*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
FANTASTIC game! Thanks for letting me jump in at the last minute with a Pregen. Had a BLAST!
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Bluff: 1d20 + 9 + 4 ⇒ (13) + 9 + 4 = 26
Bluff attempt: "Doctor, It is likely that your research has already been shipped offworld to a large pharmaceutical interest. It is highly unlikely that you'll ever receive recognition for any of it. The fact that our dragonkin friend here was so quick to attempt to remove us indicates a lack of fear of reprisal and friends in high places. It would go much better for you in any legal situation if you were shown to have ceased your efforts, returned the local ecology to its original state, and worked to aid those affected, inadvertent as it may be, by your research." If intimidate is required: "Doctor, once the Society hears of this you can be SURE that there will be repercussions. Both the Wayfinders and the Exo-Guardians are going to want to throw the book at you for the impact to the local fauna." Insert Fionne comment here " We were forced to combat two large specimens, and terminate them in the process. This will not look good for you. You will have a hard time proving you were unaware of the situation as the head of research at this station. You will likely lose all research privileges at any reputable facility, and any future employment opportunities, except for the kinds of groups Farvenzi and company were selling your research to. We can aid you, but ONLY if the efforts stop here, and now. We will be able to vouch for you changing to remediation as soon as you were aware of the issues, but only if the weather generation is shut down, and but a small number of current plant samples are destroyed. The remainder will be used to formulate antidotes, and a few will be returned to the Society so that your remediation efforts can be validated, but parties with a lack of personal stake in the matter." I hope I remembered everything, except of course telling her we already have a sample :)
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
After looking at the generator, Kasza reloads his Tac Pistol. Tac Pistol: 9/9 - spare ammo: 22 He then follows the others, slipping his tac pistol back in his quick release sheath, and drawing his arc pistol, and his knife. SP: 24/24
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza spends the next few minutes running diagnostics and replenishment routines. 10 minute rest - 1 RP RP:5/6 After the rest, Kasza gives the generator some attention. Attempting to find the best way to permanently disable the device. Engineering: 1d20 + 10 ⇒ (11) + 10 = 21
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza double taps in an attempt to bring down SpinJack. The first round sends spliters of rock from beneath Spinjack's feet, the second round connects. Tac Pistol(full): 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 Tac Pistol: 1/9 What a time to roll a 1 - Oi!
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
TA(Stealth): 1d20 + 14 ⇒ (8) + 14 = 22
Kasza whirls from the dragon and fires at Spinjack. Tac Pistol: 3/9
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Nope, not the playtest character... in this situation the entropy skills would helpful though... ah well, not to be. Should Iseph survive this scenario, the credited character will be Vesk, so it's not too much of a stretch to think of him as a Vesk. Wish I had that 1d3 damage base at the moment though.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza has a melee weapon but he hasn't drawn it yet... AoO still a go or no? Is a fist an option? What are the modifiers? Having trouble locating the rules to do this. We need to take all the opportunities possible to remove this threat.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
You run your game how you run your game, I just saw the rolls and the math didn't add up... at first. As I said I am just used to seeing it differently from other GMs, and was confused. My confusion has been resolved, though, thanks!
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
As so with a +14 or +15 to hit, a 1d20 roll of 5 is 19 or 20, and thus a hit. Got it. I am just used to seeing the die roll + the to hit modifier all together in the roll statement. Got it now. Thanks!
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Just curious how rolls vs KAC 19 result of 5 = hit? Am I missing something? Kasza's attack rolls are consistently lower than the KAC of the target and therefore misses, I get that. I see the Dragonglaives in the Alien Archive book, and this one seems special (not unusual I am sure for scenarios). I still don't understand the hits against targets on rolls of -2 and 5. Not trying to be a rules lawyer, just trying to understand.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Tac Pistol (Full): 1d20 + 7 ⇒ (9) + 7 = 16
Kasza seeing Fionne in trouble switches to Spinjack and fires. Kasza just cannot get the rolls to go its way in this fight, sorry guys. Switching to the Arc pistol won't help either.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
TA(Stealth): 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21 no flatfooted
Kasza fires at the dragonkin. Kasza should be 0 damage after evasion
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
TA (Stealth): 1d20 + 14 + 1 ⇒ (2) + 14 + 1 = 17 keep forgetting to add the Operative's +1 to TA - fail anyway
Tac Pistol: 6/9 Kasza fires its jump jets, flies over Hudson's head aiming at him, unfortunately the jump jets gave it away. It snaps off a shot at Farvenzi, and the round sails off into the sky.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza moves to where the green jacketed guard was and does its best to disguise itself as the guard. Calculating that if it deceives the incoming forces for a bit it will give the colleagues an advantage. Disguise: 1d20 + 9 ⇒ (18) + 9 = 27
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Trick Attack(Stealth): 1d20 + 14 ⇒ (19) + 14 = 33
Debilitating Trick makes green flat-footed until Kasza's next turn Kasza fires his jump-jets and lands on top of the wall startling the green guard. He fires at the guard as he lands. Tac.SA: 7/9
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Tac. SA Pistol: 1d20 + 7 ⇒ (17) + 7 = 24
When the guards swing their guns toward the group, Kasza dashes behind some small rocks, pops a pistol from a quick release sheath, and fires at the guard in the blue vest. Tac. SA: 8/9
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Perception: 1d20 + 9 ⇒ (11) + 9 = 20 Kasza notices Jackojare fading back into the trees, but moves with the rest of the group. It subtly motions to JackoJare and taps the side its head. Sleight of Hand: 1d20 + 13 ⇒ (11) + 13 = 24 Jackojare, what has you on edge?
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Hey Guys, since the OUTPOST II games started I suddenly find myself in 4 games at once. Forgive me if I mix my character's personalities up a bit. I am doing my best to keep up, but I think I found my limit in games at once :)
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza takes a closer look at the facility to see if there have been any developments since their departure. Perception: 1d20 + 9 ⇒ (5) + 9 = 14
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza looks from one member of the group to the other as the discussion proceeds. "We are all in agreement that something should be done about them, but we are not in agreement regarding the approach. We have an opportunity to gather information by negatively influencing the Frozen Trove impact on the local inhabitants. They are definitely violating protocol now that we have evidence of their weather generator causing hardship for the local fauna." Kasza pauses a moment, "We should attempt to transmit this information to the authorities, but for that we need our ship's communications capability. So we have to go back to them at some point, I suggest we recover the ship first, then proceed with any intervention for benefit of our new friends." "Any official action will probably take too long to be of direct benefit. So, I compute that in addition to transmitting this information to the authorities, direct intervention will be required. The question is how we accomplish both."
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Upon seeing the native team captain adjust Hudson's weapon for the better, it removes its tactical pistol from the quick release sheath and asks if any improvements can be made to so rudimentary a weapon. Hearing the short tone in Speck's voice, Kasza studies the Ysoki for a moment. Emotions are so hard to understand. "Perhaps, Speck, some unforeseen maintenance issues with the weather generator? Some previously undetected structural issues with the greenhouse would be problematic as well, don't you think?"
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza watches, listens, and ponders how exactly they would be able to convince the MegaCorp R&D unit to pack up shop.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
engineering: 1d20 + 10 ⇒ (16) + 10 = 26
Kasza follows with the group simply observing. Perception: 1d20 + 9 ⇒ (5) + 9 = 14
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza holsters his arc pistol and stands ready in case of any issues. Being a pilot not a diplomat, he is not knowledgeable with first contact protocols.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Stealth(Trick Attack): 1d20 + 14 ⇒ (11) + 14 = 25 Flat-footed + Debilitating Trick = Off-target until Kasza next turn, if 20+CR < 25
Kasza dashes forward like it is going to charge the pink eyed creature, just before it goes down he twists and charges the yellow-eyed creature firing.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza draws his arc pistol and fakes a move toward the yellow eyed creature, while actually firing at the pink eyed creature. The feint fails, but the shot hits. Stealth (Trick Attack): 1d20 + 14 ⇒ (5) + 14 = 19
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
As nice as the guided tour has been Kasza doesn't like the impressions he's getting from the guards, or the "good" Doctor to be frank. As the group moves off he slips from sight and heads to the greenhouse. Independent analysis of these plants would be profitable for the Society.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Perception: 1d20 + 9 ⇒ (11) + 9 = 20 Something is not quite right, but Kasza is unable to specifically identify what is off about this "research station".
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
sleight of hand: 1d20 + 13 ⇒ (7) + 13 = 20
retcon previous action
The note reads, "Jackojare, please alert the others, Spinjack is not showing his true self. He also has been closely observing us. He is not to be underestimated."
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
ROFL, forgot about our Shirren. duh! Kasza fixes a portion of his mental focus on Jackojare without moving or taking his gaze from Spinjack Jackojare, tell the others privately, this Spinjack is up to something. He is not showing us his true self, and is closely watching all of us. He is not to be underestimated.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
trying to come up with a good way to disseminate the information without making the others suspicious. No telepathy, any other ideas, a message to the comm units would alert the "staff." At a loss.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Sense Motive: 1d20 + 0 ⇒ (19) + 0 = 19
Threw the aid for Engineering out there since we have someone else with higher Engineering skills
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza with no need to eat merely observes while the others enjoy their repast. It considers all the data gathered and tries to draw conclusions. When Fionne approaches Spinjack, Kasza is on alert ready to protect his diminutive partner in this adventure. Something about these "guards" triggers action alerts for Kasza, all is definitely not as it seems in this facility.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
There aren't any rules blocking telepathy and androids are there? Just wondering since it came up :)
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Hmm, ok no animal antics then :) We have information, and have more places to see before we get into trouble, besides we will need the ship repaired. Kasza speaks softly to Speck, "It seems Farvenzi needs to be introduced to the hero, Kevin Bacon." Soft speaking draws less attention than whispers... it's true.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Stealth: 1d20 + 14 ⇒ (12) + 14 = 26
Seeing Speck head back toward the terminal, Kasza moves over toward the animal cages. Selecting the animal that seems least immediately dangerous he surreptitiously picks / hacks the lock and allows the door to open. Then quietly steps away. I know there's a whole list of checks there, but I wanted to cover the bases. Hudson dancing, loose critter, pandemonium ensues?
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza watches Farvenzi very carefully as he interrupts Speck. It very specifically does not move its hands toward weapons, but is ready for action.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza steps over to stand with Speck, partly to defend the ysoki from any reprisals, partly out of curiosity.
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
Kasza follows the group paying particular attention to security arrangement. It has no particularly nefarious activity planned, but is making note for the future. Its audio receptors are recording all of the events for future reference if needed. Perception: 1d20 + 9 ⇒ (17) + 9 = 26
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
"Doctor, I do not have record of a ship matching that configuration in my memory cells."
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
I'll go back and review the ship stats for the turns. I was trying to keep the un-shielded section of the ship away from their guns most of the time. I know we had harder hitting weapons in the front arc, but we lost the front shields first and it took a bit to get them back. Oh well, lessons learned :)
*Pregen* Android Operative/4 | SP 24/24 : HP 28/28 : RP 6/6 | EAC 19 : KAC 19 | F +1 : R +8 : W +4 | Init +6 : Perc +9 | STR +1, DEX +4, CON +0, INT +1, WIS +0, CHA +0 | Speed 40 : Fly 30 : SM +0 | Darkvision: 60
So, more experienced players, did I just get stuck in a rut, or should I have had Kasza do something else to help with that battle?
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