Tetisurah

Kazariah's page

40 posts. Alias of Zanbabe.


Full Name

Kazariah

Race

Aasimar

Classes/Levels

Inactive

Gender

Map Female

Size

Medium

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Celestial

Occupation

Explorer, Animal Trainer

About Kazariah

Divine Hunter 2 | HP 12/12 | AC 16 T 12 FF 14 | Fort +4 Ref +5 Will +3 | CMB 3 / CMD 15 | Initiative +2 | Perception +13 (+17 with swift action) | Darkvision 60 feet

Str 14 +2 (+2 Str with Aspect of the Bull)
Dex 14 +2 (+2 Dex with Aspect of the Tiger)
Con 12 +1 (+2 Con with Aspect of the Bear)
Int 13 +1
Wis 16 +3
Cha 16 +3

AC 16 | Touch 12 | Flat-Footed 14

HP 12 | Initiative +2

Saves Fort +4 | Reflex +5 | Will +3 | Resistances: Acid, Cold, Electricity 5

CMB 3 | CMD 15 | BAB +1

Melee
Ankus
+3 Attack | 1d8+2 Damage | x2 Critical | Piercing | disarm, trip
[+1 attack vs anyone threatening Shalelu]

Ranged
Masterwork Composite Longbow (+2)
+3 Attack | 1d8+2 Damage | x3 Critical | Piercing | Range 110 feet
[+1 attack vs anyone threatening Shalelu]

Skills:

Acrobatics +7 |+2 Dex +1 rank +3 class skill +1 Rescued trait
Appraise +1 |+1 Int
Bluff +3 |+3 Cha
Climb +6/+10 |+2 Str +1 rank +3 class skill [Monkey: +4]
Craft: +1 |+1 Int
Diplomacy +11 |+3 Cha +2 rank +3 class skill +2 racial +1 Ease of Faith trait
Disable Device* untrained
Disguise +3 |+3 Cha
Escape Artist +2 |+2 Dex
Fly +2 |+2 Dex
Handle Animal* +7 |+3 Cha +1 rank +3 class skill
Heal +7 |+3 Wis +1 rank +3 class skill
Intimidate +3 |+3 Cha
Knowledge (Arcana)* untrained
Knowledge (Dungeoneering)* untrained
Knowledge (Engineering)* untrained
Knowledge (Geography)* +5 |+1 Int +1 rank +3 class skill
Knowledge (History)* untrained
Knowledge (Local)* untrained
Knowledge (Nature)* +5 |+1 Int +1 rank +3 class skill
Knowledge (Nobility)* untrained
Knowledge (Planes)* untrained
Knowledge (Religion)* +5 |+1 Int +1 rank +3
Linguistics* +2 |+1 Int +1 rankclass skill
Perception +13/+17 |+3 Wis +2 rank +3 class skill +2 racial +3 Skill Focus [Falcon: +4]
Perform: +3 |+3 Cha
Profession* Animal Trainer +7 |+3 Wis +1 rank +3 class skill
Ride +6 |+2 Dex +1 rank +3 class skill
Sense Motive +3 |+3 Wis
Sleight of Hand* untrained
Spellcraft* +5 |+1 Int +1 rank +3 class skill
Stealth +2/+6 |+2 Dex [Owl: +4]
Survival +7/+8 |+3 Wis +1 ranks +3 class skill [+1 to track]
Swim +2/+6 |+2 Str [Frog: +4]
Use Magic Device* untrained

Feats, Traits, and Special Abilities:

Traits
Ease of Faith [+1 Perception / class skill]
Rescued [+1 Acrobatics / class skill, +1 vs people who threaten Shalelu]

Feats
Skill Focus: Perception [+3]
Precise Shot [No -4 for firing into melee.] (free feat from class, no prerequisites)
Eldritch Heritage: Draconic [grants claws]

Special Abilities
Alternative Physical Features [catlike eyes]
Animal Companion (Ex) [tiger]
Animal Focus (Su) [Gives a swift action animal aspect bonus, 2 minutes/day at 2nd level]
Celestial Resistance [elemental resistances]
Darkvision [60 feet]
Divine Hunter [adds a cleric domain at 3rd level]
Nature Training (Ex) [count as ranger and druid for feats that enhance animal companion]
Precise Companion (Ex) [free precise shot feat, no prerequisites]
Skilled [racial +2 to Diplomacy and Perception]
Track (Ex) [+ 1/2 level to follow tracks]
Variant Aasimar Ability [Can stand in sun for 1/2 hour instead of eating]
Wild Empathy (Ex) [Like diplomacy for animals]

3rd level -- Domain
3rd -- Door Sight (Su)
3rd level -- Otherworldly Companion (Su)
3rd -- Travel Domain
4th level -- Improved Empathic Link (Su)
5th level -- Woodland Stride (Ex)
7th level -- Bonus Tricks (Ex)
8th level -- Second Animal Focus (Su)
8th level -- Swift Tracker (Ex)
10th level -- Raise Animal Companion (Sp)
11th level -- Speak with Master (Ex)
14th level -- Greater Empathic Link (Su)
17th level -- One with the Wild (Ex)
20th level -- Master Hunter (Ex)

Animal Aspects:

(Swift action: 1 minute per day per level for Hunter, no duration on the animal aspect applied to her animal companion. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.)

  • Bat: Darkvision 60 feet. 8th level 90 feet. 15th level adds Blindsense 10 feet
  • Bear: +2 Constitution. +4 at 8th level and +6 at 15th level
  • Bull: +2 Strength. +4 at 8th level and +6 at 15th level
  • Falcon: +4 Perception. +6 at 8th level and +8 at 15th level
  • Frog: +4 Swim and Acrobatics to jump. +6 at 8th level and +8 at 15th level
  • Monkey: +4 Climb. +6 at 8th level and +8 at 15th level
  • Mouse: Evasion (as a rogue). 12th level increases to improved evasion, as the rogue advanced talent.
  • Owl: +4 Stealth. +6 at 8th level +8 at 15th level
  • Snake: +2 on AOO attack rolls and a +2 dodge bonus to AC against AOO. +4 at 8th level +6 at 15th level.
  • Stag: 5-foot bonus to base land speed. 10 feet at 8th level and 20 feet at 15th level.
  • Tiger: +2 Dexterity. +4 at 8th level +6 at 15th level.
  • Wolf: Scent ability 10 feet. Increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

3rd Level -- Exploration (Travel) Domain:

Travel Domain

Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought.

Domain Spells: 1st—longstrider, 2nd—locate object, 3rd—fly, 4th—dimension door, 5th—teleport, 6th—find the path, 7th—teleport (greater), 8th—phase door, 9th—astral projection.

Subdomain: Exploration

Associated Domain: Travel.

Replacement Power: The following granted power replaces the agile feet power of the Travel domain.

Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier.

Replacement Domain Spells: 1st—expeditious retreat, 4th—locate creature, 9th—world wave.

Equipment:

Ankus [8 gold]
Armored Coat [50 gold]
Backpack [2 gold]
Bandolier [5 silver]
Bedroll [1 silver]
Blanket [5 silver]
Campsite kit [12 gold]
Climber's Kit [80 gold]
Explorer's outfit [free]
Grooming kit [1 gold]
Ink [8 gold]
Inkpen [1 silver]
Journal [10 gold]
Masterwork Composite Longbow (+2) [600 gold]
Medium Tent [15 gold]
Mess Kit [2 silver]
Quiver with 60 normal arrows [3 gold]
Quiver with 60 blunt arrows [6 gold]
Silk rope (100 feet) [20 gold]
Silver Holy Symbol [25 gold]
Small mirror [10 gold]
Soap [1 copper]
Trail rations x10 [5 gold]
Waterskin (2) [2 gold]

Book about Ancient Thassilon [no idea--just for story]

Current gold: 141.59 gold
Starting gold: 1,000
Starting Equipment: 858.41

Animal Companion:

Spells:

Zero Level
Create Water
Detect Magic
Mending
Spark
Stabilize

First Level
Cure Light Wounds
Entangle
Expeditious Retreat <--Don't get domain spell till 3rd level
Gravity Bow
Summon Nature's Ally I

Appearance and Background:

Kazariah is average height, maybe a touch shorter, and looks mostly human, but her eyes are catlike, which is the only clue to her Aasimar heritage, although the fact that it is Aasimar and not some other strange thing isn't always apparent to others. She is attractive but not stunning, and her eyes sometimes enchant people, whereas others find her strange and can't treat her like a normal person.

Although such an obvious difference had been sometimes difficult growing up, her family always stood by her, and it also gave her a special affinity for cats, which is why she started training animals when she was still young (if anyone can herd cats, she can), and also why, when she killed a tiger that attacked her in the North mountains, she tracked it back to its lair to see why it would do something so out of character.

She found a small litter that the mother had been desperate to feed, and took them home, training them all with basic commands, and then keeping one for herself and gifting the others to her older sister who was a beastmaster. She'd dreamed of training a drake, but as she trained the exceptional beast that was to become her companion, in a freak burst of insight (she wasn't often so deep), she realized that this *was* her drake, and was what Desna intended for her. She is deeply religious, and finds comfort in knowing that there is a higher purpose for everyone.

She's an explorer by nature. Loves to see new things, go new places, meet new people. When she's on the road her differences are exotic and intriguing. When she is home, she can rarely escape the biases and old labels from her childhood. She trains animals of all sorts for a living, and since finding Drake, she has specialized in large cats. However, because it reminds her of teasing from her youth, she despises being called "Cat-Girl" and will probably punch you if you call her that... unless she has a crush on you or something, but I wouldn't risk it.

She has been here training animals locally for a noble that hired her, and Shelelu joins her sometimes when she is taking the animals out to train them to hunt. That's how she was rescued by Shelelu once, while they were working together. One of the animals didn't listen, and got into trouble because it hadn't learned enough caution yet. Kazariah (who usually goes by Kaz) almost died saving the animal she was training, but Shelelu saved her just in time, and everything was okay, except embarrassment of course. Her job here finishes up in a few days, and she is itching to get back to exploring, and has been trying to talk Shelelu into coming with.