Search Posts
Okay, so skeletons can fly if their base creature has supernatural flight. But here is the issue: what creatures... A) have a skeleton
I have looked on the forum and on giant in the playground as well as browsing Google documents on animating dead, but not only can I not find a list, I only know one thing that's not an outsider that flies supernaturally, and that's a damn linworm, which I doubt will ever be in our campaign. There has to be more than that, correct? And is there an issue with animating outsiders as long as they are called and not some and is there an issue with animating outsiders as long as they are called and not summoned? Obviously, Undead and constructs don't count since they are destroyed when they hit zero. I am magic there has to be some form of fey that it will work on. The biggest problem is the fighting what things have skeletal structures as well. While a air elemental may have supernatural flight, it doesn't have any bones. Honestly, I would just really like a list. Hopefully I just glossed over it, and someone can link it for me. Thanks in advance
OK. Here's a hypothetical; Two characters are 40ft apart. Character one casts spike stones, which are very hard to see, in a 40ft line between him and character two. Character two fails his perception check to notice it, and declares a charge attack. His legs begin to shred on the first 5 feet. My question is:
I cannot find anything in the movement sections about changing your mind based on the circumstance. Any insight would be good.
OK, so normally when you use the deadly dealer feat, you destroy the card you threw, as though it were ammunition. However, for the cartomancer, The cards do not get destroyed and instead gain returning. However, questions come up as to the durability of the card in regards to sunder and damaging an unattended item. Additionally, my GM has allowed the cards to be made out of mithral, as it is, in theory, super ductile. Everything in the system measures durability (Hp) by inch of thickness. How does that work for individual cards? Is it just if they get past the hardness they break? Also, it says if a single card is missing, the deck cannot be used to commune with the patron. That seems like an awful risk for what will likely be a primary weapon. Thoughts? Rules calls?
If you have magnetic field spell on and are 30ft over someone with a fly spell, if they fail a reflex save, do they float 5ft in the air? If so, does this affect anything else as there capacity goes? Can they still effectively melee/shoot? Can I keep backing up 5ft at a time and pull them up into the sky? If not, what happens to them? can this be used to slowly pull someone over the edge of a bridge or something to that effect by flying over the chasm within 30ft? Would I have to ready an action to catch any metal weapons that get pulled to an adjacent square before they fell? I'll take RAW and RAI on this one. |