| Kat_Man_Dew |
I have a celestial commander in my group. In our most recent game, he summoned about 6 earth elementals and had them go all around the level, working together to lift the doors up, place them in a slot, then go get another, while he convinced the trogs that they elementals were evil and acting of their own accord. He initially summoned them, spoke to them in celestial and told them to gather the doors, and spent the rest of his time essentially controlling 7 characters on his turn.
How do summoned creatures work? In this case, an earth elemental is intelligent enough to speak, but would the player have to dictate all of its actions, or can he just summon him, give him an overall objective, and let it go? It seems like there should be a limitation, like summons only being able to carry out very basic commands, or at least having the player walk them through each step. Otherwise, the player's turn is lasting much longer than everyone else's, as he now has multiple different characters to control, all with more or less free will.
How do you handle summons?
On a related note: this player is also looking to gain a follower soon, via Leadership. When this happens, does he control the cohort like a whole other character for himself?