Karthak1's page

Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 5 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


RSS


Pathfinder Lost Omens, Rulebook Subscriber

Any update on when the PDFs that need to be manually sent will arrive? Would love to get my copy today, as my money was taken yesterday but still no pdf.


7 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I think going back and remembering the core rules of the game is important here. On ivestigator's turn, the target has zero actions to use. Also, specific trumps general. Pointed Question is a specific circumstance that let's a target lie if they want. Regardless of what anyone may think the definition of a lie is, this ability specifically let's a target do it during the investigator's round if it wants to. Whether target tells truth or not, no actions, reactions, or official free actions are being taken by the target. If you wanna call it a free action, fine, but the ability doesn't say "this triggers a free action the target can use to blah blah blah." Pointed question simply just let's the target respond, and that response takes place during the investigator's turn (1 round). The target isn't using three actions it doesn't have to lie on the investigator's turn and then using three actions to lie again on its turn.

The ability is not OP or broken at all. It's just a cool way to make someone offguard without relying on teammates and possibly get some info while doing it. Kudos to the remaster buff.


4 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

I love the 2e balance and difficulty so far. PF1 characters are way OP, or the vanilla enemies are way UP, however you wanna look at it. Once you know the system, and especially if DM allows options from all sourcebooks, you can make a powerhouse character at any level. You get a whole party of veteran players and the encounter building rules no longer cut it, haha. I pretty much had to hand-craft every encounter, or at a minimum buff the enemies' base stats and/or HP. I love how now I can pull decent encounters right out of the book instead of having to always do extra work. I'd actually prefer if wounds were a little bit more difficult to get rid of, but even as is, it's still much better balanced than PF1. But I'm an old-school player and tend to make my games on the difficult side. I also play all my video games on hardest difficulty. I know a lot of people don't enjoy that style. It's hard to find a base setting that pleases everyone.


Pathfinder Lost Omens, Rulebook Subscriber

Level 20 may be a rare thing, but it still exists. Rules need to be consistent across the board. It's not like Silent Spell works one way and then all of a sudden works a different way when casting 3 spells (of any level) a round, EVERY round, with no drawback becomes too powerful. That's ridiculousness. Nothing else in the game offers that kind of power. In previous editions, without bringing in swift and immediate action spells or spells that alter time (celerity, time stop, etc), 3 spells per round wasn't a thing until epic play. And even then, 3 high level spells per round wasn't a thing until very epic level. In no way should you be running around at level 20 casting 3 spells of any level per round wills nills. I'm very much on the side of Silent Spell not reducing action cost. However, I can definitely see how the RAW could be interpreted both ways. I do hope the designers eventually make it crystal clear in the next errata release.


Pathfinder Lost Omens, Rulebook Subscriber

What about the Metamagic Mastery feat which makes Silent Spell a free action? If Silent Spell removes the verbal component and action, it seems like you could then just cast three silent spells every round, which can't be the case because that's just crazy.