Cale the Calistrian

Kalethe's page

63 posts. Alias of YanJieming.


Race

Arctic Elf

Classes/Levels

Magus (Spell Dancer)

Gender

Male

Size

6' 4" 130 lbs

Age

149

Alignment

NG

Deity

Ketephys

Languages

Common, Elven, Sylvan, Celestial, Draconic, Skald

Strength 12
Dexterity 15
Constitution 11
Intelligence 16
Wisdom 10
Charisma 12

About Kalethe

Description
Picture

Stats
Init +4; Senses Perception +1; darkvision, light sensitivity
Speed 30 ft.; hp 8/8

Defenses:
AC 15, touch 12, flat-footed 13 (+2 Dex, +3 Armor)
Cold Resistance 5
CMD 13
Fort +2, Ref +2, Will +2 (+1 against spells, spell-like abilities and supernatural abilities of evil arcane spellcasters)

Offense & Weapons:
Melee Battleaxe +1 (1d8+1/x3);
Ranged Shortbow +2 (1d6/x2);
Special Attacks
CMB +1

Feats:
•Combat Casting

Traits:
•Warded Against Witchery
•Self-Taught Scholar

Racial Traits:
•Darkvision
•Desert Runner
•Elemental Resistance (Cold)
•Fleet-footed

Skills:
•Acrobatics +5 (1 Rank, +2 Dex, +3 Class, -1 ACP)
•Knowledge (Arcana) +7 (1 Rank, +3 Int, +3 Class)
•Knowledge (Planes) +7 (1 Rank, +3 Int, +3 Class)
•Linguistics +7 (1 Rank, +3 Int, +3 Class)(+1 to decipher unfamiliar languages)
•Perception +1 (1 Rank, +0 Wis)
•Perform (Dance) +5 (1 Rank, +1 Cha, +3 Class)
•Spellcraft +7 (1 Rank, +3 Int, +3 Class)(+1 to identify the spells of evil arcane spellcasters/+1 to decipher the writing on a scroll)

Spellbook:
0-level - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st-level - BLurred Movement, Burning Hands, Expeditious Retreat, Obscuring Mist, Shocking Grasp, Thunderstomp

Prepared Spells:
Cantrips (DC 13); Acid Splash, Detect Magic, Mage Hand
1st (DC 14);Blurred Movement, Obscuring Mist

Special Abilities:
Arcane Pool (4/4) At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. This ability is modified by Spell Dance

Spell Dance At 1st level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute.

Spell Combat At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Gear:
Combat
•Studded Leather Armor (20 lbs)
•Battleaxe (6 lbs)
•Short Bow (2 lbs)
•Arrows (20) (-)

Other Gear
•Backpack (2 lbs)
•Belt Pouch (.5 lbs)
•Blanket (1 lb)
•Black Ink (5) (-)
•Inkpen (-)
•Journal (1 lb)
•Spellbook (3 lbs)
•Spell Component Pouch (2 lbs)

Total Weight: 41 lbs/43 lbs (Light)
Wealth: 5 gp, 4 sp

Background:

10 Minute Background:
-Step 1: Write at least 5 concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind.
-Step 2: List at least 2 goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.
-Step 3: List at least 2 secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
-Step 4: Describe at least 3 people that are tied to the character. Two of them are friendly to the character, one is hostile. <- Unlike other games, this AP makes it difficult to use character-tied NPCs (won't say why not to spoiler anything) so this is optional.
-Step 5: Describe at least 3 mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.