| Karno |
I was drunk when I posted this, for that I apologize for anything I left out. I have resolved the problem with my players to a degree.
As for what I left out.
They went into the game knowing the world for adventurers would be based around wanting to go into dungeons. And knowing that until they are complete they are locked in. They well knew that the game was going to be difficult.
The walls of the dungeon are breakable theoretically. But breaking out of the borders would not be.
It all had to do with plot they'd begin to fall into as they advanced.
The problem was essentially that even with my reminders leading up to the session to build characters whod want to enter. They ignored me and built characters who wanted to explore the open world. And complained once they were locked in.
Anyway thank you everyone for your responses. A lot of it helped me work things through with my players