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Homebrew Firearms rules I'm using for my campaign.

New Equipment:

Pistol Price: 6 gp
Damage: (see below)
Bulk: L
Hands: 1+
Range: 30 ft.
Reload: 2
Category: Simple
Ammunition:Alchemical Charge & Shot
Group: Firearm
Traits: Deadly (see below)
Note: Pistols may not be enchanted with fundamental or property runes.

Alchemical Charges and Shot for Pistols Pistol Charge
Level
Bonus to Hit
Damage
Deadly
Cost per Charge

Least
1
+1
2d6 P
2d10
2 gp

Lesser
4
+1
3d6 P
2d10
8 gp

Moderate
8
+2
4d6 P
2d10
40 gp

Greater
12
+2
5d6 P
3d10
200 gp

Major
16
+3
7d6 P
3d10
1,200 gp

Rifle
Price: 9 gp
Damage: (see below)
Bulk: 2
Hands: 2
Range: 60 ft.
Reload: 2
Category: Simple
Ammunition: Alchemical Charge & Shot
Group: Firearm
Traits: Deadly (see below)
Note: Rifles may not be enchanted with fundamental or property runes.

Alchemical Charges and Shot for Rifles
Rifle Charge
Level
Bonus to Hit
Damage
Deadly
Cost per Charge

Least
1
+1
2d10 P
2d10
3 gp

Lesser
4
+1
3d10 P
2d10
12 gp

Moderate
8
+2
4d10 P
2d10
60 gp

Greater
12
+2
5d10 P
3d10
300 gp

Major
16
+3
7d10 P
3d10
1,800 gp

Making them more akin to normal alchemy rules.