General Dakovya

Kalenir's page

2 posts. Alias of Ramarren.


Full Name

Kalenir

Race

Human

Classes/Levels

Paladin-1

Gender

Male

Size

M

Age

18

Alignment

LG

Deity

Abadar

Languages

Common, Draconic (presuming this as Brevan Court Language), Sylvan

Strength 16
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 10
Charisma 16

About Kalenir

Saves:
Fortitude: +3
Reflex: +0
Will: +2

Combat:
AC:13 (+3 Armor), Flat:13, Touch:10
HP:11, Initiative:+0, CMD: 15
Current HP: 11
Two-Handed Sword (+4, 2d6+4, 19-20/x2. Slash)
Two-Handed Sword-Power Attack (+3, 2d6+7, 19-20/x2. Slash)

Paladin:
Detect Evil - A.B.A.D.A.R. (Alignment-BAsed Detection And Ranging) - 60' - Move Action - Single Target
Smite Evil 1/day - +3 To Hit, +1 Damage, +3 AC.

Description:
Kalenir is well-muscled and handsome, just over 6 feet tall with black hair and blue eyes. He has a ready smile and seems to be happy with his calling, rather than taking it as a responsibility.

Feats:
Cosmopolitan (Kn: Geography, Kn: Local), Power Attack

Traits:
Noble Born: Orlovsky (+1 Diplomacy, +1 CMD)
Eyes and Ears of the City (+1 Perception)

Background:
Coming from a branch of House Orlovsky (albeit a minor one), Kalenir spent much of his young life under the care of tutors, both martial and intellectual. (Trait: Noble Born-Orlovsky, Feat:Cosmopolitan). A gifted negotiator, he embodied much of the Orlovsky ideals, but always felt a bit out of touch with the rather disorganized state of Brevoy’s political landscape (Based on the most influential deities of the area, Brevoy seems pretty Chaotic in nature). Were he of lower standing, and less 'city-bred', he may have gravitated towards Erastil, but as it was he spent much of his early life directionless and disaffected, always trying one thing or another to fill what was missing in his life.

Invariably, these experiments led to parental lectures and cajoling, and occasionally (such as when Kalenir joined the city guard) the use of family influence to undo his ‘flights of fancy’. He seemed to have finally settled down to help out with family business concerns, and for a time his life was stable. He found trade interesting…but there was always something missing.

That all changed during a trip to Restov with his father to perform some court function (he honestly cannot remember what it was...part of some byzantine negotiation for trade rights or some such). While walking through the city, lost in his own thoughts, he became separated from his family, and ended up down a side street, standing in front of a tiny, untenanted and unmaintained shrine to Abadar. Then and there he was struck by an understanding that this was what he lacked...order, and in his heart, he converted at once.

Over the past six months, Kalenir has been embroiled in multiple, escalating arguments with his family as they have gently, and then forcefully, tried to coax him from his foolishness, but he has held fast, absorbing everything he could from what few books were available on Abadar, and seeking out his clerics in the larger cities for instruction. His goal...his calling...has become to bring civilization and order to the untamed wilds of the Stolen Lands.


Personality:
Kalenir is surprisingly light-hearted and carefree for a Paladin, and seems woefully underprepared for live in the wilds. While he does not believe "Abadar will provide", he does believe that "Abadar will provide the opportunity to make do".

Note: I do not play a paladin as 'Lawful Stupid', nor as an uptight prig. He holds to his honor code (and obviously can't operate in a party with evil characters), but he'd prefer to lead by example, not exhortation.

Gear:
8gp, 9sp
+08.0# - Greatsword (in hand)
+20.0# - Studded Leather Armor (worn)
+00.0# - Cold Weather Outfit
+00.0# - Signet Ring (with Kern's Arcane Mark)
+00.0# - Wooden Key of Abadar (neck)

+04.0# - Backpack (Masterwork) (back)
+05.0# - - 5 days Trail Rations (pack)
+05.0# - - Bedroll (pack)
+03.0# - - Winter Blanket (pack)
+00.0# - - Flint & Steel (pack)

*48.34# - Gear Weight: - Light Load - Move 30

Skills:
(Base 2/Level, +1 from Int, +1 Human, +1 Favored)
Ab--Skill............Ranks...Class..Mod...Total
DEX-Acrobatics.........0.....+0.....-1....+3
CHA-Diplomacy..........1.....+3.....+4....+8
INT-Kn:Dungeon.......0.....+3.....+4....+4
INT-Kn:Geography....0.....+3.....+1....+1
INT-Kn:Local..............0.....+3.....+1....+1
INT-Kn:Nobles..........1.....+3.....+1....+5
INT-Kn:Religion.......1.....+3.....+1....+5
WIS-Perception.........0.....+3.....+1....+1
WIS-Prof:Merchant.......1.....+3.....+0....+4
DEX-Ride...................1.....+3.....-1....+3
WIS-Sense Motive......0.....+0.....+0....+0