Kasi_P's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


RSS

Liberty's Edge

I have a couple of untested builds (PFS legal) that may be similar to what you are building.

Basically blending into a Half-Elf MoM chasis either fighter & rogue, or slayer & hunter & bloodrager.

With the right skills and gear/item selection at level12,
its nat20s to hit them (pre-buffed AC: 37) and they get IUS
AoO each time enemies miss.

If it is not too cheese-y/min-max-y for your tastes,
PM me for the full detailed build. :)

BalancedStatic_JoAT:

FTR = Fighter: Brawler
ROG = Rogue
MoM = Monk: Master of Many Styles & Sacred Mountain

Level01, FTR1 : <Dodge>, [CombatReflexes], {ExoticWP:B-Sword}
Level02, ROG1 : Sneak attack +1d6, trapfinding
Level03, MoM1 : [SnakeFang], stunning fist, unarmed strike, <SnakeStyle>

Level04, FTR2 : Close Control(+1BullRush/Drag/Repos), [Belier's Bite]
Level05, ROG2 : Evasion, {PressurePoints}, <CraneStyle>
Level06, MoM2 : [CraneRiposte], IronMonk

Level07, MoM3 : Fast movement, manuver training, still mind, <Fortified Armor Training>
Level08, MoM4 : IUS=1d8, Ki Pool (magic), BastionStance, +1DEX
Level09, ROG3 : Sneak attack +2d6, trap sense +1, <VitalStrike>

Level10, ROG4 : {ShadowClone}, uncanny dodge
Level11, FTR3 : Close Combatant(+1/+3), <WeapFocus:IUS>
Level12, FTR4 : [WeapSpec:IUS], +1DEX

BAB +10, +9/+9/+6

B-Sword : +10/+5 at 1d10 +4
IUS AoO : +13 (dex_bonus/round) at 1d8 +9

SpeedyBrustyBrute:

SLR = Slayer
HTR = Hunter : Verminous(worm - no pet)
MoM = Monk: Master of Many Styles & QiGong
BLR = BloodRager

Level01, SLR1 : 1st studied target, Track, {ExoticWP:B-Sword}, <Dodge>
Level02, SLR2 : [Slayer talent : CombatReflexes]
Level03, MoM1 : [SnakeFang], stunning fist, unarmed strike, <SnakeStyle>

Level04, HTR1 : Vermin Companion, Vermin Focus, 1 - - - - -
Level05, MoM2 : [CraneRiposte], Evasion, <CraneStyle>
Level06, MoM3 : Fast movement, manuver training, still mind

Level07, MoM4 : IUS=1d8, Ki Pool (magic), [Qi Power: DenyDeath], <Belier's Bite>
Level08, SLR3 : Sneak attack +1d6
Level09, BLR1 : Celestial, Angelic Attacks, bloodrage, +10'move,
<VitalStrike>

Level10, SLR4 : [Slayer talent : FuriousFinish]
Level11, SLR5 : 2nd studied target, <Fortified Armor Training>
Level12, SLR6 : [Slayer talent : Ranger Combat Style (ShieldSlam)], sneakattack +2d6

BAB +10, +13/+11/+6

B-Sword : +12/+7 (StudiedTarget) at 1d10 +4
IUS AoO : +15 (StudiedTarget + MantisFocus) (dex_bonus/round) at 1d8 +6

Liberty's Edge

Nice build. I've similar builds for wand using melee types.
The builds are too involved to type (copy-paste mangles the formating) but I can mail them to youif you're curious.

I think the UMD check is DC 20 for wand activation.

Anyway, the list below might be helpful to pick the Arcane Class.

My pick of "useful" spells leads me to choose Wizard personally...and I use a cracked Vibrant Purple Prism (Ioun Stone) to store 1 1st-level spell that's loaded via UMD

=======SPELLS_1st_LEVEL (Options for Wands)

===CombatBuff
[Rng] Lead Blades: Melee weapons damage as if one size bigger.
[Wiz] Shield: Invisible disc gives +4 (shield) to AC, blocks magic missiles.
[Wiz] Obscuring Mist: Fog surrounds you.
[Wiz] Enlarge Person: Humanoid creature doubles in size.
[Wiz] Magic Weapon: Weapon gains +1 bonus.
[Clr] Shield of Faith: Aura grants +2 or higher deflection bonus.
[Pal] Divine Favor: You gain +1 (luck) per three levels on attack and damage rolls.
[Pal] Challenge Evil: Sickens creature if it refuses to fight you. +2 (sacred) melee vs target, Will save negates
[Pal] Ghostbane Dirge: Incorporeal creature takes half damage from nonmagical weapons.
[Rng] Hunter's Howl: Treat enemies as favored for 1 round/level.
[Rng] Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls.
[Rng] Entangle: Plants entangle everyone in 40-ft. radius.

===CombatDeBuff
[Wiz] Grease: Makes 10-ft. square or one object slippery.
[Drd] Faerie Fire: Outlines subjects with light, canceling blur, concealment, and the like.
[Wiz] Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
[Wiz] Touch of Gracelessness: Subject loses 1d6 + 1 Dex/two levels and is prone to falling down.
[Clr] Murderous Command: Target is compelled to kill its ally.

===Utility
[Wiz] Infernal Healing: 1hp/round (Inner Sea Guide)
[Wiz] Touch of the Sea: Swim speed becomes 30 ft.
[Wiz] Summon Monster I: Summons extraplanar creature to fight for you.
[Wiz] Protection from Evil: prevents bodily contact by summoned creatures, prevent mind control, +2Ac (deflection) +2Saves vs evil
[Wiz] Air Bubble: Creates a small pocket of air around your head or an object.
[Wiz] Charm Person: Makes one person your friend.
[Wiz] Comprehend Languages: You understand all spoken and written languages.
[Rng] Summon Nature's Ally I: Summons creature to fight
[Pal] Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
[Pal] Honeyed Tongue: Roll 2 dice when using Diplomacy, take higher roll.

===Movement
[Wiz] Expeditious Retreat: 1min/level, Retreat: Your base land speed increases by 30 ft.(enhancement)
[Rng] Longstrider: 1hr/level, Your speed increases by 10 ft (enhancement) to base speed only (doesn't apply to burrow/climb/fly/swim/etc).

Liberty's Edge

Couldn't you do it with a Half-Elf and Arcane Training (Wiz)?
Nice build btw! :D

I am working on a similar but defensive Fighter4/Monk4/Rogue4 build...

Liberty's Edge

Here's my contribution:
It's not exactly TWF though, unless you count Improved Unarmed Strike + Bastardsword as two weapons. :)

Half-Elven
Fighter4(Brawler archetype)
+Rogue4
+Monk4 (Master of Many Styles & Sacred Mountain)

- something I've been planning to play in PFS (so, untested)...

Strategies include:
LightShield + Wand (Shield/TrueStrike/etc)
LightShield, Quickdraw + Fortified Armor Training
(Fight Defensively+CraneStyle+Acrobatics3) + SnakeStyle + Belier's Bite
Adamantine BastardSword + Sunder
Cracked Vibrant Purple Prism + LeadBlades
Elven Chainmail + Evasion
Sneak attack + Str/Dex damage

full build:

===================
Traits: Indomitable Faith, Bullied

===STATS
10 Str (16)+2 18 [18] +4 .
0 Int (10) 10 [10] +0 .
2 Wis (12) 12 [12] +1 .
7 Dex (15) 15 [15] +2 .
5 Con (14) 14 [14] +2 .
-4 Cha (07) 07 [07] -2 .

===Half-Elf RACIAL SUMMARY:
Arcane Training (Wizard Favoured class),
Ancestral Arms (Exotic_WP: BastardSword),
immune magic sleep effects,
+2 vs enchantment spells/effects (racial),
+2 Perception (racial),
Low-Light Vision

===LEVEL_PORGRESSION (With Archetypes)

FTR = Fighter: Brawler ROG = Rogue
MOM = Monk: Master of Many Styles & Sacred Mountain

FTR1 - <Dodge>, [CombatReflexes], {ExoticWP:B-Sword}
ROG1 - Sneak attack +1d6, trapfinding
MOM1 - [SnakeFang], stunning fist, unarmed strike, <SnakeStyle>
FTR2 - Close Control(+1BullRush/Drag/Repos), [Belier's Bite]
ROG2 - Evasion, {***}, <CraneStyle>
MOM2 - [CraneRiposte], IronMonk
MOM3 - Fast movement, manuver training, still mind, <Fortified Armor Training>
MOM4 - IUS=1d8, Ki Pool (magic), BastionStance
ROG3 - Sneak attack +2d6, trap sense +1, <VitalStrike>
ROG4 - {***}, uncanny dodge
FTR3 - Close Combatant(+1/+3), <WeapFocus:IUS>
FTR4 - [WeapSpec:IUS]

At level 12:
BAB: +10, +11/+10/+6

FORT: +11 +3(CON) = +14
REF : +10 +3(DEX) = +13
WILL: +6 +2(Racial) +1(Trait) +2(StillMind) = +11 (vs spells/enchantment)

***Options: (pick one Rogue Talent at 5th and 10th level)
Canny Observer (Ex):
Pressure Points* (Su):
Shadow Clone (Su):
Trap Spotter (Ex):
***

===Item_Purchase_Plan
At level 6, depending on wealth,

Level 1 : +6(Chainmail) + 1(LightShield) +1(Dodge) +2(Dex) = AC20
Level 2 : 1500gp :
Level 3 : 3000gp : +1 Amulet of Natural Armor (Enhancement) = AC21
Level 4 : 4500gp : +1Dex, (Breatplate) = AC22
Level 5 : 6000gp : Elven ChainMail (5150gp)
Level 6 : 7500gp : +1 armor (1000) +1(IronMonk) = AC24

1st Round, FightingDefensively + SnakeStyle = at Level3: +3AC -2tohit | at Level6: +3AC -1ToHit
2nd Round, FightingDefensively + SnakeStyle + CraneStyle = at Level6: +4AC -1ToHit

Or

1st Round, Activate wand(Shield) + SnakeStyle = AC27
2nd Round, FightingDefensively + SnakeStyle + CraneStyle = at Level6: +4AC -1ToHit