Karl Marsh
Male human (Taldan) ranger 2/rogue 1
CG Medium humanoid (human)
Init +3;
Senses Perception +7
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 31 (3 HD; 1d8+2d10+3)
Fort +4,
Ref +8,
Will +1
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Offense
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Speed 30 ft.
Melee brass knuckles +5 (1d3+1) or
. . daggers +5 (1d4+1/19-20) or
. . main gauche +6 (1d6+1/19-20) or
. . main gauche pommel strike +6 (1d4+1) or
. . sap +5 (1d6+1 nonlethal) or
. . templar sword +7 (1d8+3/19-20) or
. . templar sword pommel strike +6 (1d6+1) or
. . templar sword scabbard +4 (1d6+1)
Special Attacks combat style (two-weapon combat), favored enemy (humans +2), sneak attack +1d6
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Statistics
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Str 12,
Dex 17,
Con 12,
Int 14,
Wis 12,
Cha 12
Base Atk +2;
CMB +3;
CMD 16
Feats Quick Draw, Slashing Grace[ACG], Two-weapon Fighting, Weapon Finesse
Traits armor expert, sword scion
Skills Acrobatics +7, Appraise +6, Bluff +5, Climb +5, Diplomacy +5, Disable Device +10, Disguise +5, Escape Artist +7, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (dungeoneering) +6, Knowledge (local) +6, Knowledge (nature) +6, Perception +7, Perform (string instruments) +6, Profession (soldier) +5, Ride +7, Sense Motive +7, Sleight of Hand +7, Stealth +7, Survival +6, Swim +5, Use Magic Device +5
Languages Abyssal, Celestial, Common
SQ track +1, trapfinding +1, wild empathy +3
Other Gear ardo's chain shirt, brass knuckles, daggers, main gauche, main gauche pommel strike, sap, templar sword, templar sword pommel strike, templar sword scabbard, backpack, bard's kit, belt pouch, candle lamp, cavalier's kit, chalk, charcoal stick, crowbar, ink, black, inkpen, jewelry, jewelry, journal, manacles, masterwork thieves' tools, scroll case, sealing wax, sheriff's whistle, signal horn, silver holy symbol of Desna, soap, 25 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Slashing Grace (Aldori dueling sword) Treat chosen weapon as 1-handed piercing weapon and can had Dex instead of Str to dmg.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Sword Scion +1 to hit and CMB with longswords and Aldori Dueling Swords.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
EXpendables:
1 CLW
1 CMW
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.