| KarmicPlaneswalker |
In a recent session at our table, the topic of item creation came up again and it was pointed out that certain classes possess features that allow them to emulate item creation feats with varying degrees of effectiveness.
Alchemists receive Swift Alchemy at 3rd level. Tattooed sorcerers receive Create Spell Tattoo at 7th level, etc.
While many of these point out they cannot replicate spells that need costly material components (or consume them on use), by RAW, do these class features completely ignore the base game mechanics that require price and material costs? Or are they still subject to those restrictions like the abilities they are emulating?
Does an alchemist not have to pay to make a flask of acid?
Can a tattooed sorcerer bypass needing to pay 4x the scroll cost when they create a spell tattoo?
Or are these abilities designed solely to save time, by skipping conventional crafting durations and reduce them to a standard action for the sake of expediency?