Xill

Kanpo the Tardigrade's page

15 posts. Alias of Sedoriku.


Full Name

Kanpo the Tardigrade

About Kanpo the Tardigrade

Kanpo the Tardigrade
~He’s not a spider~
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Character sheet:
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Giant Tardigrade
N Diminutive vermin (aquatic)
Init: +1;Senses: darkvision 60 ft.; Perception +0

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DEFENSE
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AC: 19, Touch: 15, FF: 15 (+1 Dex, +4 natural, +4 size)

HP: 16 (32/2);

Fort: +5, Ref: +3, Will: +4

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OFFENSE
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Speed: 20 ft., climb 20 ft., swim 20 ft.

Melee: +3 (Bite 1d2-4)

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STATISTICS
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Str 2, Dex 12, Con 17, Int 8, Wis 10, Cha 2

Base Attack Bonus: +2; CMB: , CMD: 17[/b]

Feats: Combat Reflexes, Bodyguard

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Skills and Languages:
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*Climb +9,
*Swim +9
*Perception (5 ranks): +9
Intimidate (2 ranks): -2
Knowledge (Arcana, 1 rank): -1
Knowledge (History, 1 rank): -1
Knowledge (Nature, 1 rank): -1
Knowledge (Planes, 1 rank): -1
Profession (Sailor, 5 ranks): +5
Spellcraft (4 ranks): +3
Acrobatics: +1
Stealth: +1 (+8 size?)

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Special Abilities:
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HARDY (EX)
A giant tardigrade is able to endure extreme conditions for extended periods of time. It is unharmed by extreme cold, extreme heat, and less extreme temperatures. It takes no damage from decompression (such as in the vacuum of space) or high-pressure environments (such as in extremely deep water).

AMPHIBIOUS (EX)
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.

SHARE SPELLS
The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

EMPATHIC LINK (SU)
The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

LOYAL BODYGUARD (EX) Protector Archetype
A protector gains Bodyguard and Combat Reflexes as bonus feats. If the familiar is sharing its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe, though it still needs line of effect to its master and the attacker.

This replaces alertness and improved evasion.

SHIELD MASTER (SU):
At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other.

This replaces deliver touch spells and speak with animals of its kind.

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Feats:
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COMBAT REFLEXES (Combat)
You can make additional attacks of opportunity.
Benefit: You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

BODYGUARD (Combat)
Your swift strikes ward off enemies attacking nearby allies.
Prerequisites: Combat Reflexes.
Benefit: When an adjacent ally is attacked, you may use an attack of opportunity to attempt the aid another action to improve your ally’s AC. You may not use the aid another action to improve your ally’s attack roll with this attack.

Normal: Aid another is a standard action.

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Bot Me! Under construction!:
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Nerrot has trained Kanpo to try and intercept any incoming attacks, using his thick scales and blubbery body to shield the halfling. The little one can only scurry around fast enough to help block two attacks, but can help with ranged attacks as well.
[dice=Bodyguard, DC 10]1d20+3[/dice] If successful, +2 to Nerrot’s AC
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