| Kassseopea |
Oh, wow guys, thanks for the replies, thought the thread died down, sorry^^
I looks like you're building your character to be a Fighter anyway. If you want to boost your caster levels look at Prestigious Spellcaster. It cost 2 feats but you will get your caster lvl back.
If you want to bump up your ability as a fighter, and you are using power attack, take the spell Blade Tutor Spirit. It will be like a +2 to hit for you at this level. If you have the feats on your build you may also want to look at the Eldritch Scrapper archetype. Martial flexibility will be huge at higher levels and even more significant with Transformation (it ups your BAB for feats requirements). You immediately get access to Dedicated Adversary (+2 tohit, dam & some skills vs target). You can get your weapon enchanted with frost via Eldritch Heritage if that bloodline is important to you, but it won't stack with the icy burst on your weapon.
I would also consider learning the 1st lvl spell Vanish and the 2nd lvl spell mirror image if you are mixing it up in melee while enlarged.
Wow, prestigious spellcaster does look great. Thanks. And yes, i guess i should have picked Vanish & Mirror Image X_x
Make sure to take at least 1-2 metamagic feats so you can keep your options effective (Empower and Quicken eventually are top picks).
Yupp, definately. Maybe i will even be able to get Spell Perfection ^^
Looking at your spell list, it seems you're a melee EK. Enlarge Person is a very good spell selection there, and I would build on that by using a reach weapon for maximum attacking reach. A size-enhanced EK with a reach weapon can be quite dangerous, and has a nice edge over the similar reach cleric build thanks to the Wizard/Sorcerer spell list (reliable access to flight is the big one!)As for spells to pick up, I would say the Mirror Image spell would be great defensively. Create Pit or Web are nice for controlling enemy movements. As mentioned, Fly is a superb option for Eldritch Knights. With a 20 ft reach you are outside of high jumping distance of most opponents, meaning you're completely impervious to most normal-sized melee-only enemies. If your party doesn't have someone else who can cast it, Haste is exceptional.
Yupp, definately a melee^^ Though im not sure i want to fly XD
I know about the advantages, especially with reach involved, but i would rather get in close and personal rather than dance around the enemy.Eldritch knights are weakest in the early levels. Later on though you become a buffed up fighter that can actually do things outside of combat.
For feats have you considered the dimensional assault chain? Requires some investment but gives you pounce with style
Investing in a spellstoring weapon and shocking grasp could add some good damage. Also I recommend getting some quicken rods due to your equipment situation
For spells look for long duration buffs, swift action spells, and only 2-3 in combat spells
Lv1 Heightened Awareness, Lucky Number, Wave Shield, Darting Duplicate
Lv2 Resist Energy
Lv3 Spellsword, Ablative Barrier, Stunning Barrier Greater, Countless Eyes
Lv4 Dimension Door, Invisibility Greater
Lv5 Overland Flight, Possession
Lv6 Shadow Endurance
Lv7 Arcane Sight Greater, Shadow Body, Subjective RealityAnother build option is to build around the spell Telekinesis. Think I can dig up the link to an example build if your interested
http://www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists-sorcerer- and-wizard/#TOC-1st-Level-Sorcerer-Wizard-Spells
Vor some reason Lucky Number is not in this spell list Oo
But those are definately some strong spells, thanks, going to write them up^^