Dalindra is banned because I haven't banned anyone for exactly one year, and it's about time.
Did you miss an artifact in "The Scribbler's Rhyme?" You have the Anathema Archive in "Into the Valley of the Black Tower," after which the running total includes "1 Artifact" until "The Scribbler's Rhyme," where you list one more artifact, the Revelation Quill, but the running total changes to include "+ 3 Artifacts."
One way to handwave the idea of there being a market (other than ogres) for +1 Ogre Hooks, and more generally for magic items that you wouldn't think anybody the PCs should want to deal with would buy, is to decide that your version of Golarion includes the Pathfinder-compatible version of Eberron's Artificer class, published in one of the very first third party Pathfinder supplements: Adamant Entertainment's The Tome of Secrets. Quote:
If artificers exist in your campaign, they have a use for any magical item the PCs could ever find, as they can salvage the magic from a useless item and imbue it into a useful one.
James Jacobs wrote:
Don't most of us have at least a few "so bad it's good" guilty pleasure favorites? Mine are Super Troopers and Color of Night. For anyone whose interest in non-evil undead has been piqued here, I would add to James's recommendations Fred Saberhagen's series of novels narrated by Count Dracula, especially The Dracula Tapes, in which the Count relates his side of the story told in Stoker's original novel.
Lorewalker wrote:
IASNJ, but... summoning appears to function much like Astral Projection (with the outsider you summon being projected onto the Material Plane), while calling works like Gate (and is in fact one of the functions for which Gate can be used). For flavor, one might add in one's own canon that outsiders volunteer to be available for summoning by Material plane casters of compatible alignment in order to gain experience, status on their home planes, or simply the chance to revisit the material worlds where their spirits originated.
thegreenteagamer wrote:
IANJ, but it sounds like what you'd need is for the armor to be enchanted with an amped-up version of the dweomer from a pair of Boots of Striding and Springing -- or perhaps to wear a pair of those boots along with Mithral Full Plate of Speed. If the effect is going to be both as powerful and as constant as in the FF-games, you're probably talking about armor with a six-figure gp value at least, if not a priceless artifact.
Given some of the discussion here about summoning, calling, enslaving, and their effect on alignment, would you disallow a PFRPG conversion Malconvoker prestige class from Complete Scoundrel in a Golarion game you were GMing, or just change their alignment requirement from "any non-evil" to "any neutral?"
PS (alias KenderKin) is banned for assuming I can't tell a valid test from an invalid one. Since your last post included two instances of the word in the text, it gave me no information as to whether having the word in your alias alone would cause the picture to appear or not, and I was aware of that. (This latest post demonstrates that it would not.) I considered it a good enough reason for banning you regardless.
Shadowborn wrote: So Merisiel, any romantic entanglements with your fellow party members? Search this thread for "Kyra." Shadowborn wrote: He's too into his own chest to turn into a bat. Which is fine with me. Do you mean that he likes his own looks too much to polymorph into something ugly, or just that he has a healthy respect for your ability to stick pointy objects in his chest if he ticks you off too much? Or both?
I'd like to expand on Archpaladin Zousha's question: is there a comprehensive list somewhere of demonyms for all the nationalities of Golarion (or at least the Inner Sea)? Also, which order of Hellknights would one be most likely to encounter serving with the crusaders on the wardstone line between Mendev and the Worldwound?
I think the ideal way to do an all-Small party would be to make most or all of them mounted builds with Medium mounts -- cavalier, paladin, summoner with an eidolon mount, druid with an animal companion mount, etc. -- there are probably a bunch more possibilities based on archetypes and hybrid classes that I'm less familiar with. One of the best things about being small is the ability to get the most out of mounted combat feats by riding a creature that can go into dungeons with you. The great weakness of the paladin, cavalier, and other mounted frontline combatants has always been the inability of their Large mounts to enter many of the spaces where adventures take place. No ponies or donkeys, either -- you ride wolves, riding dogs, boars, leopards (Lini!), firepelt cougars (for local flavor, since you're playing one of the Varisia APs) -- anything with its own formidable natural weaponry.
James Jacobs wrote:
Would the Order of the Torrent continue to call themselves Hellknights after Kintargo and Ravounel win their independence from Cheliax, or would it make more sense for them to rename themselves? However independent Hellknights as a group really are, I would think that name would still carry the stigma of association with Thrune and the Asmodean church in the minds of a lot of Ravounel's citizens.
Which of the following are we most likely to see as central antagonists in a future AP, to a similar degree of prominence as drow in Second Darkness, genies in Legacy of Fire, oni in Jade Regent, demons in Wrath of the Righteous, giants in Giantslayer, or devils in Hell's Rebels: • Aboleths
It strikes me that the core premise of Jade Regent -- escort the secret heir back to their homeland to reclaim their birthright -- would have worked about equally well for Vudra as for Tian Xia, with rakshasas in place of oni as the usurpers. Since that's been done now, though, I expect the Vudra AP, if it ever happens, will be something completely different.
One way to take an AP party to level twenty would be to publish one of the "continuing the campaign" ideas as a followup module -- one of the long ones, like "Feast of Dust" or "Wardens of the Reborn Forge." It would have to be playable on its own, but even the adventures that make up an AP can potentially be played singly, if the GM is willing to make some adjustments. Would you ever consider that, or would that be too much of a co-option of the Pathfinder Modules product line?
Given that there are no current plans to do another Mythic AP, which AP(s) other than Wrath of the Righteous would make most sense for a GM who owns Mythic Adventures and wants to get more use out of it to adapt into a mythic quest? Since I know you won't recommend non-Paizo products here, I'll go ahead and mention a couple myself for other readers interested in this question: EN Publishing's War of the Burning Sky and Zeitgeist APs both take a party to level 20 and feature threats that will literally end the world if the PCs fail, and Mongoose Publishing's The Drow War would practically require Mythic Adventures in order to adapt to PFRPG, since it goes to level 30 using the 3rd Edition Epic Level Handbook rules. Paizo's three Dungeon Magazine APs, The Shackled City, Age of Worms, and The Savage Tide, also go to level 20 and feature suitably mythic threats (I noted certain parallels between The Savage Tide and Wrath of the Righteous, such as the respective roles of Malcanthet and Nocticula).
Samy wrote: Can you come up with anything positive to say about Maztica? How about, "At least they tried?" I don't think anyone had published a setting based on precolonial American civilizations before that, which considering the richness of their culture and mythology seems rather sad. James Jacobs wrote:
I would think the reaction of the average demon-worshiping cleric to complaints about their relative lack of healing abilities would be something along the lines of "Bah! Healing magic is for the weak!" Does that sound about right to you?
Merisiel Sillvari wrote: Bats. No contest. That being the case, would you say that skaveling in the basement of The Misgivings was the scariest monster you ever fought? Subjectively at the time you faced it, of course -- I know you've met and vanquished far more formidable foes since then, but you were also more formidable yourself. If not, what was the scariest monster you ever fought?
AlgaeNymph wrote: TSR... fragmented the player base with so many settings (Mystara, Greyhawk, Dragonlance, Forgotten Realms, Spelljammer, Dark Sun, Planescape, Birthright, some others I'm forgetting). The ones she was forgetting were Ravenloft, Lankhmar, Council of Wyrms, and the non-European-flavored sub-settings within Forgotten Realms, Al-Qadim, Kara-Tur, and Maztica. And my question is, of the subset of those fourteen AD&D 2E settings with which you have at least a passing familiarity, which were your favorite(s) and least favorite(s), and what did you like/dislike about them?
Merisiel Sillvari wrote:
They're probably staying out of your way, at least if they know what's good for them. Lazzero is just about as stab-worthy as the aforementioned Mr. B. Thrune, and the rest of them aren't much better. Which type of small, non-magical creature do you find most creepy: rats, bats, snakes, spiders, or something else?
Amaya was introduced briefly in volume one of Council of Thieves as one of eleven members of the Children of Westcrown who the PCs might recruit as allies or cohorts; they each have level one of either commoner or expert, but each have a potential character class they could become if mentored by a PC of that class (between them, they cover all eleven core character classes, so which ones become important will likely depend on the makeup of the PC party). It's up to the GM to stat them up and develop them more fully at their discretion. Quote: Amaya (CG female Tian human expert 1): Amaya is a well-mannered glassblower and an incredibly beautiful woman who’s somewhat self-conscious about the effect her appearance has on others—she dresses plainly as a result. She hopes someday to visit her distant kin who still live in Magnimar and Sandpoint. (Potential: bard.) They retconned her into Ameiko's half-sister in the introduction to the first volume of Jade Regent: Quote:
Ameiko either not knowing that Amaya exists or believing her to be a cousin rather than a half-sister is not inconsistent with any of the canonical information about her.
James Jacobs wrote: After the RotRL hardcover came out, we at that time had no plans to do another AP hardcover. Obviously, that changed, along with the fact that in that time that passed we hired several new developers so that there's more folks to handle the increased workload of a new project like a Curse hardcover. Do you think you might eventually do hardcover versions of Second Darkness and/or Legacy of Fire as well? On an unrelated note, H. P. Lovecraft placed R'lyeh at Earth's Oceanic pole of inaccessibility, as you mentioned a few years back on a thread about R'lyeh's location in the Golarion universe. Have you ever given any thought to Golarion's poles of inaccessibility, and what points of interest might be found there?
James Jacobs wrote: In fact, [Laori Vaus] has both tattoos AND piercings. We just won't ever illustrate them. I was going to ask why Paizo would ever pay anyone to illustrate Laori again at all, since as I recalled you said after the RotRL Anniversary edition came out that you probably wouldn't be doing revised hardcover editions of the other three OGL APs because of how much it disrupted the schedule for other product releases... but now I see on the front page that either I remembered wrong or you changed your minds, as the hardcover of CotCT will be hitting shelves in September -- YAY! So instead I'll just ask this: do you realize that by saying that Laori has tattoos and piercings in places that won't ever be uncovered in an official illustration, you're waving catnip under the noses of the various fan artists who apply Rule 34 of the Internet to the Pathfinder iconics and major NPCs?
By an interesting coincidence, the thread right above this one in the Messageboards sidebar at the moment is titled
GM_Beernorg is banned for underestimating the impact on small children of watching a dragon eat ice cream with a huge tongue -- therapy doesn't do much when you're catatonic. (The Fiend Fantastic and ULTRAGEEK are also belatedly banned for assuming that my name is an Iron Man reference instead of the A Song of Ice and Fire reference it actually is.)
I recently got a chance to look over the new classes introduced in the Advanced Class Guide, and what do you know, Paizo went ahead and built a class around this mechanic: the Investigator, a rogue-alchemist hybrid class whose unique combat abilities, Studied Combat and Studied Strike, are pretty clearly what Sherlock Holmes was doing in those scenes.
It's fairly obvious for constructs and other beings whose DR comes from having an exterior made of exceptionally tough material -- the weapon that fails to penetrate the golem's DR just bounces off its hard surface. But what about flesh-and-blood beings whose DR is a magical property that doesn't make their skin look any different from that of a humanoid or animal with no DR, such as lycanthropes, fey and outsiders? For example, let's say Merisiel throws a dagger at that succubus that's draining Kyra* on page 52 of Demons Revisited. Say her player rolls a 20, then confirms the critical hit, and rolls two fours on the damage dice, but unfortunately it's not a cold iron dagger, just an ordinary steel one. The succubus has DR 10/cold iron, so she doesn't lose any hit points, but if I'm GMing and trying to be a good, dramatic storyteller, how do I describe what Meri sees happen? With a roll like that, attacking from behind, I'd say the dagger hit the demon in the lower back, just below the ribs, and (if it were an ordinary humanoid with no DR, or a cold iron dagger) sank in to the hilt. With DR, does the dagger fail to break her skin (similar to natural armor)? Does it penetrate, then fall right out again, spilling no blood and leaving no wound (like super-fast regeneration, similar to Wolverine's healing factor)? And how does the succubus react? Did she feel it as pain comparable to a real wound, as slight pain like a pinprick, as a painless impact like a pat on the back, or does she not feel it at all? (Is there anything more intimidating than a monster that doesn't even notice your attack?) Obviously, this is ultimately going to be up to the individual GM, but I'm interested to hear how other people handle it. *Kyra, seriously? I would think she'd have more sense than to get into a situation like that. I'd have chosen Valeros or Alain for that illustration -- they seem just the type to fall for a succubus's wiles. I suppose it might happen if the succubus disguised herself as Merisiel, though...
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