face that was once black but now worn to grayish. Piercing green eyes, light colored long whispy hair, weathered light skinned face, and pointed ears under the hat. They wear a tight vest, fitted worn hide armor, and boots all shades of brown and seemingly "patchwork". Over all of this is a collared cloak, tattered and worn, with a split in the bottom middle of it resembling wings, long enough to wrap around fully for protection from the elements. Kebro uses a spear as a walking stick, scimitar at their side, and every once in a while a small multi-hued scarab beetle can be seen darting around their person.

Stats:
N Half Elf Desert Druid 1
Init +2; lowlightvision 60 ft
------------------------------
DEFENCE
------------------------------
AC 16, touch 12, flat-footed 10 (+2 dex +4 armor)
hp 17
Fort +5, Ref +2, Will +5
------------------------------
OFFENSE
------------------------------
BAB:+1
Speed 20 ft.
Scimitar: 1d6
Spear: 1d8 20 ft. When Ranged
Short spear (3):1d6 20ft.
Dart (10):1d4 20ft.
Sling (20): 1d4 50ft.
------------------------------
COMPANION
------------------------------
Giant scarab beetle

Lvl:1
Hp:11

Size Small 
Speed 20 ft., fly 20 ft. (poor) 
AC :17 (+1 dex, +6 nat)
BAB+1
 Attack bite (1d6)
Saves: fort +3 ref+3 will+0
 Ability Scores Str 13, Dex 12, Con 13, Int —, Wis 11, Cha 4
 Special Qualities darkvision
CMD +8 vs. trip.

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion. 

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells. 

4th-Level Advancement: Size Medium; Attack bite (1d8); Ability Scores Str +4, Dex -2, Con +2; Special Attacks trample (1d4).
------------------------------
SPELLS PREPARED
------------------------------
0
▪Light
▪Flare
Casting Time
1 standard action
Range
close (25 ft. + 5 ft./2 levels)
Saving Throw
Fortitude negates; Spell Resistance yes
Description
Creates a burst of light. If you cause the light to burst in front of a single creature, that creature is dazzled for 1 minute unless it makes a successful Fortitude save. Sightless creatures, as well as creatures already dazzled, are not affected by flare.
▪Detect magic

1ST:
▪Cure light wounds
Cure 1d8+1/lvl (max +5)
------------------------------
STATISTICS
------------------------------
Str 14, Dex 15, Con 14, Int 13, Wis 14, Cha 9
Base Atk+1; CMB +2; CMD 14
Skills
Acrobatics +2
Climb +2
Fly +2
Handle animal +3
Heal+2
Knowledge geography +6
Knowledge nature +5
Perception +11
Survival +6

Traits:
Desert nomad (+4 trait bonus on any saving throws made to resist the effects of being in hot conditions, and a +1 trait bonus on all saving throws against fire effects.)
Grit Goggles (+2 trait bonus against being blinded by foreign objects and you halve any reductions in visibility from the environment and their corresponding penalties.)

Languages Common Elven Druidic

Special abilities:
Multitalented:Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.
-druid:skill point disguise
Keen Senses:Half-elves receive a +2 racial bonus on Perception checks.
Elven Immunities: Half-elves are immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects

Feats:
Skill Focus: Perception

Gear:
GP:1852 SP:7 Pouch belt: darts (10, sling bullets (20) Backpack: flint&steel, tent, rope, waterskin, torch (2), mapcase, ink&vial, parchment, dog collar