About KazariahDivine Hunter 2 | HP 12/12 | AC 16 T 12 FF 14 | Fort +4 Ref +5 Will +3 | CMB 3 / CMD 15 | Initiative +2 | Perception +13 (+17 with swift action) | Darkvision 60 feet Str 14 +2 (+2 Str with Aspect of the Bull)
AC 16 | Touch 12 | Flat-Footed 14 HP 12 | Initiative +2 Saves Fort +4 | Reflex +5 | Will +3 | Resistances: Acid, Cold, Electricity 5 CMB 3 | CMD 15 | BAB +1 Melee
Ranged
Skills:
Acrobatics +7 |+2 Dex +1 rank +3 class skill +1 Rescued trait Appraise +1 |+1 Int Bluff +3 |+3 Cha Climb +6/+10 |+2 Str +1 rank +3 class skill [Monkey: +4] Craft: +1 |+1 Int Diplomacy +11 |+3 Cha +2 rank +3 class skill +2 racial +1 Ease of Faith trait Disguise +3 |+3 Cha Escape Artist +2 |+2 Dex Fly +2 |+2 Dex Handle Animal* +7 |+3 Cha +1 rank +3 class skill Heal +7 |+3 Wis +1 rank +3 class skill Intimidate +3 |+3 Cha Knowledge (Geography)* +5 |+1 Int +1 rank +3 class skill Knowledge (Nature)* +5 |+1 Int +1 rank +3 class skill Knowledge (Religion)* +5 |+1 Int +1 rank +3 Linguistics* +2 |+1 Int +1 rankclass skill Perception +13/+17 |+3 Wis +2 rank +3 class skill +2 racial +3 Skill Focus [Falcon: +4] Perform: +3 |+3 Cha Profession* Animal Trainer +7 |+3 Wis +1 rank +3 class skill Ride +6 |+2 Dex +1 rank +3 class skill Sense Motive +3 |+3 Wis Spellcraft* +5 |+1 Int +1 rank +3 class skill Stealth +2/+6 |+2 Dex [Owl: +4] Survival +7/+8 |+3 Wis +1 ranks +3 class skill [+1 to track] Swim +2/+6 |+2 Str [Frog: +4] Feats, Traits, and Special Abilities:
Traits Ease of Faith [+1 Perception / class skill] Rescued [+1 Acrobatics / class skill, +1 vs people who threaten Shalelu] Feats
Special Abilities
Animal Aspects:
(Swift action: 1 minute per day per level for Hunter, no duration on the animal aspect applied to her animal companion. The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action.)
3rd Level -- Exploration (Travel) Domain:
Travel Domain Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Dimensional Hop (Sp): At 8th level, you can teleport up to 10 feet per cleric level per day as a move action. This teleportation must be used in 5-foot increments and such movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. Domain Spells: Subdomain: Exploration Associated Domain: Travel. Replacement Power: The following granted power replaces the agile feet power of the Travel domain. Door Sight (Su): You can lay your hand upon any surface and see what is on the other side, as if using clairvoyance. Using this power takes 1 minute, during which time you must be touching the surface you want to see through. You can keep looking for as long as 10 minutes with each use of this power, but must touch the surface and take no other action the entire time. The surface cannot be thicker than 6 inches plus 1 inch per cleric level you possess. You can use this power a number of times per day equal to 3 + your Wisdom modifier. Replacement Domain Spells: 1st—expeditious retreat, 4th—locate creature, 9th—world wave.
Equipment:
Ankus [8 gold] Armored Coat [50 gold] Backpack [2 gold] Bandolier [5 silver] Bedroll [1 silver] Blanket [5 silver] Campsite kit [12 gold] Climber's Kit [80 gold] Explorer's outfit [free] Grooming kit [1 gold] Ink [8 gold] Inkpen [1 silver] Journal [10 gold] Masterwork Composite Longbow (+2) [600 gold] Medium Tent [15 gold] Mess Kit [2 silver] Quiver with 60 normal arrows [3 gold] Quiver with 60 blunt arrows [6 gold] Silk rope (100 feet) [20 gold] Silver Holy Symbol [25 gold] Small mirror [10 gold] Soap [1 copper] Trail rations x10 [5 gold] Waterskin (2) [2 gold] Book about Ancient Thassilon [no idea--just for story] Current gold: 141.59 gold
Animal Companion:
Spells:
Zero Level Create Water Detect Magic Mending Spark Stabilize First Level
Appearance and Background:
Kazariah is average height, maybe a touch shorter, and looks mostly human, but her eyes are catlike, which is the only clue to her Aasimar heritage, although the fact that it is Aasimar and not some other strange thing isn't always apparent to others. She is attractive but not stunning, and her eyes sometimes enchant people, whereas others find her strange and can't treat her like a normal person. Although such an obvious difference had been sometimes difficult growing up, her family always stood by her, and it also gave her a special affinity for cats, which is why she started training animals when she was still young (if anyone can herd cats, she can), and also why, when she killed a tiger that attacked her in the North mountains, she tracked it back to its lair to see why it would do something so out of character. She found a small litter that the mother had been desperate to feed, and took them home, training them all with basic commands, and then keeping one for herself and gifting the others to her older sister who was a beastmaster. She'd dreamed of training a drake, but as she trained the exceptional beast that was to become her companion, in a freak burst of insight (she wasn't often so deep), she realized that this *was* her drake, and was what Desna intended for her. She is deeply religious, and finds comfort in knowing that there is a higher purpose for everyone. She's an explorer by nature. Loves to see new things, go new places, meet new people. When she's on the road her differences are exotic and intriguing. When she is home, she can rarely escape the biases and old labels from her childhood. She trains animals of all sorts for a living, and since finding Drake, she has specialized in large cats. However, because it reminds her of teasing from her youth, she despises being called "Cat-Girl" and will probably punch you if you call her that... unless she has a crush on you or something, but I wouldn't risk it. She has been here training animals locally for a noble that hired her, and Shelelu joins her sometimes when she is taking the animals out to train them to hunt. That's how she was rescued by Shelelu once, while they were working together. One of the animals didn't listen, and got into trouble because it hadn't learned enough caution yet. Kazariah (who usually goes by Kaz) almost died saving the animal she was training, but Shelelu saved her just in time, and everything was okay, except embarrassment of course. Her job here finishes up in a few days, and she is itching to get back to exploring, and has been trying to talk Shelelu into coming with.
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