Kary's all done! :) Lemme know if there's anything to add :) Kary’s Background:
Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
1. Kary is obviously a tiefling. With long horns sweeping back from her forehead and bright red irises, she is undoubtedly hell-touched in some way. She has also been tattoo’d in blue symbols and geometric shapes visible on her face, neck, and arms. Still, for all that, she might be considered pretty, with a slightly aquiline nose and an almost perpetual smirk. Her hair is dark and smooth, but shot with red, and usually lose and wild. 2. Kary is an optimist and an opportunist. Morality is for people who don’t know what they want. Good or evil is less important than doing what needs to be done to survive. She’s been booted around the lower echelons of society too much to believe in much goodness and been subject to too much evil to walk that path herself. Lawfulness is just practical, after all. 3. Like many tieflings, Kary was abandoned when she was young, and bounced around various stops for the unattended young in Korvosa. She finally ended up as one of Gaedan’s Lamm’s herself, working for a while in his operations. Fortunately, she was always smart – and as soon as she was old enough to find other employment, she skipped out on Lamm … always with the intent of paying him back for the abuse of her younger years. If there’s anything Kary knows how to nurse, it’s a grudge. 4. Having taught herself to read and write at a young age, Kary managed to sneak herself into working at a small library in Korvosa, and it was there she discovered books on magic. Though originally just a custodian, she spent enough time in the stacks to learn the fundamentals of magic. Combining that with the reflexes she learned on the streets creates her distinctive fighting style. Kary has put particular study into enhancing her weapon. 5. Kary has little to no interest in her heritage. Whatever or whoever her parents were, well … they haven’t been any use to her her whole life, and they don’t seem likely to start now. Plenty of tieflings are curious, but Kary discarded the idea of finding them long ago and isn’t prone to taking back decisions once she makes them. Kary's Goals:
Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game. 1. Kary’s goal is further study. She has secondary ideas about revenge on Lamm, but those are more daydreams than things she actively pursues. Since her introduction to magic, she is filled with a desire to understand it. 2. I’d like to see Kary developing attachments to people and finding a better cause than her own self-interest. For the most part she’s been alone since she was abandoned, and some social interaction would teach her to better interact with the world. Maybe potentially shift her alignment to neutral good through RP. Lose some respect for blind law following and gain an appreciation for helping people. Kary's People:
Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you. 1. Marica – Kary’s boss at the library. The curator sometimes snuck books to the tiefling after hours, fostering the girls’ interest in learning. 2. Jordy – Another orphan that was at Lamm’s while Kary was there. They were close, and helped to keep some of the younger children safe. She doesn’t know what happened to him after she got away from Lamm, and would be curious to find out. 3. Gaeden Lamm, Kary’s childhood tormentor. She was always a little too clever for his tastes, and she slipped the noose before he would have liked. Though he may not be actively searching for her, he’d certainly have something to say if he saw her again. Kary could always stir up the other children to work against him … and she’d certainly do it again if she met any of the “lambs” now… Kary's Quirks: Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor. 1. Kary remembers a vague sensation of someone caring for her when she was very young. She’s always been curious who that was, whether a mother or someone else that cared for her as a baby. 2. Kary likes to read, and always has a book on her somewhere. If she has free time, she’ll find somewhere to sit and read. 3. Kary has little to no experience with high society. She’s never really left Korvosa, and in that time never really left the seedier parts of it. The library wasn’t exactly in the slums, but rather just over a wall from it. Anything outside of this area makes her uncomfortable. |