| Karsten Liegmann 60 |
Homebrew Firearms rules I'm using for my campaign.
New Equipment:
Pistol Price: 6 gp
Damage: (see below)
Bulk: L
Hands: 1+
Range: 30 ft.
Reload: 2
Category: Simple
Ammunition:Alchemical Charge & Shot
Group: Firearm
Traits: Deadly (see below)
Note: Pistols may not be enchanted with fundamental or property runes.
Alchemical Charges and Shot for Pistols Pistol Charge
Level
Bonus to Hit
Damage
Deadly
Cost per Charge
Least
1
+1
2d6 P
2d10
2 gp
Lesser
4
+1
3d6 P
2d10
8 gp
Moderate
8
+2
4d6 P
2d10
40 gp
Greater
12
+2
5d6 P
3d10
200 gp
Major
16
+3
7d6 P
3d10
1,200 gp
Rifle
Price: 9 gp
Damage: (see below)
Bulk: 2
Hands: 2
Range: 60 ft.
Reload: 2
Category: Simple
Ammunition: Alchemical Charge & Shot
Group: Firearm
Traits: Deadly (see below)
Note: Rifles may not be enchanted with fundamental or property runes.
Alchemical Charges and Shot for Rifles
Rifle Charge
Level
Bonus to Hit
Damage
Deadly
Cost per Charge
Least
1
+1
2d10 P
2d10
3 gp
Lesser
4
+1
3d10 P
2d10
12 gp
Moderate
8
+2
4d10 P
2d10
60 gp
Greater
12
+2
5d10 P
3d10
300 gp
Major
16
+3
7d10 P
3d10
1,800 gp
Making them more akin to normal alchemy rules.