Katherine Crystal's page

No posts. Organized Play character for KonLesh.


Full Name

Katherine Crystal

Race

Human

Classes/Levels

Cleric 1

Gender

female

Size

Medium

Age

15

Alignment

NL

Deity

Abadar

Languages

Common

Strength 10
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 17
Charisma 14

About Katherine Crystal

Katherine Crystal

Human Cleric 1
N Medium humanoid (Human)
Init +2; Senses Perception +3

--------------------------------------------------------------------------- ----------------
DEFENSE

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8 + 1 con modifier + 0 Favored class)
Fort +4, Ref +3, Will +6
Defensive Abilities

--------------------------------------------------------------------------- ----------------
OFFENSE
Speed 30 ft.
Range Attack Medium Light Crossbow +2, 1d8, 19-20/x2, (+1 to attack/damage if within 30ft), 80 ft, P

--------------------------------------------------------------------------- ----------------
STATISTICS
Str 10, Dex 14, Con 13, Int 10, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Point Blank Shot, Selective Channeling
Skills Diplomacy +6, Heal +7, Knowledge (Religion) +7, Sense motive +7
Languages Common
Combat gear: Light Crossbow, 30 bolts, Armored Coat, Scroll of Shield of Faith CL1
Noncombate gear: Explorer’s outfit, Silver Holy Symbol, Belt Pouch, Spell Component pouch, Scroll box

Spells Prepared CL1
1st DC14- bless, Murderous Command, Shield (D)
0 (at will) –Create Water, Light, Read Magic
--------------------------------------------------------------------------- ----------------
OTHER ABILITIES

Aura of Law : level 1 cleric

Channel Positive Energy: 30ft circle, 5/day, 1d6, DC 13

Spontaneous spellcasting: Cure spells

Travel Domain: +10 to movement speed
Agile Feet Su: 6/day. As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Spells: Longstrider

Defense Domain: +1 resistance bonus to all saves
Deflection Aura Su: Once each day, you can emit a 20- foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.
Spells: Shield

Traits:
Eastern Mysteries, +2 DC to any spell 1/day
Sacred Conduit, +1 trait bonus to channel energy DC