Chung Po

Katani's page

2 posts. Alias of Logan1138.


Full Name

Katani

Race

Human

Classes/Levels

Rogue 3

Gender

Male

Age

28

Alignment

NG

Languages

Common

Strength 8
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 12
Charisma 14

About Katani

Offensive:

Initiative: +4 (Dex: +4)
BAB: +2
CMB: +1 (BAB: +2, Str: -1)
CMD: 16 (BAB: +2, Str: -1, Dex: +4, Dodge: +1, Base: 10)

Shortsword +6 (Damage: 1d6+4, Crit: 19-20/x2, Type: Piercing)
Dagger +6 (Damage: 1d4-1, Crit: 19-20/x2, Type: Piercing)
Sling bullet +6 (Damage: 1d4-1, Crit: 20/x2, Type: Bludgeoning)

Base Move: 30 feet/round
Armored Move: 30 feet/round

Defensive:

Hit Points: 24/24 (Base: 18, Con: +2/level)

Armor Class: 18 (Base: 10 Armor: +3, Dex: +4, Dodge: +1)
Flat Footed AC: 13 (Base: 10, Armor: +3)
Touch AC: 15 (Base: 10, Dex: +4, Dodge: +1)

Masterwork Studded Leather (+3 Armor Bonus, +5 Max Dex, -0 Armor Check)

Total Armor Check penalty: -0 Armor Check

Fortitude save: +4 (Base: +1, Con: +2, Cloak: +1)
Reflex save: +8 (Base: +3, Dex: +4, Cloak: +1)
Will save: +4 (Base: +1, Wis: +0, Cloak: +1, Feat: +2)

Rogue:

Weapon and Armor Proficiency: A fighter is proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields).

Human Racial Abilities:

+2 Constitution, +2 Wisdom, –2 Charisma: Dwarves are both tough and wise, but also a bit gruff.

Medium: Dwarves are Medium creatures and have no bonuses or penalties due to their size.

Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.

Skills:

Total skill ranks: 33 ranks
(8/level for class, +1/level for INT, +1/level for human, +1/level for favored class)

Bolded skills are trained.

Acrobatics: +10 (Rank: +3, Dex: +4, Trained Class: +3, Armor Check: -0)
Appraise: +6 (Rank: +2, Int: +1, Trained Class: +3)
Bluff: +4 (Rank: +3, Cha: -2, Trained Class: +3)
Climb: +5 (Rank: +3, Str: -1, Trained Class: +3 Armor Check: -0)
Craft: +1 (Rank: +0, Int: +1)
Diplomacy: -2 (Rank: +0, Cha: -2)
Disable Device: +10 (Rank: +3, Dex: +4, Trained Class: +3, Armor Check: -0)
Disguise: +2 (Rank: +1, Cha: -2, Trained Class: +3)
Escape Artist: +9 (Rank: +2, Dex: +4, Trained Class: +3 Armor Check: -0)
Fly: +4 (Rank: +0, Dex: +4, Armor Check: -0)
Heal: +0 (Rank: +0, Wis: +0)
Intimidate: -2 (Rank: +0, Cha: -2)
Knowledge (Dungeoneering): +5 (Rank: +1, Int: +1, Trained Class: +3)
Knowledge (Local): +7 (Rank: +3, Int: +1, Trained Class: +3)
Perception: +8 (Rank: +3, Wis: +0, Trained Class: +3, Feat: +2)
Perform: -2 (Rank: +0, Cha: -2)
Ride: +4 (Rank: +0, Dex: +4, Armor Check: -0)
Sense Motive: +8 (Rank: +3, Wis: +0, Trained Class: +3, Feat: +2)
Sleight of Hand: +10 (Rank: +3, Dex: +4, Trained Class: +3)
Stealth: +10 (Rank: +3, Dex: +4, Trained Class: +3, Armor Check: -0)
Survival: +0 (Rank: +0, Wis: +0)
Swim: -1 (Rank: +0, Str: -1, Armor Check: -0)

Feats:

Bonus Human feat: Alertness -- +2 to Perception and Sense Motive checks
1st level character feat: Iron Will -- +2 to Will saves
3rd level character feat: Dodge -- +1 to Armor Class

Equipment:

Scale Mail 50 gp / 30 lbs
Heavy Steel Shield 20 gp / 15 lbs
Warhammer 12 gp / 5 lbs
Dwarven Waraxe 30 gp / 8 lbs

Backpack 2 gp / 2 lbs
Bedroll 1 sp / 5 lbs
Winter blanket 5 sp / 3 lbs
Case, scroll 1 gp / .5 lbs
Flint & Steel 1 gp / --
Pouch, belt 1 gp / .5 lbs
Sack, empty 1 sp / .5 lbs
Flask of Oil (2) 2 sp / 2 lbs
Torches (2) 2 cp / 2 lbs
Waterskin 1 gp / 4 lbs
Trail rations (6 days) 3 gp / 6 lbs
Pipe
Pipe weed

Total cost of equipment: 132 gp
Remaining money: 18 gp 0 sp cp

Total weight of equipment: 85 lbs
Current Load: Medium load

Light load: 0-76 lbs or less
Medium load: 77-153 lbs
Heavy load: 154-230 lbs

Lift over head: 230 lbs
Lift off ground: 460 lbs
Drag or push: 1150 lbs

Background:

Xanthar was born the 4th and youngest son of Balthus and Grinda Hammerhand. His father, Balthus, is a gem-cutter and gem-merchant who made frequent trips to the human cities near their dwarven settlement in the Stonheart Mountains on the western edge of the Vale of the Forgotten.

Personality:

Xanthar is somewhat unique among dwarves in that he does not display the stereotypical insular attitudes about other races (except half-orcs whom he dislikes) nor the general gruffness of his fellow dwarves. He is quick to laugh and loves to sing (badly) especially when he is deep in his cups (mead being his beverage of choice).

He tends to see himself as a father-figure to the "kiddies" in an adventuring group (non-dwarves/non-elves) and is always ready to dispense advice...even when it is not requested.

Xanthar has two great loves: gemstones (especially emeralds and rubies)and smoking pipe weed. He will usually subtly hint that his portion of any loot be in the form of precious gems. His second passion, smoking pipe weed, occupies a great deal of his free time as he expands his ever growing collection of interesting pipes and rare pipe weed selections.

Appearance:

Xanthar's appearance is fairly typical of a male dwarf: short, stocky with a long flowing dark black beard and charcoal gray eyes. He shaves his head to a fine stubble when starting any expedition and allows it to grow while on the quest. He favors earth tones for his clothing: russet browns and dark gray predominate. His sole "extravagance" is a yellow scarf/cravat that was given to him by his mother shortly before her death.

Xanthar refers to his Waraxe as "Ingril" and his Warhammer as "Vardun".