Cragkin

Kazzadok's page

6 posts. Organized Play character for Daniel Yeatman.


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The Exchange

I can confirm, unless there's a ruling I'm unaware of, that the unchained classes are unfortunately not available in Core. Otherwise I'd have lept at the chance to play an Unchained Rogue!

The Exchange

Checking in, got all my statistics in order and have a link posted to my character sheet proper in my profile. Pleasure to get things started!

The Exchange

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Thank you very much for bringing us all this wonderful information, Wayne!

My questions were about Merisiel:

1. What is the stone in her forehead made out of?

2. Just what is up with her enormous eyes? I don't think I've seen any other depiction of a Pathfinder elf with such huge eyes!

3. Since she has white hair and a sort of pinkish/violet complexion, do you think that she has a bit of drow heritage in her?

Keep up the fantastic work!

The Exchange 1/5

I think the lack of controversy around the Unchained Summoner, among with more conventional summoning, is as stated before: the creature is entirely under the summoner's control. More importantly for me, though, is that while evil, demons, devils, and the like are still "natural" entities, while all types of undead necessarily are perversions of the natural order. When you summon an outsider no living creature is necessarily harmed, while the creation of undead is an inherently harmful act whether or not the undead is hostile, or even sentient.

At least, that's my perspective. Besides, our meta information tells us that no PFS character can be of evil alignment, so if a teammate starts summoning Qlippoth or whatever you can rest assured he probably won't tell it to eat you.

The Exchange

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I quite like Guild Wars 2 because of the natural way the story and events unfold, plus the fact that you get auto-scaled to the appropriate level once you revisit zones, meaning that you can truly experience everything there is to the game with one character. Besides, the living story really fascinated me, and it seems that they are just heading more in that direction.

Also I get to play a mushroom man with a rifle and various traps, so that's also a bonus!

The Exchange

Well, yes, the unchained versions are in fact Paizo's rebalancing of the core classes. I, personally, vastly prefer them over the original classes because of the greater flexability and value they add to a party. Barbarians used to always feel like Fighters with worse AC and less feats, but now their reworked rage makes them more unique. The same could be said for Monk, which now can be played in a lot of different ways thanks to the universal Ki points.

Overall there's no accounting for taste, so everything except the Unchained Summoner is optional, but from my experience playing locally with the new versions I'd say they did an excellent job. In any case, there are probably lots of other threads that explain my position better than I can.