Droogami

Kayomi's page

No posts. Alias of Tyranius.


Race

Kitsune Sorc / Mesmerist 1 | HP 9/9 | AC 12;TCH 12; FF 10 | F +1; R +4; W+2 | CMB -1; CMD 11

Classes/Levels

Tricks 6/6 | Laughing Touch 8/8

About Kayomi

Kayomi

Kitsune sorcerer (crossblooded) 1
Mesmerist 1
CN Medium humanoid (kitsune, shapechanger)
Init +4; Senses low-light vision; Perception +4

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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)

hp 9 (1d8+1)

Fort +1, Ref +4, Will +2; +2 trait bonus vs. charm and compulsion effects

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Offense
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Speed 30 ft.

Melee quarterstaff -1 (1d6-1) or

unarmed strike -1 (1d3-1 nonlethal) or

bite -6 (1d4-1)

Ranged light crossbow +2 (1d8/19-20)

Spell-Like Abilities (CL 1st; concentration +6)
3/day—dancing lights

Bloodline Spell-Like Abilities (CL 1st; concentration +6)
8/day—laughing touch

Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +6)
1st (5/day)— charm person (DC 20)
0 (at will)— acid splash , daze (DC 19), detect magic

Bloodline Fey, Infernal

Mesmerist Special Attacks hypnotic stare (-2), mesmerist tricks 6/day (compel alactrity), painful stare (+1)

Mesmerist Spells Known (CL 1st; concentration +8)
1st (3/day)— hideous laughter (DC 20), lock gaze UC (DC 20)
0 (at will)— ghost sound (DC 15), lullaby (DC 19), prestidigitation, unwitting ally APG (DC 19)

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Statistics
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Str 8, Dex 14, Con 12, Int 9, Wis 10, Cha 20

Base Atk +0; CMB -1; CMD 11

Feats Eschew Materials, Spell Focus (enchantment)

Traits focused disciple, reactionary

Skills Acrobatics +5; Racial Modifiers +2 Acrobatics

Languages Common, Sylvan

SQ bloodline arcana (+2 DC for charm spells), change shape, kitsune magic

SQ change shape, consummate liar +1, kitsune magic

Other Gear crossbow bolts (30), light crossbow, quarterstaff, 112 gp

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Tracked Resources
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Crossbow bolts - 0/30
Dancing Lights (3/day) - 0/3
Laughing Touch (8/day) (Sp) - 0/8

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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.

Change Shape (Su) Assume a single human form.

Eschew Materials Cast spells without materials, if component cost is 1 gp or less.

Focused Disciple When weaker wills falter, you keep a clear mind. You gain a +2 trait bonus on saving
throws against charm and compulsion effects.

Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions
for 1 rd.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
p2

Mesmerist Abilities

Consummate Liar +1 Counts as Combat Expertise for some feats.

Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.

Mesmerist Tricks (110 feet, 6/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.

Painful Stare (+1) (Su) 1/round, target of hyp. stare takes extra damage from attack.

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Skills
*=Class SKill
(#)=Ranks (5 per Level)
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(1) Acrobatics +5
* Appraise -1
* Bluff +6
Climb -1
* Diplomacy +9
Disable Device -
* Disguise +5
* Escape Artist +2
* Fly +2
Handle Animal -
Heal +0
* Intimidate +5
* Knowledge (Arcana) -
* Knowledge Dungeoneering -
* Knowledge (History) -
Knowledge (Engineering) -
Knowledge (Geography) -
* Knowledge (Local) -
* Knowledge (Nature) -
* Knowledge (Nobility) -
Knowledge (Planes) -
* Knowledge(Religion) -
* Linguistics -
* (1) Perception +4
Ride +2
* Sense Motive +0
* (1) Sleight of Hand +6
* (1) Spell craft +3
* Stealth +2
Survival +0
Swim -1
* (1) Use Magic Device +9

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Fey- +2 DC to Compulsion Spells
Infernal- +2 Charm Spells