| Full Name |
Kasimir Kasimov |
| Race |
Human |
| Classes/Levels |
Paladin 1 |
| Gender |
Male |
| Size |
M |
| Age |
18 |
| Alignment |
LG |
| Deity |
Erastil |
| Location |
Restov, Brevoy |
| Languages |
Common |
| Occupation |
Farmer & Hunter |
| Strength |
10 |
| Dexterity |
14 |
| Constitution |
10 |
| Intelligence |
10 |
| Wisdom |
14 |
| Charisma |
16 |
About Kasimir Kasimov
Brief Description:
This friendly farmhand wears ill-fitting studded leather under his worn cloak and tunic. Despite his youth, he seems to carry his bow with confidence. There is a sheathed blade on his belt.
Background:
Kasimir Kasimov grew up on a farm on the plains of Rostland. Even though he had four older brothers, there was plenty of work for all on the farm. In addition to learning about planting and livestock, Kasimir also hunted and trapped the surrounding lands for game.
One fond memory of his younger days was visits from his great-uncle on his mother’s side, a man he idolized. His mother’s uncle lived in Restov, and he was a warrior who could hold his own in a duel, as he had trained in the Aldori dueling schools. Kasimir was a favorite of his, and he gifted Kasimir with a blade and a few lessons on his visits.
Being the fifth of five sons, Kasimir was sometimes encouraged by friends to make his own way in life, and perhaps run off to the Free City of Restov. However, Kasimir had a strong love for the regular folk of his homeland and the simple life of country villages and farmlands. While Kasimir didn’t run off to become an Aldori swordlord or a knight in Restov, he did take up a sort of knight errantry. Always a follower of Old Deadeye, Kasimir’s passion for the causes and concerns of Erastil strengthened. He developed a reputation as one who would lend a hand to his neighbors (be it with labor, or guidance, or protection, or peacemaking). Now, Kasimir seeks to help others have bountiful harvests, successful hunts, and safe communities. He seeks to lead by example and good deeds rather than by flowery rhetoric.
BASIC STATS
Name: Kasimir Kasimov
Race: Human
Classes/Levels: Paladin 1
Occupation: Farmer, Hunter
Size: M
Alignment: LG
Deity: Erastil, “Old Deadeye”
STR: 10
DEX: 14
CON: 10
INT: 10
WIS: 14
CHA: 16
DESCRIPTION
Gender: Male
Age: 18
Height: 5’10”
Weight: 165 lbs
Hair: Brown
Eyes: Brown
Attire: This farmhand wears ill-fitting studded leather under his worn cloak and tunic. Despite his youth, he seems to carry his bow with confidence. There is a sheathed blade on his belt.
BASIC STATS CONTINUED
HP: 10 = (1d10)
Current HP: 10
Init: +2
Speed: 30 ft.
Experience: 0
Favored Class Bonuses: +1 skill rank
Hero Points: 1
DEFENSE
AC 16 (+10 base, +3 armor, +1 shield, +2 dex)
Touch 12
Flat-Footed 14
Combat Maneuver Defense (CMD) +13 (+10 base, +1 BAB, +0 str, +2 dex)
Saves:
Fort +2 (+2 base, +0 con)
Ref +2 (+0 base, +2 dex)
Will +4 (+2 base, +2 wis)
OFFENSE
Base Attack Bonus (BAB): +1
Combat Maneuver Bonus (CMB): +1 (+1 BAB, +0 str)
Longbow
Attack: +3 (+1 BAB, +2 dex)
Damage:1d8
Crit: 20/X3
Range: 100’
Type: Piercing
Aldori Dueling Sword
Attack: +4 (+1 BAB, +2 dex, +1 trait)
Damage:1d8
Crit: 19-20/X2
Type: Slash
RACE ABILITIES
Bonus Feat at 1st Level
Bonus Skill Point at each level
CLASS ABILITIES
Aura of Good
Detect Evil: at will, move action, 1 individual or item within 60’
Smite Evil: 1/day, swift action, 1 evil target, +3 attack, +1 damage, +3 deflection bonus to AC vs. target,
bypass any DR, double smite damage against undead, dragons and outsiders.
FEATS & TRAITS
Sword Scion: +1 attack with longswords and Aldori dueling swords, +1 CMB
Poverty-Stricken: +1 trait bonus to survival, survival is class skill
Exotic Weapon Proficiency (Aldori Dueling Sword)
Weapon Finesse: Use dex instead of str on attack rolls with certain weapons
SKILLS & LANGUAGES
Languages: common
Acrobatics 0 (+2 dex, -2 armor)
Climb -2 (-2 armor)
Diplomacy +7 (+1 rank, +3 class, +3 cha)
Escape Artist 0 (+2 dex, -2 armor)
Heal +2 (+2 wis)
Perception +2 (+2 wis)
Profession / Farmer +6 (+1 rank, +3 class, +2 wis)
Profession / Hunter +6 (+1 rank, +3 class, +2 wis)
Ride +2 (+2 dex)
Sense Motive +2 (+2 wis)
Stealth 0 (+2 dex, -2 armor)
Survival +7 (+1 rank, +3 class, +1 trait, +2 wis)
Swim -2 (-2 armor)
EQUIPMENT
light 33 / medium 66 / heavy 100
In Hand:
Longbow (75gp)
Clothing & Armor:
Explorer's Outfit (free)
Studded Leather Armor (25gp) +3 AC, +5 max dex, -1 armor check
Buckler (5gp) +1AC, -1 armor check
Worn Accessories:
Quiver w/ 20 common arrows (1gp)
Wooden Holy Symbol (included in kit)
On Belt:
Aldori dueling sword (included w/ trait)
dagger (2gp)
belt pouch (included in kit)
Belt Pouch:
flint & steel (included in kit)
2x candles (2cp)
map case (1gp)
5x parchment sheets (1gp)
charcoal stick pencil (5sp)
Backpack (included in kit):
blanket (5sp)
cheap holy text (included in kit): Parables of Erastil...gives homilies on strengthening family bonds,
almanac-like advice on planting, and lore on game animals and tracking.
wooden mess kit (included in kit): spoon, plate, bowl, cup strung on a leather cord.
soap (included in kit)
2x torches (included in kit)
5/days trail rations (included in kit)
waterskin (included in kit)
Coin & Treasure:
PP=
GP= 27
SP= 9
CP= 8