Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Fort: 1d20 + 6 ⇒ (17) + 6 = 23 The archon dims only momentarily before striking back one final time. light ray: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20 flanking
light ray: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 flanking
status:
round 5/5 HP 2/13 AC 15, T11, FF 15, +2 deflection vs evil DR 10/evil The celestial hammer pounds once more at the demon.
Karrak takes advantage of the lantern archon's distraction to press his attack before withdrawing slightly. dorn-dergar: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
5' step back to K8 status: MAGIC CIRCLE AGAINST EVIL in effect (+2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures) Spiritual Weapon round 5/5 Lantern Archon round 5/5 HP=35/35 Channel Energy 5/6 remaining
Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
The hammer continues its assault. Karrak calls the lantern archon to approach the demon from the rear (flanking) while he rushes to the front (J9) and lashes out with dorn-dergar. Hammer round 4/5
Archon round 4/5
light ray: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24 flanking
Dorn dergar: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 flanking
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak judges the distance and retreats to a judicious range (K5) before channeling a wave of healing energy. Channel Heal: 3d6 ⇒ (2, 6, 1) = 9 His summoned allies turn their attentions to the demon. Hammer round 3/5
Archon round 3/5
light ray touch attack 2: 1d20 + 3 ⇒ (15) + 3 = 18
status:: MAGIC CIRCLE AGAINST EVIL in effect (+2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures)
Channel Energy 5/6 remaining
Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Seeing the halfling take a brutal blow, Karrak lays a hand on him and prays for healing. CMW
Meanwhile, his celestial allies continue their assault.
Hammer
Archon
light ray #2: 1d20 + 3 ⇒ (9) + 3 = 12
status: MAGIC CIRCLE AGAINST EVIL in effect (+2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures) Spiritual Weapon round 2/5 Lantern Archon round 2/5 enhanced AC: 20, T: 14, FF: 18
Channel Energy 6/6 remaining
Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
"What the--" Karrak cries as he dodges the flail. "She knows all my tricks, but evil versions." The dwarf calls for Torag's ethereal hammer. Hammer (against the priestess)
An orb of light appears to one side of the room, firing beams of holy light at the priestess. Archon vs. priestess
second light ray touch attack: 1d20 + 3 ⇒ (13) + 3 = 16
archon stats:
round 1/5 HP 13/13 AC 15, T11, FF 15, +2 deflection vs evil DR 10/evil hmm, maybe that doesn't help so much Karrak status: MAGIC CIRCLE AGAINST EVIL in effect (+2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures) Spiritual Weapon round 1/5
enhanced AC: 20, T: 14, FF: 18
Channel Energy 6/6 remaining
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Maybe there is a better place to fight from that I'm not aware of but I would think we are in a pretty decent position here. We have a magic circle against evil. Two at a time can hold the door while the weaker or injured stay in the back. Slowed characters can still act if we don't move. I have a some useful spells left (spiritual weapon coming up), but if Lockjaw is too weak maybe we should switch places and let him heal while I fight. Not sure if I can hurt the demon in melee though. Voodoo, does Karrak know if cold iron will hurt a demon?
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak's song for Tararr: In hollow halls far from his birth
His furious rage became his doom
His arm was strong, his blade was true
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak chants and summons a lantern archon. status: MAGIC CIRCLE AGAINST EVIL in effect (+2 deflection AC, +2 resistance saves; extra bonus against compulsion and evil summoned creatures) enhanced AC: 20, T: 14, FF: 18 HP=35/35
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Will: 1d20 + 9 ⇒ (16) + 9 = 25
Karrak gasps in horror for a brief moment before springing back to action. He takes up a position just behind the front line and scatters a quick circle of silver dust, invoking a Magic Circle Against Evil. 10' radius: +2 saves, AC, new saves against charm and compulsion. status: HP=35/35 Channel Energy 6/6 remaining Deflection Aura 1/1 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 12
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Perception: 1d20 + 4 ⇒ (19) + 4 = 23 Seeing the lurking creatures, Karrak calls for a halt while trying to topple the shelves over on top of the ghasts. Strength: 1d20 + 2 ⇒ (17) + 2 = 19 status: HP=35/35 Channel Energy 6/6 remaining Deflection Aura 1/1 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 13
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
If I can identify that Mason's ring I would wear it. Mason’s Ring (CL 5)- stone fist on command,stoneshape 1/day (3500) Spellcraft DC 20: 1d20 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15 Touch of Good, Guidance Hmm, maybe Chitleen?
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
(Earlier...) Anyone need healing, I have a couple of slots left. After recovering from his remaining wounds with a good night's rest, Karrak meditates at the anvil while praying for his daily spells. status/spells:
status: HP=35/35
Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 13
Karrak offers to cast Light on an item of Seamus' choice.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak stares at the elf for a moment, trying to decide whether to be offended that he was not present at Tarrar's memorial. Deciding to put it down to elven strangeness, he answers. "I can make a couple each day. I will prepare some."
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
There is no time to set up a proper forge, so Karrak sets up a small anvil and uses it to tap out a rhythm while he chants a song of praise to Torag. He extols the deeds of Tarrar as best he can, inviting his companions to speak if they wish. Finally he says a prayer to Torag. "Father of Creation, accept this brave warrior into your halls. He always had my back and he never backed down from a fight. Tararr Trollsplitter, he was called. I never saw him split a troll but he killed plenty of gnolls and accursed undead. May his name not be forgotten." Karrak holds a torch to the bier to light it.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
"He shall have a warrior's pyre." Karrak finds some cloths and begins to clean the body of his fallen comrade as best he can. His urgrosh is returned to Aktosh. (He made it, right?) "He would want this put to good use, killing evil things." When ready, he will seek out wood and a suitable place to build a pyre where the smoke can escape.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
"Agreed, I am nearly spent. My ward will last nearly an hour if we want to make a stand, but if you know a safe route let us flee." Can we bar the door? Go back up the ladder and block the trap door? Karrak hands Chitleen a flask of holy water. "You have the skill to throw this better than I." I've had that in my inventory since I started.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Standing behind his companions, Karrak takes some silver dust and makes a circle around himself while chanting in the dwarven language. status:
CON 10/12 HP=26/30 (35) after the CON adjustment of -5 HP nonlethal 1 (healed?) Channel Energy 0/6 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 13
spell items: Wand of Remove Fear (in spring-loaded wrist sheath) Wand of Entangle (in spring-loaded wrist sheath) Wand of Make Whole 1 potion of Remove Disease 1 Potion of Resist Energy 1 Scroll of Remove Curse
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
The cleric tosses aside the crossbow to draw his trusty dorn-dergar, still charged with divine energy from the morning's fight, and lashes out. attack: 1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22
bonus consecrated damage is half of: : 3d6 ⇒ (5, 6, 6) = 17 target gets will save vs. my channel DC for half again
status: CON 10/12 HP=30/30 (35) after the CON adjustment of -5 HP nonlethal 1 (healed?) Dorn-Dergar is using the charge from consecrated ability (+3d6/2 to undead, will save allowed) Channel Energy 0/6 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 13
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Fort: 1d20 + 7 ⇒ (2) + 7 = 9 Gagging as he enters the room, Karrak tries a quick crossbow shot. Attack: 1d20 + 7 - 2 ⇒ (5) + 7 - 2 = 10
Sickened how long?
status: CON 10/12 HP=30/30 (35) after the CON adjustment of -5 HP nonlethal 1 (healed?) Dorn-Dergar is holding a charge from consecrated ability (+3d6/2 to undead, will save allowed) Channel Energy 0/6 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 13
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak is not ready to appraise the items. "We lost a bold and mighty warrior today. Let us bear his body back to safety." He will try to find some way to make a stretcher, perhaps from one of the ladders.
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Karrak will see to the wounded, not least of all himself. "I will go back and watch vigil over Tarrar if you want to search the tower." Cure Serious Wounds on self:
Cure Moderate Wounds on Lockjaw:
not sure what Chitleen is at... status: Prot. Evil on:+2 saves, AC CON 10/12 HP=30/30 (35) after the CON adjustment of -5 HP nonlethal 1 (healed?) Dorn-Dergar is holding a charge from consecrated ability (+3d6/2 to undead, will save allowed) Channel Energy 0/6 remaining Level 0 (5/day):
Level 1 (4/day + 1 domain):
Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 14
The rock tasting thing is great. Beard braiding Feats of strength, like you get one blow with an axe to sever the biggest log you can. Ore to blade: a master smith has to mine his own ore, smelt it, forge it, etc. Axe throwing, hammer throwing, dorn-dergar swinging Team contest where your partner swings an axe and you have to jump over it. Give them a big box of gems and have them identify the most valuable one. Giant beast BBQ Musician contest--points for loudest horn or perhaps bagpipes See who can put on heavy armor and helmet and take the most nonlethal blows to the head. Bear wrestling? Summon a rock elemental and see who can ride it Blindfold some guys in the deepest tunnels and let them find their way out
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Trying to open a path, Karrak turns and swings at the one behind him. (R4) 1d20 + 6 ⇒ (13) + 6 = 19
damage 1d10 + 2 ⇒ (10) + 2 = 12 Reserving my move action pending the results of this. Can I 5' step onto/over a dead body? AC 20/T 14/FF 18
status: Prot. Evil on:+2 saves, AC CON 10/12 HP=8/30 (35) after the CON adjustment of -5 HP nonlethal 1 Dorn-Dergar is holding a charge from consecrated ability (+3d6/2 to undead, will save allowed) Channel Energy 0/6 remaining Level 0 (5/day): Read Magic Create Water Light Guidance (touch: +1 competence 1 roll) Detect Magic Level 1 (4/day + 1 domain): Remove Sickness Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 14
Dwarf Cleric 5 (HP 35 | AC 18 | T 12 | FF 16 | CMD 17 | F +7 | R +5 | W +9 | Init +4* | Per +4* )
Falling into a rhythm like working a hammer at the forge, Karrak shortens his grip and swings at the vexing druid. 1d20 + 6 ⇒ (14) + 6 = 20
damage 1d10 + 2 ⇒ (9) + 2 = 11 AC 20/T 14/FF 18
status: Prot. Evil on:+2 saves, AC
Level 1 (4/day + 1 domain): Remove Sickness Level 2 (3/day + domain):
Level 3 (1/day + domain)
magical (+1) bolts: 14
|