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That sums it up then, thanks for the clarification.


Quote:

Mike Selinker

For now, play by the following sequence:
You encounter Collapsed Ceiling.
You don't defeat it.
It stays on the location deck.
On your next turn, you encounter it.
Then, if you explore again, put it to the side, and you encounter another card.
At the end of the explore step, if you didn't defeat it, put it back on the deck.

If you Augury or otherwise examine the top cards of the deck, count the Collapsed Ceiling as the first one of those cards.
If you evade or otherwise shuffle the deck, don't shuffle the Collapsed Ceiling in the deck.

I am a bit confused by this card as well. As it is written it does seem that you can "not explore" and just wait for someone to come save you.

As Mike wrote above it seems like "On your next turn, you encounter it" and he does not mention anything about "on your first explore"

I wonder if they ever finalized the writing? i guess i will see when i open up my S&S deck and find a similar card


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According to the rules as I understand it. there is no AoO when you are being forced to move as a general rule.

examples being made by moving enemies with Drag / Reposition and Bull Rush.

An enemy being moved by a drag does not provoke an attack of opportunity because of the movement unless you possess the Greater Drag feat.

An enemy being moved by a reposition does not provoke an attack of opportunity because of the movement unless you possess the Greater Reposition feat.

An enemy being moved by a bull rush does not provoke an attack of opportunity because of the movement unless you possess the Greater Bull Rush feat.

I think that is mostly to prevent people from grappling a foe and running them around the room to have all their friends attack it for free.


Good call with the FAQ on picking up an item - makes it pretty clear there and didn't notice it before.

seems in this case the wall blocks ally 2s space, and no AoO for dragging.

Thanks guys


No matter how many attacks he has, an AoO is only 1 attack at your base attack bonus.

If he has combat reflexes he gets more AoOs BUT that is only if the PC provokes more than 1.

So Koruvus would pick his best attack and swing, you are correct attacking with all attacks is a full round


We had a situation come up last night that caused some debate and I am still unclear on how the ruling should go as there are some conflicting rules. I did read all the other dragging threads but they are old and none of them add cover to the confusion.

In my example the Ally1 walked through the open doorway and was attacked by Enemy 1 (who was hidden). Ally 1 became Paralyses and dropped prone.

Later in combat Ally 2 waned to drag ally 1 away from harm.
As a standard action he wanted to reach through the doorway and drag ally 1 through. As the DM i intially thought this would cause an AoO becuase Ally 2 is reaching into Ally 1s hex, picking him up and dragging him away.

Enemy 1 > Ally 1 > Enemy 2
--Wall--> Doorway> --Wall--
Empty > Ally 2 > Empty

The table disagreed saying no AoO should be given because Ally 2 has Cover (granted by the wall). I agree that this wall cover would prevent AoO in most cases, like if ally 1 wanted to attack an enemy and then walk through the doorway past Ally 2 then the wall would prevent an AoO. But since Ally 2 is reaching into Ally 1s hex and picking him up (like picking up an item or moving a heavy object) i assumed this would be the action that provokes the AoO.

So what do we think. I think Ally 1 should NOT get AoO because he is forceably being moved and i think any time movement is forced you should be no AoO.

I think Ally 2 should get an AoO from Enemy1 and Enemy 2 and that AoO would be caused by "picking up an item in a threatened square"

I think Ally 2 would NOT provoke by dragging because the wall provides cover.

Side note: do we think the ally could drag from his current position? or does he have to go into Ally 1s hex to initiate the grab