Brother Swarm

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Joy X Baker wrote:
#315: A little girl wants to play! Yep. Just a little girl. Totally not secretly a demideity with a 5-year-old's maturity that plans on shrinking the party down to really freakin' tiny and toying terribly with them sending rats and bunnies at them or whatever a demideity little girl's creativity plans to be doing. Yep. Just a little girl.

Have a look at P.K.Dick's "The Cosmic Puppeteers"


pobbes wrote:
She unleashes her magic to destroy the demon then rips open a gate to another plane and steps through. The gate stands empty for long moments after the sorceress steps through granting those brave, stupid, or bored enough a means to escape the endless waiting of the dead.

F...ing BRILLIANT :)


Artemis Moonstar wrote:

A large, black spot on the night sky, devoid of stars, flies in the face of scholars attempting to study it. Some have claimed to see long tendrils, like tentacles, sprouting off of the thing to block out more stars. All attempts to divine it have met with failure.

Schild's Ladder by Greg Egan? (if not look it up!)


Neil Stephenson's The Diamond Age is a good inspiration. Imagine huge clouds of competing nano-particles (3.5 living spell template? -- but as swarms instead of oozes) constantly trying to infiltrate each others zones of influence. Large walls of these nano-particles fencing off different areas of your campaign map perhaps. Attacking/scrying anyone who attempts unauthorised entry?

I like this idea -- going to use it myself ;)


Extra-dimensional spaces connected (to each other and the material plane) by a network of portals -- inhabited by incorporeal energy beings (wizards + ghost template) that possess "avatars" to enter the material realm -- and rule as gods... a la Stargate (actually C.J.Cherryh's Chronicles of Morgaine, most definitely the original influence for the movie -- contains all the key themes/concepts of Stargate). Outsiders as ultra-terrestrials (i.e. alien life-forms from a different dimension). Demons as some sort of exotic ET nano-tech gone wild -- chewing up vast areas of the planet (terra-forming it to suit their own ecological needs).

Dune's Bene Gesserit witches, guild navigators (psions bending reality with their mind) -- more fantasy than sci-fi (hard sci-fi anyway), but great concepts lending themselves to easy adaptation within the pathfinder rules set.

Just some ideas...