Kateris Human witch (white haired witch) 1 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Advanced Player's Guide 65) N Medium humanoid (human) Init +3; Senses Perception +2
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex) hp 9 (1d6+3) Fort +2, Ref +3, Will +4 Resist noble born - medvyed
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Offense
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Speed 30 ft. (20 ft. in armor) Melee dagger +3 (1d4+1/19-20) or dagger +3 (1d4+1/19-20) or slam +3 (1d4+3) Ranged light crossbow +3 (1d8/19-20) Special Attacks white hair Witch (White Haired Witch) Spells Prepared (CL 1st; concentration +4) 1st—bouncy body, sleep 0 (at will)—daze (DC 13), detect magic, stabilize Patron Water
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Statistics
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Str 13, Dex 17, Con 14, Int 16, Wis 14, Cha 10 Base Atk +0; CMB +1 (+2 grapple); CMD 14 (15 vs. grapple)
Skills Heal +6, Knowledge (arcana) +7, Knowledge (history) +7, Knowledge (nature) +7, Spellcraft +7, Use Magic Device +4; Languages Common, Giant, Hallit, Sylvan SQ loyal bodyguard, witch's familiar (king crab (protector) named Pinchy) Other Gear dagger, dagger, light crossbow with 50 bolts, backpack, bedroll, belt pouch, candle (10), chalk (10), flint and steel, ink, black, inkpen, mess kit, pot, soap, spell component pouch, torch (10), trail rations (15), waterskin, 110 gp
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Special Abilities
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White Hair (Grab) (Su) Use hair to grapple foe without gaining grappled condition. More at higher levels.
Familiar Bonus: +2 bonus on CMB checks to start and maintain a grapple Loyal Bodyguard (Ex) Familiar can use Bodyguard to protect master, even if not threatening attacker.
Traits
Noble Born - Medvyed +2 Diplomacy vs. Fey, +1 will save vs. fey spells and supernatural abilities.
Serpentine Squeeze - You gain a +1 trait bonus on combat maneuver checks to grapple a foe, as well as a +1 trait bonus to your CMD whenever an opponent tries to grapple you.
Feats
Coordinated Maneuvers: Whenever you are adjacent to an ally who also has this feat, you receive a +2 competence bonus on all combat maneuver checks. This bonus increases to +4 when attempting to break free from a grapple.
Weapon Finesse: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Special: Natural weapons are considered light weapons.